Thảo luận mọi thứ về Atlantica ver 2.0

Mình có sẵn patch note của patch kế tiếp luôn đây;)).
Chỉ nói trước 1 điều:Staff patch sau sẽ thọt vì AOE của quan vũ,christ,đặc biệt dusk nerf một cách thảm hại và chiêu summon machine vẫn chưa được buff lên đâu:">
 
Up luôn cái patch note lên đây đi, còn ngồi đấy giới thiệu dài dòng :-w

---------- Post added at 19:41 ---------- Previous post was at 19:05 ----------

[Spoil]-Magic has been added to the Championship Mounts.
*During an attack, [Shadow Lance] will activate at a set rate and attack all enemies.
-Competition has been revamped.
-During competition characters Level 140 or higher will have their level fixed at 140.
*All other additional stats based on level will not be applied.
-Even if the Level 140 upgrade was completed, the characters max magic level will not be increased in competition.
*Excluding some types of magic, most other passive and active magic will be fixed to a max rate of 70 and 100.
-In competition, the effects of the 140 upgrade and 150 upgrade are decreased.
-Effects applied through the use of Talent skills will be modified in competition.
*The talent skills will have a decreased effect in Colosseum competition.
-All character's physical attack power will decrease.
*Physical attack power will decrease depending on the weapon and mercenary type.
*Attack power buffs will have a decreased effect.
*Attack power debuffs will have a decreased effect.
*In Colosseum, however, base physical attack power will remain unchanged.
-Magic spell damage will have a decreased effect.
*Damage done from piercing damage will have a decreased effect.
*Some magic spells will have an increased effect.
*The amount of HP recovered from healing spells will have a decreased effect.
*Healing spells that recover HP over time will have a decreased effect.
-Physical Defense, Magic Defense, Accuracy, and Critical Hit buffs will have decreased effects.
-Damage of [Hell Flame] is increased.
-Physical Attack Power is decreased in competition.
*The effects and stats provided by equipment is decreased.
-Main Character's specializations are modified in Competition.
*The specializations will have decreased effects in comparison to normal battles.
-The following changes are applied to mercenary and main characters.

-Sword Main
*The damage applied from [Chaos Edge] stacked on [Weapon Rend] is decreased.
*[Chaos Edge] can be used on up to 3 rows.
*The damage applied from [Chaos Edge] stacked on [Seth's Will] and [Brutal Will] is increased.

-Spear Main
*Action power consumption of [Flame Spear] is decreased.
*Upon completion of the Level 120 upgrade, action power will increase to 75-90.

-Axe Main
*The turn duration of [Warrior's Rage] will increase.

-Bow Main
*Action power consumption of [Arrow Cascade] is decreased.

-Gun Main
*Additional damage is added to [Scorching Bullets].

-Staff Main
*MP consumption for [Mana Shield] is decreased and the activation rate will be modified based on the magic level.

-Instrument Main
*Action power consumption of [Requiem] is decreased.

-Power Saw Main
*Multi-Hit rate of [Storm Blast] is decreased but the activation rate is increased.
*Turn duration of [Destructive Instinct] is increased.
*The Attack Power buff of [Destructive Instinct] is increased.

-Gyebaek
*The piercing attribute of [Flame Sword] will be removed and replaced with a physical damage attribute.

-Zhao Yun
*The accuracy of [Lightning Spear] is increased and high level characters will find it difficult to dodge.

-Northern Viking
*A low level [Ice Ridge Axe] magic will no longer increase a target character's physical defense but instead decrease it.

-Dark Archer
*A physical damage attribute is added to [Multi Arrow].

-Oichi
*The random damage range dealt through [Wild Shot] is improved over its normal amount.

-Dharma
*Physical Defense buff based on the level of [Holy Guard] is removed. Depending on the level of the spell it will now have a decreased Physical Defense effect.

-Beast Tamer
*Damage ratio that is applied to summoned creatures is increased.

-Morgan Le Fay
*MP Recovery of [Mana Recharge] is increased.

