Ai làm dùm em multiboard đi. Bây giờ thấy multiboard là ám ảnh rồi ~.~
Ai làm dùm em multiboard đi. Bây giờ thấy multiboard là ám ảnh rồi ~.~
Untitled Trigger 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled LaD v1.0
Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to <Empty String>
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.00% of the total screen width
Set List = 2
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)
Loop - Actions
Set Multiboard_Spots[(Player number of (Picked player))] = List
Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
Set List = (List + 1)
Multiboard - Show (Last created multiboard)
Untitled Trigger 2
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Kill_Count[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
mình chả hiểu sao chứ về vấn đề multiboard này là cứ đến phiên mình là mình làm ko đc @@, lúc nào cũng khác lạ tụi nó:
Mã:Untitled Trigger 1 Events Time - Elapsed game time is 0.00 seconds Conditions Actions Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))) Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled LaD v1.0 Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to <Empty String> Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills For each (Integer A) from 1 to (1 + Player_Count), do (Actions) Loop - Actions [COLOR="#FF0000"]Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.00% of the total screen width[/COLOR] Set List = 2 Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions) Loop - Actions Set Multiboard_Spots[(Player number of (Picked player))] = List Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r)) Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0 Set List = (List + 1) [COLOR="#0000FF"]Multiboard - Show (Last created multiboard)[/COLOR] Untitled Trigger 2 Events Unit - A unit Dies Conditions ((Owner of (Killing unit)) controller) Equal to User Actions Set Kill_Count[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1) Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
Untitled Trigger 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled LaD v1.0
Set ScoreBoard = (Last created multiboard)
Multiboard - Set the text for ScoreBoard item in column 2, row 1 to <Empty String>
Multiboard - Set the text for ScoreBoard item in column 3, row 1 to Kills
For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
Loop - Actions
[COLOR="#FF0000"]Multiboard - Set the display style for ScoreBoard item in column 1, row 1 to Show text and Hide icons
Multiboard - Set the display style for ScoreBoard item in column 1, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for ScoreBoard item in column 2, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for ScoreBoard item in column 3, row (Integer A) to Show text and Hide icons
Multiboard - Set the width for ScoreBoard item in column 1, row (Integer A) to 2.00% of the total screen width
Multiboard - Set the width for ScoreBoard item in column 2, row (Integer A) to 8.00% of the total screen width
Multiboard - Set the width for ScoreBoard item in column 3, row (Integer A) to 2.00% of the total screen width[/COLOR]
Set List = 2
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)
Loop - Actions
Set Multiboard_Spots[(Player number of (Picked player))] = List
Multiboard - Set the text for ScoreBoard item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
Multiboard - Set the text for ScoreBoard item in column 3, row List to 0
Set List = (List + 1)
[COLOR="#0000FF"]Multiboard - Show ScoreBoard[/COLOR]
Untitled Trigger 2
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Kill_Count[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
Multiboard - Set the text for ScoreBoard item in column 2, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills=> cột 3 là cột Kill, ehh?
Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))=> kill xong lại đổi giá trị ở cột 2 ?
vậy cột nào là cột Kill?
cho mình hỏi làm sao để unit chúc đầu xuống đất được nhỉ. vd mình để model con Footman là cái mũi tên thì nó nằm ngang ra. giờ muốn nó cắm mũi tên xuống thì làm sao.
2. bữa trước thấy mấy bác cãi nhau ì xèo cái vụ ép đồ trong Dota ấy. thế giờ ai cho mình xin cái map demo mà có system y chang đôta được không. full 6slot cầm slot thứ 7 nó vẫn ép ấy.