Version 0.80

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daquy

Đá Quý - Dạ Quỷ - Dã Quỳ
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HỪm. Thay đổi.


# conversion from PHP4 to PHP5
-increase of performance
-improved support of Object-oriented programming (OOP) (http://en.wikipedia.org/wiki/Object-oriented_programming)
-highscore is less memory intensive
-php5 is more secure

# link to coordinates in sensor phalanx
- opens in normal window, not longer in phalanx window

# optimized building queue
-should also fix the 'finshed.. continue' building queue problem

# improved combat system
- negative values fixed
- some internal code improvements

# Bugfix on alliance page
- some codes (mixed colour/center/background) fixed

# Bugfix on registration

# indication error in costs (e.g. buildings) fixed
- now you can build with e.g. 5000 if 5000 is required...not 5001...

# Negative values fixed

# Source code
removed from ingame messages

# storage limits are treated strict on all planets (even the inactive ones )
- if storages are full, the mine productions will be ignored until storages are below their limit

# not possible to use jump gate in vacation mode any more

# possible to change alliance tag with max. 8 characters

# Expedition changes:
- balanced resource events & fleet recover events (can find more / more often)
- not longer possible to find that much ships in a just started universe

# clicking on a Player name in statistic will forward you to his main planet in galaxy view

# activity display removed from spy reports
-probably will be set back as was in the next version (under discussion)


Và thay đổi.

Update

* activity display removed from spy reports
-probably will be set back as was in the next version (under discussion)




Update again:

* galaxy view activity display star behavior
-at login => (*) at home planet
-clicking on ALL left menu options will generate a (*) in galaxy view, except overview clicks and external links (board, rules etc)


Và thay đổi

- Changing to PHP5
- No resources are produced while the storages are full
- Coordinates are linked in the sensor phalanx
- Improvement of the building queue
- Improvement of the battle script
- Bugfixes for the alliance page
- Bugfixes at the registration
- Fixed viewing error at the costs
- -Tag deactivated at messages
- Improved linking of coordinates and player names[/QUOTE]


Cuối cùng là hậu quả.

[QUOTE]Resources on Carlow [6:237:9] (Player 'Wolrac')
at 05-15 00:41:28
[B][COLOR="Red"]Metal: 150.000 Crystal: 100.000
Deuterium: 78.109 Energy: 1.381[/COLOR][/B]
Fleets
Colony Ship 1 Solar Satellite 5
Defense
Rocket Launcher 6 Light Laser 1
Buildings
Metal Mine 10 Crystal Mine 11
Deuterium Synthesizer 12 Solar Plant 14
Fusion Reactor 6 Robotics Factory 6
Shipyard 6 Metal Storage 1
Research Lab 8 Missile Silo 1
Research
Espionage Technology 4 Computer Technology 4
Weapons Technology 2 Shielding Technology 4
Armour Technology 2 Energy Technology 5
Combustion Drive 6 Impulse Drive 3
Laser Technology 5 Ion Technology 2
Expedition Technology 1
Chance of counter-espionage:0%[/QUOTE]

Cái này sẽ ảnh hưởng đến những người chơi hay raid inactive. KHó mà vào top với inactive hơn. Từ nay thì còn lâu mới kiếm được con i 1 mil nhá
 
Giải thích rõ hơn cái overview ko có * đi ông ơi.
Nếu thế thì ninja thích lắm nhỉ :devil:

Còn về cái raid (i): Càng nhàn, khỏi phải dậy sớm :D
 
Làm gì có chuyện overview mà ko * :|
 
Mới update.
- Overview does NOT create activity.
- Messages, buidling, etc DOES create activity.

Vậy là overview không có * nữa. Có ngày bị ninja chết luôn
___________________________
Thêm nữa là hậu quả của việc

- No resources are produced while the storages are full

Nó sẽ khiến cho metal xấp xỉ Crys chứ không vượt trội như trước. Nghĩa là sẽ thiếu metal trầm trọng
 
Bổ sung thêm :
- Deut nếu dùng để xây dựng/research/build ship có tính point. Cái này có thể ko đúng với các U cũ vì nếu tính lại hết từ đầu thì có thể dẫn đến đảo lộn về point/rank - nhưng với U38 là U ra đời sau luật này thì có tính. Đã test nhiều lần, ví dụ cruiser là 29 point, Colony ship là 40 point.
 
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