Playstation Vita FAQs v2 - Bạn sẽ mua chiếc PSV đầu tiên khi nào ?

PSV ra mắt ngày 17/12 tại Nhật, bạn sẽ ?

  • Tìm mua ngay cho nóng

    Votes: 35 11.4%
  • Chờ một thời gian xem tình hình thế nào đã

    Votes: 113 36.8%
  • Lúc nào chả được, miễn là Limited Edition

    Votes: 12 3.9%
  • Ra game cực thích thì mua kèm máy

    Votes: 26 8.5%
  • Đặt trọn niềm tin vào giới hackers

    Votes: 82 26.7%
  • Chờ mua hàng second hand cho tiết kiệm

    Votes: 19 6.2%
  • Quan tâm, nhưng để tiền làm việc khác ( PC,PS4,...)

    Votes: 20 6.5%

  • Total voters
    307
Status
Không mở trả lời sau này.
Zero no kiseki sẽ lên Vita vào mùa xuân năm sau
http://andriasang.com/comyca/
up517419.jpg
 
Chỉnh sửa cuối:
Cũng chỉ là full voice edition so với bản trên PSP thôi chứ ko có gì mới mẻ lắm.
 
đang định chiến bản PC rồi, nếu xseed ra ENG cho Vita thì sẽ suy nghĩ lại :|
 
Cũng chỉ là full voice edition so với bản trên PSP thôi chứ ko có gì mới mẻ lắm.
up res nữa :-"
mà full voice là ngon rồi đó...đây là một trong nhưng bước tiến mới của Falcom khi mà trc giờ nhiều game chỉ có voice ở phần action với vài hoạt cảnh
ngoài ra chắc sẽ có thêm trophy (bản PC bên Tung của có cái hệ thống đánh giá DP khá thích mỗi tội ko có key kích hoạt online thì ko chơi đc=(( )
 
Bài review của 1 người từng chơi thử Vita:
http://wanderson75.net/archives/2842
This year’s EuroGamer Expo will be remembered for years to come as the expo with the most AAA content. Of the 70 games on show around 90% of them were day one buys. Even with all this triple A content on offer, there was something showcased that outshone them all and that was Sony’s newest handheld, the PlayStation Vita. Wanderson75.net was lucky enough to get hands on the Vita and put it through its paces. Here’s what we thought.

At first glance, you think you’re being given an updated PSP with a larger screen and an extra analogue stick. However, when you get the system in your hand you realise that this is a completely different, and much more powerful, beast.

I’ll start with the aesthetics of the system. The PS Vita’s form resembles that of the PSP, but it’s slicker, smoother and easily distinguished from its predecessor by the presence of the second analogue stick and the repositioned start and select buttons. Vita is slightly larger than the PSP, measuring in at 182mm x 83mm, but the sleeker bodywork means that it feels much more comfortable. Finished in glossy piano black, Vita looks like a classy piece of kit that wouldn’t look out of place in an Apple beauty parade.

What features does the Vita offer then? After Nintendo placed their faith in their killer feature for 3DS (that’s the 3D without glasses feature, for those of you who don’t know), Sony has gone for a more scattergun approach and given Vita a whole host of features to delight users with. The most obvious of these is the addition of a second analogue stick. Now I can hear some of you saying that’s not really a feature, but trust me, it’s a fundamental component of Vita that makes a huge difference to how it behaves as a handheld. After playing Uncharted: Golden Abyss, the addition of the second stick makes complete sense. Although you can use the touch screen to move Drake, there is something very familiar and comforting about the ability to move both the character and the camera in the same way you would if you were playing on a console.

Another of the more obvious features is the screen. The PS Vita boasts a 5.1 inch OLED screen that provides remarkable fidelity in colour and is the perfect partner to the outstanding graphics that can be produced. That’s not all though. PS Vita’s screen also doubles up as a touchscreen – and quite an impressive one at that. It is incredibly accurate, which was demonstrated during my playthrough of LittleBig Planet, as one puzzle required a sweep of piano keys that was managed masterfully by Vita’s screen. It also has a multitouch feature allowing players to play multiplayer on the same screen.

Sony also saw fit to add in motion control. This isn’t the flimsy, clumsy and inaccurate system that you get with the 3DS; it’s an accomplished and polished feature that really works. This was shown off in Wipeout 2084, where motion controls could be used instead of analogue control, and it is here where the accuracy of PS Vita’s motion sensor is revealed. While with the 3DS, motion control is supplementary to standard buttons, with the Vita it is so effective that it can be used without alternatives.

