Tin tức chung về video game và trình giả lập

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iDeaS 1.0.1.8

Here's the changelog:

* Added support for WiFi plugins.
* Added support for Hook plugins. (Video and Audio only)
* Added support for SSE extension.
* Added support for Expansion Ram.(Supercard)
* Added support for multisample.(OpenGL PlugIn,sorry but i haven't tested)
* Added support Async Operation.(OpenGL PlugIn)
* Added support fo MASTER_BRIGHT register.
* Fixed a bug in RSC and RSCS arm opcodes.
* Fixed a bug in Touch Position detect.
* Fixed some bugs in SaveStates management.
* Fixed some bugs in PlugIns management.
* Fixed bug in enable/disable alpha test.
* Fixed bug in textures with format == 0.
* Various speeds up.

...and other small improvements.

Audio Plugin 1.0.0.3

* Added Append option.(For slow computers)


WiFi Plugin 1.0.0.0

First release of this plugin, still unstable. I have tried the examples of the PALIB and they seem to work everybody.
For now it is everything.

* Emulated register 0x04800010,0x12,0x52,0x50,0x54,0x56,0xA0,0xA4, 0xA8,0xAE,0xE8,0xEA,0x158,0x15A,0x17C.
* Emulated send/receive packets for TCP and UDP protocols.
* Emulated IRQ 0x1,0x2,0x80,0x4000.

Nguồn: http://www.mdx.it/ideas/index.html
 
Chưa ai nói về bản no$gba 2.4 e hết àh, vậy thì viết một bài vậy :'>

NO$GBA 2.4 E

Bổ sung NDS Cheats


NeonDS 0.1.1

3D display engine (incomplete yet)
Replace D3D with OpenGL for display rendering
Support 2x display zooming
Fix some DMA bugs

pSX 1.13

Added Korean, Bosian, Serbian and Icelandic translations
Added some missing translations to Linux build
Debugger DMA capture buffer now autoresizes
Fixed streaming music in Jikkyou Oshaberi Parodius
Fixed bug when setting sound frequency in Windows
Implemented volume and mute in Linux
Fixed "missing body parts" bug in Deception 3
Fixed bug that caused XA audio in Deception 3 to not stop correctly
Fixed random crash in Road Rash: Jailbreak
Fixed debugger crash when emulator is reading from CD
Fixed hang opening CD images in Linux
Per-user settings for Linux (.ini file is now stored in ~/.pSX)
Removed SSE instructions used during init (should fix crash on AMD CPUs)
Fixed GTK warnings when clicking window close button in Linux
 
No$GBA 2.5

04 October 2007 - version 2.5
- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
- thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports

iDeaS 1.0.1.9

13 Oct 2007 changelog:
* Added support for Input Plugin.
* Added DirectInput Plugin.
* Added MultiSample 4x and 2x support.
* Fixed bug in Cheats Support.
* Fixed bug in SaveState Support.
* Fixed bug in Backup files Support.
 
PCSX2 đã cập nhật thêm bản hướng dẫn bằng Tiếng Việt trên trang chủ (quảng cáo chút ^^)
Mã:
http://www.pcsx2.net/guide.php?lang=vi_VN
 
