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Q. With the introduction of the new commander skills in 0.5.3, do you plan to expand the maximum number of skill points available (18 currently)?
A.
No, we don't plan to [increase the number of skill points]. We want players to have an interesting selection of skills to chose from and not be able to train into every skill available.
Q. Please explain to me how to calculate AP shells penetration at maximum firing range.
This is what I know:
Guaranteed armor penetration: 1/14,3 of the caliber
Overpenetration : 1/14,3 of the caliber
Penetration of HE shells : 1/6 of the caliber
A. Guaranteed armor penetration : correct
Overpen: wrong, it's 1/6 of the caliber
HE shells: correct
AP shells penetration chances decreases with distance. Our formulas are close to real values but I can't disclose them, it's classified information.
Q. Seeing your answers regarding armament documents you base yourselves on, I decided to compare the penetration of Yamato's 460mm guns and the 410mm guns of the other IJN BB's. The values for firing at 20km shows a penetration of 566mm for Yamato's guns and 269mm for 410mm guns.
My question thus is: does the Yamato also have this huge advantage in penetration in game?
A. At long range, heavier shells have better penetration since they better their penetration. The file seems to show 494mm of penetration. It's about the same in game.
Q. Why didn't you set a fixed number of HP on aircraft squadrons that is decreased by accumulated damage ? I did read the topic on "AA defense", and it is written in the initial patch notes that developers want to "reinforce the role of formations". Currently, there isn't any difference between a single ship with weak AA fighting a plane squadron or 5 ships doing the same, since each ship is fighting the planes on its own. According to the topic on AA, airplane squadrons don't have HP's (HP doesn't go down and AA fire from several ships in a formation doesn't add up), so
a plane has a high chance of being destroyed when a certain damage threshold is reached. But the threshold is linked to each ship and not the ship formation as a whole. Wouldn't it be more logical and fair if the accumulated damage was only reset when the planes returned to the carrier? Thus, a formation of several ships with weak AA can defend themselves against planes much more efficiently.
A. Current AA mechanics take into account efficiency as well as output (this is particularly important). In patch 0.5.3, we will fix long range AA and the role of ship formations but we don't plan on changing AA basic mechanics.