One feature that is less obvious though is the rear touchpad. Sitting silently on the back of the PS Vita you could easily overlook it, but do so at your own peril, as it’s an addition that is sure to make PS Vita a truly unique proposition for gamers and developers alike. For example, LittleBig Planet utilized this feature with a puzzle that sees you push blocks in with the touchscreen and push them back out using the rear touchpad. It’s an interesting concept that is sure to give rise to some truly mind boggling puzzles and some great level design in games that choose to use it.

The touchpad isn’t without its problems though. It can be activated accidentally because of the way you hold the PS Vita, which can become quite annoying – especially when you need to be accurate. Also, there is no feedback when you touch the touchpad, which sometimes invokes the feeling that you’re all thumbs flailing around in the dark. However, if the rear touchpad can be tightened up, it will be a truly unique and innovative feature that not only sets the PS Vita apart from the handheld and console crowd, but also from the touchscreen-based smartphone crowd that is making massive inroads on the handheld gaming market.

The graphics are also a stunning feature of the PS Vita. I was fortunate enough to play LittleBig Planet, Uncharted: Golden Abyss, and Wipeout 2084, each of which demonstrated how the PS Vita’s graphical power can be harnessed to produce spectacular games in very different styles. LittleBig Planet retains the toybox feel that the franchise is famous for, with stages that look like they were lifted directly from the PS3 version. The same can be said for Uncharted and Wipeout alike. Both games have a level of graphical quality that are simply unmatched on handhelds and almost equal to the current generation of HD consoles. Wipeout’s racers are brilliantly detailed, to the point where you can clearly see the writing on each racer. Similarly, Uncharted is sumptuous with an outstanding character model of Drake being set in a beautifully rendered jungle that has by far the best water effects and plant-life.

The features that Sony has packed the PlayStation Vita with are impressive on their own, but when they are used in conjunction with one another you immediately see that Sony has created a device that is sure to define the “new state of the art” in mobile gaming. LittleBig Planet demonstrates this with single stages requiring you to use some or all of the PS Vita’s features together to solve puzzles. After only 10 minutes play, I was undertaking some of the more difficult puzzles available with ease and it was entirely down to how effortless gameplay became.

So what about the games? As I have mentioned, amongst the games that were being showcased on the PlayStation Vita, I played LittleBig Planet, Wipeout 2084, and Uncharted: Golden Abyss, and each of these were outstanding. All of the demos showed something different about the PS Vita, but every one of them left you with the same conclusion: the Vita is going be a success.

However, that’s enough about facts, figures and details. What did I actually think?

s a 3DS owner, I was immensely interested to see how Sony would respond to 3DS, and I have to say my mind was blown. Every feature of the PlayStation Vita was brilliant! Yes, it may be a little bigger than I would have liked, but if that means I get to game on an OLED screen then I don’t mind. The dual analogue sticks are a master stroke that makes Nintendo’s circle pad and stylus setup feel archaic and broken. The PS Vita’s touchscreen was much more responsive and accurate than that of the 3DS, and the rear touchpad felt better and better the more I played. My only real gripe was the location and size of the face buttons: To accommodate the second analogue stick, they have been moved up and made smaller. They are still responsive, but their positioning feels somewhat unnatural and a little off-putting.

Graphically, I was stunned. I never thought that I would see the day when the technology of a handheld gaming device would rival that of a console, but PS Vita is a system that does that with ease. Considering that the games I played are launch titles, the mind boggles at the thought of what could be achieved in a year’s time.

Overall, I was extremely impressed by the PS Vita, but it wasn’t for the reasons that you might think. Yes, it has brilliant features; and yes, it has graphics that match consoles, but what stuck out the most was how much fun I had whilst playing. For me, the PSP was characterised by how awkward and uncomfortable it was during gameplay, whereas PS Vita is comfortable and easy to use, making playing it a lot more fun. It’s a system with console credentials and has the sense of humour and ease that makes it stand alone in a market that is saturated by smartphones and dominated by Nintendo.

Nintendo should be thanking their lucky starts that PlayStation Vita isn’t launching at the same time worldwide because if it did, 3DS would be in serious trouble.
 
Graphically, I was stunned. I never thought that I would see the day when the technology of a handheld gaming device would rival that of a console, but PS Vita is a system that does that with ease. Considering that the games I played are launch titles, the mind boggles at the thought of what could be achieved in a year’s time.

Cần phải chú ý rằng những tựa game đã công bố mới chỉ là launch title :-< có nghĩa là chưa nghiên cứu hết hoặc tận dụng hết features của PS Vita :))

FF X Remake chứ k phải là FF X HD nữa rồi :x

____

Tin vui vhồn con chồn đây :x

PlayStation Vita Originally Planned for Release on December 3

In an interview with Weekly Famitsu this week, Sony Computer Entertainment president Hiroshi Kawano disclosed that the system was originally planned for a December 3 release -- 12/3. They opted for the 17th, giving up up on the cute number play along the way, in order to make sure they'd have enough hardware stock for the release.

