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Kim also reflects on the broader cultural situation surrounding characters like Eve, both within Korea and globally, and his own desires when it comes to the games he plays and makes: "I personally think that compared to movies, animations, manga and so on, people are especially strict towards games. In games, there's all the views that people have [which are] not always positive about unrealistically beautiful characters.
"Honestly, when I play a game I would like to see someone who is better-looking than myself. That's what I want. I don't want to see something normal; I want to see something more ideal. I think that is very important in a form of entertainment. This is, after all, entertainment targeted for adults."
As for what Kim considers to be an ideal design, he points to "someone that can show their own charms and attractiveness without damaging the narrative or the setting of the game." When pressed on who Eve is as a person, the director discussed her personality and backstory, and her journey toward humanity does remind me of Nier: Automata's 2B (who, let's not forget, had a 'destroy pants' button in a game with an achievement tied to looking up her skirt). As it happens, Kim says he's honored to see the game compared to Nier since he's a big fan of Yoko Taro.
"The character Eve, at the beginning, is not that great of an existence," Kim explains. "But as the game progresses, she takes on more and more burdens and comes to make important decisions. She gets to interact with more characters and other people, and becomes more human. In the beginning, she's more soldier-like and doesn't have that many emotions or show much expression. As the game and story progresses, you get to see the change in her emotions."



Bộ này bản deluxe đó. Reject wokeshit, embrace tradition nào

Ôi bạn ơi, chỉ cần photo mode ngon thì gameplay lởm cũng vẫn okGame mà dở 1 phát thì woker đc dịp party .![]()
Đằng nào cũng chỉ chơi 1 tay thôi mà.