No$GBA 2.5b

download link here
03 November 2007 - version 2.5b

* nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation
* nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer)
* nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx
* nds/3d/mtx: gl_projection set to identity (but max depth +1.0 instead +0.99)
* nds/3d/mtx: all matrix math done by software without using any opengl matrices
* nds/spi: allows to deselect/disable spi bus without clearing the hold-bit
* nds/3d/debug: vram viewer displays texture bitmap for currently selected vtx
* nds/3d/debug: vram viewer draws laser arrow from screen-center to selected vtx
* nds/3d/debug: vram viewer indicates unused lights and color tables by red line
* nds/3d/debug: vram viewer shows color/material/shininess/etc for selected vtx
* nds/wifi/help: added port 24Ch/24Eh/250h, 264h/270h, 2A4h/2C4h, 2C8h/2CCh info
* nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)
* nds/3d/speedup: position vectors multiply only 3x4 matrix (and add 1x4 * w=1)
* nds/3d/speedup: directional vectors use 3x3 matrix maths (instead slow 4x4)
* nds/key1/help: renamed crypt_up/down (actually encrypt/decrypt) (thanks simon)
* nds/3d/stage2/buf: all 3d rendering/lighting/vtxmaths performed from buffer
* nds/3d/multi: uses a single opengl context shared (and working) for multiplay
* nds/3d/internal: internally translates gx commands 0..255 to ID codes 0..38
* nds/wifi/help: added W_TX_HDR_CNT port 194h bit0,1,2 info (thanks Tim Seidel)
* nds/3d/debug: added new 3d page to vram viewer, treeview for buffered commands
* nds/3d/buf: stores initial frame settings, reallocs larger buffer when needed
* nds/3d/buf: stores commands with original params, and results on each mtx cmd
* nds/3d/buf: buffers all gx commands (for future frameskip and for vram viewer)
* nds/3d/deguglog: appends current matrix_mode as comment to all matrix commands
* nds/3d/softlight: fixed shininess_table index (7bit index = 8bit data div 2)
* nds/wifi: emulates 0000h-to-094h-to-098h, and reset-098h.bit15-via-0B4h.Bit6
* nds/wifi/help: added 1D0h..1DFh info, added notes on body[2] instead txhdr[2]
* nds/wifi/help: confirmed 0B4h.Bit6, added 030h.Bit7, added info on 094h/098h
* nds/wifi/help: removed incorrect/unconfirmed rxbuf_begin/end-latching-info
* nds/wifi/help: added txhdr[2], port[0C0h], port[0C4h], renamed EXTRA to CMD
* nds/wifi/help: renamed W_RXUNITS to W_RXTX_ADDR and moved it to status chapter
* nds/wifi/help: added notes on registers affected by powerforce (and by irq13)
* nds/wifi: reflects powerforce to rf_status (unreported pictochat-lite problem)
* cpu/debug: replaced invalid tmb high-opcode error message by optional warning
* cpu/debug: disassembler shows invalid high-opcodes as such (thanks vladimir)
* cpu: emulates invalid add/mov/cmp thumb high-opcodes-without-high-registers
* joysticks: fixed unstable vint_inputs code (occassionallly skipped joysticks)
* nds/wifi/dslite: debug-iomap recognizes channel-number for type3 RF registers
* nds/wifi/dslite: emulates type3 RF registers (reading, writing, and initial)
* nds/wifi: emulates reading from RF chip, emulates initial power-on RF values
* nds/wifi/help: added RF2958 (aka RF9008) datasheet info (thanks Tim Seidel)
 
[size=+1]PCSX2 0.9.4 is out [/size]

<yeah :x>


[Windows] 32-bit version: http://www.pcsx2.net/public/Pcsx2_0.9.4_Setup.exe
[Windows] 64-bit version: http://www.pcsx2.net/files/10476
[Linux] 32-bit version: http://www.pcsx2.net/files/8018
[Linux] 32-bit version: http://www.pcsx2.net/files/8019


PCSX2 0.9.4 has arrived....
[ Posted by refraction 04:29 on 11 11 07 ]

Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:

- ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X

- VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.

- ZeroGS 0.97 - ZeroGS has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.

- Path3 GS fixes - Fixes corrupting textures on many games.

- Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

- Dual Layer DVD reading support for games like Xenosaga.

- Network Play! Enjoy playing your favourite online game with PS2 Players. (WinPCap Required), You can read up on how to do it by following this link: http://forums.ngemu.com/pcsx2-official-f...guide.html

- Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms.

- Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!

Linux users, you can grab the source from the download section, or on sourceforge here.
The rest of you, you can download your preferred version from here!

Enjoy!
 