-Isabel
*MP consumption of [Princess' Order] is increased.
*Physical attack debuff of Signet spells is increased.
*Magic damage of Signet spells is increased.

-Michael
*Accuracy of [Mana Seal] and [Seal Staff] is improved, allowing lower levels of these spells to connect.
*The damage over time effect of [Seal Staff] is removed and replaced with a piercing attribute.
*Attack Power debuff of [Seal Staff] is increased.

-Cassandra
*Attack Power debuff of weapon breaking spells is increased.

-Anck Su Namun
*HP debuff effect of [Vortex] is increased.

-Joan of Arc
*Random damage range dealt through [Light Slash] and [Divine Slash] is improved over its normal amount.

-Paganini
*[Hallucination] can now be used on a main character.

-Frank Reade
*The HP recovery amount of [Sacrificial Awakening] is increased.

-Kim Yoo Shin
*The HP penalty for using [Hwarang's Aura] will be modified regardless of the magic level.
*The fixed HP penalty for using [Hwarang's Aura] is not affected by magic defense.

-Anne Bonny
*The activation rate of [Toxic Sword] is increased, but its' effects will be decreased.

-Christine
*Damage dealt through [Revolver Rush] will decrease in both Competition and Colosseum modes.

-Khun Phaen
*The damage applied when using [Thunderbolt Slash] stacked on [Weapon Rend] is decreased.

-Carmilla
*The effects of [Dawn Harmony] are decreased in Colosseum.
*The life draining effect of [Vampiric Thirst] and [Dusk Elegy] is increased depending on the magic/upgrade level.
*The magic defense debuff of [Dusk Elegy] has a decreased effect.

-Guan Yu
*The damage of [Green Dragon Glaive] is decreased in Competition and Colosseum modes.

-Attila
*[Tarkan's Will] no longer uses Action Power.

-Spartan
*MP consumption of [Sparta] is decreased.[/Spoil]
Thay đổi về FL trong patch sắp tới đây
 
Mình có sẵn patch note của patch kế tiếp luôn đây;)).
Chỉ nói trước 1 điều:Staff patch sau sẽ thọt vì AOE của quan vũ,christ,đặc biệt dusk nerf một cách thảm hại và chiêu summon machine vẫn chưa được buff lên đâu:">

Ta chỉ quan tâm đến tbs. Nó có neft cái staff ko thôi =)) còn FL thì afk 2 trận lấy bonus :-"
 
Mình đang định mua Sheriff về để thay thế janiss đi TBS nhưng mà nghe mọi người nói Janiss buff lên còn mạnh hơn skill của sheriff mặc dù sheriff passive buff. Vậy theo mọi người tớ có nên dùng sheriff không ?
 
Xài cả hai ;))..............
 
server bảo trì mấy tiếng vậy mọi người :-?
 
^12h có lại
Chuẩn bị cắm đầu farm poem cho Khun up sách, banchao có mấy ngày mà em ấy up 120 rồi :-w
 
nhìn cái avatar ông rongkiller này vãi chưởng
 
Nếu được thì xin cho mình một câu trả lời chính xác chứ mơ hồ như vậy, sợ mua sheriff rồi mà không lợi hại bằng janiss thì phí tiền lắm =.=". Chỉ đi TBS thôi.
 
Thế thì ko nên mua, đồ xịn thì Sher hay Janis đều ngon như nhau :)).
 
sheriff có stance passive, ko phải mất 1 turn buff như janiss, nhưng do passive nên nó cứ như cũ qua tgian

janiss shooting stance tăng dc = skill lvl, nên có lợi thế hơn về damage bonus :))
 
Nói chung đi FL thì Sher ngon hơn hẳn còn tbs thì Janis lại có phần nhỉnh hơn, tùy theo mục đích mà sử dụng! Khi ko buff thì Janis thua Sher 800 damage nhưng buff vào thì hơn 2k damage =)).
 
