- 19/4/06
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Unsatisfied with current game technologies for capturing actors' performances, Brendan McNamara, founder of Team Bondi (Rockstar's L.A. Noire) searched for a better way -- and ended up developing MotionScan with new company Depth Analysis, which he discussed with Gamastura.
Utilizing 32 cameras, the process captures an actor's performance from the neck up, and automatically generates the geometry, texture, normal map, and audio at the same time from the same source at a higher resolution than is necessary for current game technology. This data can then be attached directly onto game character skeletons created in Maya or 3ds Max.
The first game to use this new technology will be Team Bondi and Rockstar's upcoming L.A. Noire. McNamara, frustrated by the range of performance current technologies made possible, instigated development of MotionScan to improve the verisimilitude of characters inside his detective game. "It's been a big benefit to us already," he says.
MotionScan currently uses 32 cameras capturing at 30 frames per second, at a two megapixel resolution. The data can be joined to Maya or 3ds Max skeletons. Able to capture 50 minutes of performance a day, the system outputs 20 minutes of final footage per day -- though additional servers could take on some of that workload. The data rate for MotionScan characters in-game is "typically between 30kB/s to 100kB/s depending on quality level needed" and three heads will use 20 to 30 MB of RAM in-game.
Là motion scan thật mà
.http://findarticles.com/p/news-arti...-develops-motionscan-technology/ai_n52378372/
http://www.gamasutra.com/view/news/...igned_To_Give_LA_Noires_Performances_Life.php
and three heads will use 20 to 30 MB of RAM in-game
Thật là kinh dị

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