No$GBA 2.5c

Detail:
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline


Download: http://nocash.emubase.de/no$gba-w.zip
 
[size=+1][PCSX2] Beta is in public [/size]

Một tin vui với những ai quan tâm đến giả lập ps2, Pcsx2 team đã quyết định release các bản beta để chúng ta ko còn phải chịu đựng cảnh 1 năm ngồi chờ bản tiếp theo (cheers). Tuy nhiên có điều cần lưu ý là các bản beta hoàn toàn chưa được test và dev team cũng ko chịu trách nhiệm hay giúp đỡ bạn nếu có gặp vấn đề với bản beta.

Mã:
[B]PCSX2 0.9.5 SVN Rev. 222[/B]
Noteable changes in this beta:

FPU NaN handling - fixes several "quirky" issues with many games (ffx blue screens too)
VU NaN Handling - Experimental changes to see what impact they have
New Frame Limiter - More stable than the older version
New Frame Skip - Experimental new version to cut down "choppyness"

[url="http://www.pcsx2.net/files/10611"]Download[/url]
 
MAME 0.121 Released!

A new version of MAME is now available and as always the changes are many. You can grab the latest version from here.

The rest of the files will be updated as they are released.

Hoxs64 1.0.5.10 Released!

1) Fixed SounDemon's sid emulation compatibility that was broken in the previous release.

2) Adjusted memory-reset pattern. An optional memory pattern file called c64.ram has been added. The file was sampled and extrapolated from the memory-reset pattern of a C64C. If the c64.ram file is missing then a default pattern is generated.


1.0.5.9:
1) Fixed disk head movement while motor is off bug that was introduced in v1.0.5.0. The LogosLand 2 demo works again.

2) The disk ROM is updated from 1541C to 1541-II. The game Kangarudy II works.

3) Adjusted SID oscillator register $D41B to read a one cycle delay as per an 8580 SID.

4) Adjusted memory reset pattern. The game Snow Queen and the demo Typical / Beyond The Force
works.

5) Fixed assertion failure while performing a reset in debug mode.

6) Fixed long standing internal "first chance exception" whilst querying the application version.
 
Nintendo DS no$gba 2.6 available
* nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
* nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
* nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
* nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
* nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
* nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
* nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
* nds/3d/help: added note on situations where lower/right edges are excluded
* nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
* nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
* nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
* nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
* nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
* nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
* nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
* nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
* nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
* nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
* nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
* nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
* nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
* nds/3d: soft-renderer: emulates correct size of edge-marked polygons
* nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
* nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
* nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
* nds/3d: soft-renderer: emulates correct rounding of screen coordinates
* nds/3d: supports direct capture from 3d engine (instead from engine a only)
* nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
* nds/3d: opengl: internally breaks all polygon strips to separate polygons
* nds/3d: buffers translucent polys, and renders them later (after opaque polys)
* nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
* nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
* nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
* nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
* nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
* nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
* nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
* nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
* nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
* nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
* nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
* nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
* nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
* nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
* nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
* nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
* nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
* nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
* nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
* nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
* nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
* nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
* web/paypal: added an evil "donate 2.50 and download newest version" button
* dos: due to the soft-renderer, dos version is now fully supporting 3d video
* a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)


Vào đây down bạn nhé:'>
http://3roms.com/index.php?page=emu_dl&eid=3
 
Mấy bạn ơi cho mình hỏi có chương trình giả lập NDS hay PSP nào mà ko giựt ko vậy bạn, mình mới down idea1.0.1.8a về chơi thử advance war day of ruin mà giựt quá, có bạn nào biết CTrinh nào chạy tốt hay cách thiết lập sao ko thì chỉ mình với
 
[size=+1][News] pSX for PS2 WIP !!![/size]

Author của pSX (1 trình giả lập Ps1) đang thử sức mình trên lãnh địa giả lập Ps2, liệu đây có thể là đối thủ cạnh tranh với Pcsx2 trong tương lai, chúng ta hãy chờ xem

A couple of sneak preview pictures of stuff I've been working on recently :

http://img412.imageshack.us/my.php?image=notsoborken2if7.jpg
http://img412.imageshack.us/my.php?image=notsoborken3jo3.jpg
http://img158.imageshack.us/my.php?image=notsoborken4eg7.jpg

