PS STELLAR BLADE - 26/04/2024 [Ảnh đẹp nên bỏ vào Spoiler]

Ý là tệ lắm à?
không ,bình thường thôi , như test trên latency còn nhanh gấp đôi elden ring
Nếu tệ thì game nào của fromsoft cũng tệ ,mà boss của fromsoft cũng toàn phải né bằng iframe
Bọn nó ko quen animation/input priority thôi ,kiểu như bấm vuông thì nó đánh , đè vuông thì nó dash, mà chơi ko quen + có tật bấm hay đè nút càng mạnh thì càng thấy delay
Spam thì cũng sẽ thấy delay nút vì input queue
 
Mới xong boos challenge. Bộ đồ da gây lứng quá pu_pepesalami
 
FF7 tạo hình toàn gái xinh nhưng ko ăn bận sexy nên ít bị bọn woke focus à?
 
Input cao hay thấp đâu có nghĩa là game tệ đâu. Nó còn tuỳ combat gameplay của game đó được phát triển như nào nữa. Giờ cái thật sự quan tâm nhất là cốt truyện của game liệu có plot twist hay điểm nhấn vượt được Nier Automata hay không thôi, chứ còn khía cạnh char, gameplay, combat, music gần như quá ok rồi. Chả thấy ai bàn về cốt truyện nhỉ, game của Hàn đa số yếu vụ cốt truyện nên quan tâm muốn biết có gì hấp dẫn không.
 
Đĩa Nhật thì bao lâu có các thầy nhỉ, méo nghe nổi giọng Eng với Kor
Tôi thử demo của Nhật cũng không có lồng tiếng Nhật
 
https://www.neogaf.com/threads/stellar-blade-is-20-40-hrs-hard-mode-no-dlc-no-mtx-at-launch.1669128/

Stellar Blade TMI


An interview with the company's CEO and general director about this game has been summarized. The translation may not be accurate.
  • Playtime
  1. If only the main story is played on easy mode : 20-25 hours.
  2. If sub-quests are also completed: 30-35 hours.
  3. If proceeding while collecting all collectibles: more than 40 hours
  • NG+
Hard mode available after the first completion. There is content a plan for NG+.
  • Reason for using the long ponytail style
Due to physical errors, it's not easy to implement long hair. However, it was determined that the long ponytail is a good means to prominently emphasize the action-focused gameplay style.
  • DLC
Efforts were made to include complete content in this game. No separate DLC is currently planned
  • Grotesque enemy design.
The enemies appearing in the game were designed to lack certain parts or to have emphasized appearances. This is because the game's concept is an action game intended for a mature audience, and the enemy design is related to the overall progression of the story. Designed by 3D scanning clay models crafted by a professional artist.
  • Open world
For the main storyline, a linear map and progression approach were applied. However, after arriving at the main city, areas such as the great desert and wasteland are prepared for exploration in a semi-open world manner.
  • Game OST
60% of the game OST was produced in-house, while the remaining 40% was created by the external company Monaca Studio. Monaca Studio is a company founded by the director who participated in the production of the 'NieR: Automata' game OST. However, the director did not directly participate in the production of the OST for this game.
  • Short death scenes
This is intentional. It is expected that there will be many deaths in the latter part of the game, so the scene duration has been made short. Since there is no death penalty, it is hoped that death will be considered a light part of gameplay.
  • BM
Besides the game price, there are no additional business models. All items can be acquired through in-game play. However, in the case of collaborations with certain IPs, there may be paid purchases for specific outfits.[/QUOTE]
 
https://www.neogaf.com/threads/stellar-blade-is-20-40-hrs-hard-mode-no-dlc-no-mtx-at-launch.1669128/

Stellar Blade TMI


An interview with the company's CEO and general director about this game has been summarized. The translation may not be accurate.
  • Playtime
  1. If only the main story is played on easy mode : 20-25 hours.
  2. If sub-quests are also completed: 30-35 hours.
  3. If proceeding while collecting all collectibles: more than 40 hours
  • NG+
Hard mode available after the first completion. There is content a plan for NG+.
  • Reason for using the long ponytail style
Due to physical errors, it's not easy to implement long hair. However, it was determined that the long ponytail is a good means to prominently emphasize the action-focused gameplay style.
  • DLC
Efforts were made to include complete content in this game. No separate DLC is currently planned
  • Grotesque enemy design.
The enemies appearing in the game were designed to lack certain parts or to have emphasized appearances. This is because the game's concept is an action game intended for a mature audience, and the enemy design is related to the overall progression of the story. Designed by 3D scanning clay models crafted by a professional artist.
  • Open world
For the main storyline, a linear map and progression approach were applied. However, after arriving at the main city, areas such as the great desert and wasteland are prepared for exploration in a semi-open world manner.
  • Game OST
60% of the game OST was produced in-house, while the remaining 40% was created by the external company Monaca Studio. Monaca Studio is a company founded by the director who participated in the production of the 'NieR: Automata' game OST. However, the director did not directly participate in the production of the OST for this game.
  • Short death scenes
This is intentional. It is expected that there will be many deaths in the latter part of the game, so the scene duration has been made short. Since there is no death penalty, it is hoped that death will be considered a light part of gameplay.
  • BM
Besides the game price, there are no additional business models. All items can be acquired through in-game play. However, in the case of collaborations with certain IPs, there may be paid purchases for specific outfits.
35h là đụ cho 1 game action !kojima
 
Mấy nay bọn era lồng lộn lên đòi ban con này pu_pepebruhahaha
Chỉ cần con này trên 8 điểm và bán dc 1tr bản trong 1 tháng là sẽ có bùng nổ pepegif-3
 
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