Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (==) Thunder Clap
Actions
Unit - Pause (Casting unit)
Do Multiple ActionsFor each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) - ((Max life of (Casting unit)) x (8.00 / 100.00)))
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to (==) False) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to (==) True))) and do (Actions)
Loop - Actions
Unit - Pause all units
Unit - Cause (Casting unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 1.00 seconds
Unit - Unpause all units