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---------- Post added at 10:15 ---------- Previous post was at 08:48 ----------
Tin động trời về FL đây.Bọn dev korea đang test cái rules mới của FL đây:
New KAO Test server FL rule changes:
= Now all test ppl saying their KAO test server fl is all 1-hit game. cause most ppl are used to left-clicking, mostly the game lasts for 10min and most mercs stay alive.. I feel bad for left-click focus builds now.
Str:
- increase dmg for melee
- increase physical def.
- Increase chance to do Multi-Hit
Dex:
- increase dmg for range
- increase crit
- increase Accuracy/Dodge
Int:
- Increase dmg for staff, increase mdef, increase mana
- increase Magic damage
"Multi-Hit"
- You can now see it in stats window
- This is effected by Merc's own multi-hit rate (Merc A>B>C>D), Strength, Weapon tier (Evil weapon = highest)
- For FL. chance to do "2 hit" has been increased. Chance to do "1 ,3 ,4 hits" have been decreased
- For CL, chance to do 3 hit has been greatly reduced.
- For PVE, chance to do 3,4hits have been increased.
Accuracy
- Now you can see "Accuracy" in stats window
- Every weapon now has "Accuracy rate". Higher Weapon tier = better (means.. use Evil weapons... not DG+10s)
- Each merc has its own original Accuracy rate (merc A>B>C>D)
- Higher Dex, better
- Accuracy has been increased in FL/CL
- Current merc's accuracy rate has been changed
Dodge
- Now you can see Dodge in Stats window too
- Depends on Dex, Gear Dodge rate (we know this part already), and merc's original dodge rate (Merc A>B>C>D)
- each merc's current dodge rate have been changed
Guarding
- When merc is in Guard, the chance to receive multi-hit is greatly reduced. (well wtf. Hwarang seal = musicM are still ****ed. Hope they nerf hwarang seal)
Spell Damage
- Higher Int = more Spell damage. Noticeable
New Spell Types:
a) Mdef Ignore
- As said. ignores mdef.
- Example: Oddy's shield bash, Weapon Rend. Witch's Mana trap,
- application:
1) Mana trap + AOE spam. GG
2) Use Weapon rend and sword spell spam. GG? Idk why ndoors love sword too much
b) Combo-count
- When you use spell, you can add 'combo' count (can even stun enemy).
Example:
- Blood vengeance (add combo count on enemy + your allie)
- Flame Spear - Bascially.. cannon attack by SpearM!
c)Random Damage
- enough said.
Example:
-Flame spear, Blood vengeance
- Paganini's purification (random heal) - This spell gets buffed. reduced AP cost.
- many others.
Hallucination = spell dmg increased. (sounds like they want to buff Paganini)
Oddy = Shield Bash spell dmg have been changed. in TBS, Shield bash range has been increased again
Pirate Poison Passive = in FL,CL, the chance to proc has been increased. = But soon after this chances to normal (guess Dev knew they buffed Sword a little too much)
Application:
Now its merc A+B spam FL. Better merc = Better crit/dodge/multihit/accuracy.
Seth/Brutal will is just for AP gain.
Now oddy seems like a 'must'. Weapon rend already buffs sword spell damage. now it does mdef ignore too??? So whats that gonna make rend+CE? 10k dmg? lol
Even StaffM can use Rend+FlameBlow now.
Or, even Rend+SmokeBomb+Dusk+Scorching Bullet+Signet-Bomb.
Spartan is useless. Who cares. with Warcry or not. Merc will do 1 hit. or 2hits anyways.
Hwarang? Just adding damage. and self-damaging. Best is to get yourself evil light armor +10, evil chain gaunt +10, dex ring+10. then adding 500 bonus dmg should be easily covered. (Personally had these except ring. so i know)
BS is still useful for Accuracy + damage.
Now Merc C+D? for mostly PVE/Merc Room.
TY RAPH
This is very bad news for Left-clickers. Now its time to get merc A+Bs and to do hax-spell spike to win.
Oh also must get Evil gears! (need to lvl up to 130 fast! and use ur $$+Soul on Medici/House/etc to lvl hax-fast!