Question 2: Explain whether if the combat we saw was actual combat and how does the combat works on the different controllers (Phone, PC, Console)
Yes, all combat scenes are captured in-engine, they are real. But we set a more “cinematic” camera to capture the trailer footage, some angles are specially set.
The actual game will have a stable camera with larger view scope. The combat will look much clearer, but less impactful as it is in the trailer(or it’ll be too dizzying).
“Combo Chain” is a system we have been developed for 10 years, in mobile games for most of the time, but we found it work on all kinds of controllers just fine. Players will edit their skill orders in 2 chains, and simply press the 2 bottoms to release super complex and fast combos. This makes everyone’s gameplay look like a professional twitcher of DMC or Ninja Gaiden. But there are still depth in how to organize the skill order, and other timing related skills(parry, dodge, etc).
Question 3: How long is the game?
Main story alone is about 30~40h, and there are tons of side quests to play with.
Upon completing the story mode, players are presented with a plethora of endgame content that includes various multiplayer dungeons, boss rushes, rogue-like abysses, and more.
Question 5: About the release time? and how long has the game been in development?
Release time is a question we can’t answer yet.
Early concept of the game has been written & designed since 2017, but limited to 2~3 core members. The actual development starts in early 2022.