Cảm ơn nhé. Mình chỉ dùng để đi TBS thôi, vậy thì chắc giữ nguyên Janiss.
 
Mấy bạn được test cho hỏi đợt ra đồ pegasus thì có thể đổi được đồ 121 +10 ra đồ 130 không vậy?
 
Ko :))!
 
Đơn giản vì đồ +10 nó phụ thuộc vào giá atlas mà, DG +10 khoảng 2.5k atlas thì lại chả 25b >:).
 
Toàn bộ nerf trong FL trong patch tới đây,stun build+spear main lên ngôi:-<
Balance
-[Mana Shield] has been modified.
*Main character's that have completed the Lvl. 120 Upgrade can obtain up to Lvl. 50 Mana Shield.
*Main characters that have reached Lvl. 140 can obtain up to Lvl. 60 Mana Shield.
-[Blood Vengeance] has been modified.
*[Blood Vengeance] can now be used on boss monsters and main characters.
*However it cannot be used in Free League, Colosseum League, or Championships.
-Damage of [Mana Seal]/[Seal Staff] has increased.
-The Damage and attack power debuff of Signet/Weapon breaking spells (Shattered Sword, Broken Spear, etc.) have increased effectiveness.
-Max level of [Hwarang's Fury] and [Hallucination] now have increased effects, similar to other spells.
*In competition, the spells will work as they normally do.
-Opposing force elements in TBS have been modified, their damage has also been reduced.
-Action Power of Spear Mains who complete their Level 120 Upgrade Quest will increase to 75-90.
-An issue with incorrect MP consumption with the spell [Healing] that occurred after the Lvl. 130 upgrade has been fixed.
-The life draining effects of [Vampiric Thirst] and [Dusk Elegy] will increase based on the upgrade level and magic level of the character.
-[Tarkan's Will] will no longer use Action Power.
-Turn duration will increase dramatically upon using [Tarkan's Will].
*When not upgraded, turn duration will remain the same. However, if upgraded, the increased amount will be based on the upgrade level.
*In Competition, Colosseum, and Spelltower, turn duration will not increase.
-The turn duration for [Cleaving Blows] will be increased TBS, normal battles, and Spelltower. This effect will not be applied to competition.
-[Flame Spear] has been modified.
*Normal Battles - Action Power debuff has been added.
*Free League/Championship - Action Power debuff has been added. The reduced amount is higher than that of Lightning Spear.

*Colosseum - Damage has been increased and an Action Power debuff has been added.
Competition
-Magic has been added to the Championship Mounts.
*During an attack, [Shadow Lance] will activate at a set rate and attack all enemies.
-Competition has been revamped.
-During competition characters Level 140 or higher will have their level fixed at 140.
*All other additional stats based on level will not be applied.
-Even if the Level 140 upgrade was completed, the characters max magic level will not be increased in competition.
*Excluding some types of magic, most other passive and active magic will be fixed to a max rate of 70 and 100.

-In competition, the effects of the 140 upgrade and 150 upgrade are decreased.
-Effects applied through the use of Talent skills will be modified in competition.
*The talent skills will have a decreased effect in Colosseum competition.
-All character's physical attack power will decrease.
*Physical attack power will decrease depending on the weapon and mercenary type.
*Attack power buffs will have a decreased effect.
*Attack power debuffs will have a decreased effect.

*In Colosseum, however, base physical attack power will remain unchanged.
-Magic spell damage will have a decreased effect.
*Damage done from piercing damage will have a decreased effect.
*Some magic spells will have an increased effect.
*The amount of HP recovered from healing spells will have a decreased effect.
*Healing spells that recover HP over time will have a decreased effect.

-Physical Defense, Magic Defense, Accuracy, and Critical Hit buffs will have decreased effects.
-Damage of [Hell Flame] is increased.
-Physical Attack Power is decreased in competition.
*The effects and stats provided by equipment is decreased.
-Main Character's specializations are modified in Competition.
 
Chỉnh sửa cuối:
Back
Top