Please don't expect fully working PS2 emulation in the next version though ;)

http://psxemulator.proboards54.com/...oard=chat&thread=1201480502&page=2#1204893987
 
Website của chương trình giả lập PS1 tốt nhất - ePSXe - đã được update, các bạn có thể xem chi tiết thông báo sau:

"Đã rất lâu rồi kể từ khi phiên bản cuối cùng của ePSXe được cung cấp. Trong thời gian này nhóm phát triển ePSXe development đã tạm dừng, và cuộc sống của chúng tôi đã thay đổi rất nhiều, cũng như các bạn vậy. Mùa hè năm 2007 chúng tôi đã quyết định tiếp tục hoàn thiện ePSXe bởi sự động viên và hỗ trợ của những người dùng thậm chí sau 4 năm không có phiên bản mới. ePSXe hiện tại đang chạy test cuối cùng và chúng tôi hi vọng sẽ phát hành phiên bản mới rất sớm. Chúng tôi muốn cảm ơn các bạn vì những sự hỗ trợ và cho bạn xem 1 số screenshots từ những games sẽ chạy tốt hơn trong phiên bản mới này."

Một tin tốt lành với những ai yêu thích giả lập PS1!
collage.jpg


(Nguồn :epsxe website)
 
Epsxe 1.70 và Pete Plugin mới đã ra lò

ePSXe 1.7.0
As promised the ePSXe team released new version of their great PS1 emulator. Main changes:
- Multiple changes has been done in the Pad support.
- The internal SPU plugin has been updated to the 1.7.0 version.
- The iso support code has been rewritten.
- The MDEC decoder has been rewritten.
- A new version of the Pete's Software Plugin is included.
- The XA/CDDA support has been worked in this new version.
- Many things have been fixed in the cd-rom decoder and the core.
Download: http://www.epsxe.com

P.E.Op.S. Soft GPU Plugin 1.18, Pete's GPU Plugins Pack 1.77, Pete's OpenGL2 PSX GPU 2.09
Pete Bernert updated all of his PSX GPU plugins for plugin based PS1 emulators. Added support for new ePSXe 1.7.0 features, more options and game fixes, fixed bugs.

Download: http://www.pbernert.com
 
cho tôi hỏi, tại sao tôi choi các game khác trên epsxe 1.6.0 thì ngon lành, nhưng sao chơi game "Thanh Gươm Quyền lực 4+5" thi bi. lỗi như vậy, ai biết chỉ giùm với.
"ePSXe.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

if you were in the middle ò something, the information you were working on might be lost.
Please tell Microsoft about thí problem
We have created an eror report that you can send to us.We will treat thí report á cònidential and anonymous."
sorry ko biết cách up hình lên như thế nào hết.
Ah, ai cho minh xin cai "VGS Video Patch XP" ma'y cai' link trước nó die hết trơn rồi.
 
anh toi5 ơi em dow cái NDS anh chỉ mà ko bít game chỉ em với
 
ai có bản full cho mình xin mình tải trên http://www.epsxe.com ko chơi đc

* Chủ đề này lập ra để điểm tin các hệ máy console giả lập mới có, trình bày đặc điểm và kèm hướng dẫn download.., đề nghị bạn thắc mắc phiên bản hay link dẫn thì post bài đúng topic hoặc lập bài bên dưới =((. Còn bản giả lập bạn tải về ko chơi được là đúng rồi, vì còn thiếu BIOS và các plugin cho nó nữa (tác giả hệ thống giả lập ko chịu trách nhiệm phân phối các thành phần khác ngoài tệp chương trình chạy đó); bạn muốn down bản đầy đủ có thể down theo link bài preview này của tôi, đủ bộ cả rùi đó :D.

ePSXe 1.7.0 (bản Việt hóa)
Phiên bản 1.7.0 ra mắt chính thức hôm 24 - 05 - 2008 :hug:​


(ex: wrong in WE3) :((

* Ưu điểm phiên bản : :wink:

- Nhiều thay đổi trong việc hỗ trợ tay chơi, như là: Axis LRX, axis với +/-/cần gạt, và fix lỗi quan trọng trong việc hỗ trợ rung. Hỗ trợ giao thức DualShock tốt hơn, rung đối với nhiều game, thêm 2 kiểu tay mới, "DualAnalog" và "Negcon". Với pluigin đồ họa mới của Pete có thêm tính năng "rung ảo", lắc ảnh mỗi khi bóp cò súng (hiệu ứng giao động).