Kawano assured that Sony is putting its full effort in preparing hardware stock for launch.

thế lả 03/12 nhé các thanh niên :x

Say YEAH oh YEAH SONY <3


thực ra là kế hoạch đã bị huỷ bỏ :"> nên thành 17/12 =))))
 
Chỉnh sửa cuối:
Ko có key thì liên hệ mua thôi, giờ mấy dịch vụ này dễ kiếm lắm.


[video]JTZ14M_nrZU[/video]


Some info :

- Khả năng chống lóa của màn hình Vita tương tự như PSP.
- Menu chính của Vita có 1 số bài nhạc nền, ai chưa nghe thì có thể youtube tìm lại.
- 5 mức điều chỉnh độ sáng màn hình.
- Nút PS sẽ tự động sáng lên khi có thông báo mới trong máy (comment, tweet, feedback, system notfify,...)



[spoil]
phprzn8F7DSCN0059.jpg


phpcvHuroDSCN0060.jpg


phpyM9Ir0DSCN0105.jpg


php9H8HjyDSCN0107.jpg
[/spoil]
 
Chỉnh sửa cuối:
Chả hiểu sao vào topic giật tung người 8-} Yukira cho thử hình vào spoiler đi...

Chờ Vita đến bản Eng thì lâu quá. Tầm tháng 2-3 thì cũng gần nửa năm xừ nó rồi. Hay là mua Jap nhỉ:(
 
Chả hiểu sao vào topic giật tung người 8-} Yukira cho thử hình vào spoiler đi...

Chờ Vita đến bản Eng thì lâu quá. Tầm tháng 2-3 thì cũng gần nửa năm xừ nó rồi. Hay là mua Jap nhỉ:(

Ủng hộ mua test trước, ủng hộ \m/ .
 
Chắc cũng mua JPN về test thử ...
 
Mấy cậu cứ Mua test trước bản Jap đi cũng được .
Mãi đến tháng 5 mới có người gửi hàng cho .
 
Mong sao gameplay nhân vật như trong mấy đoạn cắt cảnh trong dynasty warrior 6 special, còn cutsceen thì như MH3, God of War: Chains of Olympus..., nhân vật RPG thì mặc áo quần nổi thiết kế chi tiết chứ đừng bị dính vào trong da là vui rồi:)
 
Mua JAP chứ chờ US EUR sao đc :-<

ai mua JAP giơ tay lên :x
 
Mua JAP chứ chờ US EUR sao đc :-<

ai mua JAP giơ tay lên :x

nếu là bản Jap thì xin được giơ hết tứ chi nè :))
Còn bản US thì cứ xác định bóc lịch luôn :-<
 
Mong sao gameplay nhân vật như trong mấy đoạn cắt cảnh trong dynasty warrior 6 special, còn cutsceen thì như MH3, God of War: Chains of Olympus..., nhân vật RPG thì mặc áo quần nổi thiết kế chi tiết chứ đừng bị dính vào trong da là vui rồi:)


chỉ cần nhân vật chi tiết là ngon rùi, CG cs chỉ cần như 3rd or type-0 cũng đủ :D

Mua JAP chứ chờ US EUR sao đc

ai mua JAP giơ tay lên
tưởng bác nói có config language khi lần đầu mở máy chứ ?
 
Bản Jap nếu mà giá như bên pspvn bảo 6tr2-6tr7 thì còn chơi được ngay chứ nếu lên 8tr+ thì chắc là chờ thôi=))
 
Bản Jap nếu mà giá như bên pspvn bảo 6tr2-6tr7 thì còn chơi được ngay chứ nếu lên 8tr+ thì chắc là chờ thôi=))

bên đó ghi rõ là đặt Vita từ Mẽo rồi mà...

giờ mua bản JP là bỏ thêm gần 2mi chứ ít gì đâu,đằng nào cũng cùng 1 hàng từ Khựa,chờ 2-3 tháng cũng chả xi nê gì+thêm lúc đó cũng đựoc vài mống game ra ...
 
bên đó ghi rõ là đặt Vita từ Mẽo rồi mà...

Có vào đâu mà biết? Thấy bảo bên này thì nhớ thế....

Bản Jap tự dưng dồn lên 8tr+ thì chịu thua. Tiền cũng chưa dư dả để xả láng ăn hàng "vừa thổi vừa xơi" >.> Còn phải mua game nữa...
 
Status
Không mở trả lời sau này.
Back
Top