- Plugin âm thanh có tiến bộ rõ ràng hỗ trợ nhiều hiệu ứng, tiếng ồn, nội suy, chuyển điều biến tần, hồi âm và đồng bộ hóa tốt hơn từ nguồn và tiếng. Bên cạnh đó còn phát API CDDA rõ hơn, thu âm CDDA sound và đồng bộ hóa về cơ bản, tương thích với Vib Ribbon.

- Mã hỗ trợ định dạng ảo hóa được viết lại. Hỗ trợ được các dạng đĩa game ảo như là: BIN/CUE, BIN/CCD và MDS/MDF (fix được lỗi nhỏ của ISO/NRG). Thay đổi đáng kể với plugin âm thanh trong, tiếng CDDA đã có kể cả chạy đĩa iso.

- Mã MDEC được viết lại để chơi được: Area 51, Novastorm, Eggs of Steel và Maximum Force. Khắc phục được lỗi khi chơi Rayman và Metal Gear Solid SM.

- Có Pete's Software Plugin bản mới, là một plugin trực tiếp với tên gọi "gpu.data – cho phép chỉnh luôn màn hình với 3 nút bên dưới (khi nhấn F7).

- Hỗ trợ XA/CDDA, fix lỗi âm thanh cho nhiều game

- Fix lỗi mã CD-Rom về cơ bản


* Nhược điểm tồn tại : ::(

- Vẫn mắc cái lỗi ko chơi được game Dynasty Warriors I (Tam Quốc 1) của Koei như bản 1.6.0, với game này vẫn fải dùng bản 1.5.2 mới chạy được (nhưng bản này lại ko chơi được WE4 =((). Có lẽ cần patch PPF hỗ trợ ngoài :whew:.
 
anh toi5 ơi em dow cái NDS anh chỉ mà ko bít game chỉ em với

* Hic ::(! Những vấn đề thế này lần sau em post riêng 1 bài ở topic khác hoặc ngoài chủ đề này nhé. Chỉ có 2 vấn đề vướng mắc với giả lập NDS đó là thiết lập thẻ nhớ lần đầu tiên khi chơi và nguồn game để chơi thôi, còn về cơ bản thì bộ giả lập này khá ổn định đấy :wink:. (ngoài ra vấn đề kéo màn hình mặc định to ra giờ cũng có soft riêng rồi thì phải :-/). Ok, các vấn đề khác nếu em thắc mắc thì hỏi đúng box nhé; giờ anh chỉ em nguồn game để tải về đây:

12806.jpg
boxshot_uk_large.jpg

2 trong số nhiều game trên NDS HoT nhất hiện nay...​

Cách 1: mở trang google.com ra rồi đánh vào đó dòng chữ " Nintendo DS Roms " có mà search ra hàng đống diễn đàn, vào đó tha hồ lục lọi :D.

Cách 2: anh tiến cử cho chú trang http://www.nds-roms.com/ với 2500 game cho NDS chơi tẹt :'>. Vào thì click vào -Download Roms-; sau đó thì click vô Nintendo DS Roms - All Roms (với tất cả game được xếp thành 25 folder, mỗi cái 100 game theo thứ tự) hoặc click vô Nintendo DS Roms - Latest 100 Roms (đây là 100 game mới nhất được upload lên đó ::)). Muốn down game nào thì click vào game đó, nhập pass số có sẵn rồi đợi vài giây có lệnh cho down về đó :wink:.
 
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