LeoNguyen112
Dragon Quest
Có cách nào silent attack của unit mà không dùng buff không?
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Có cách nào silent attack của unit mà không dùng buff không?

Hunter in the Night Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Hunter in the Night
(Level of Hunter in the Night for (Triggering unit)) Equal to 1
Actions
Unit - Add Hunter in the Night [+] to (Triggering unit)
Hunter in the Night
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Set HITN_Hero = (Units of type Dark Hero)
Unit Group - Pick every unit in HITN_Hero and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Less than 6.00
(In-game time of day) Greater than or equal to 18.00
(Level of Hunter in the Night for (Picked unit)) Greater than 0
(Level of Hunter in the Night [+] for (Picked unit)) Greater than 0
Then - Actions
Unit - Set level of Hunter in the Night [+] for (Picked unit) to (Level of Hunter in the Night for (Picked unit))
Else - Actions
Unit - Set level of Hunter in the Night [+] for (Picked unit) to 4
Đoạn này em chỉnh lại tý:Skill Hunter in the Night em lấy từ skill Attribute Bonus, có 3 level, các thông số là 0 và cho hide button. Skill Hunter in the Night là skill Endurance Aura có 4 level, ở level 4 thì các thông số là 0. Mọi người giúp em với nhé.

Phanh Thay
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phanh Thay
Actions
Set DoTe = (Casting unit)
Wait 2.75 seconds
Set DTPoint[10] = (Position of DoTe)
Set DTGroup[10] = (Units within 300.00 of DTPoint[10])
EGUI Effect - Create an effect at DTPoint[10] using the model Units\Undead\Abomination\AbominationExplosion.mdl that lasts for 2.00 seconds
Unit Group - Pick every unit in DTGroup[10] and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to False
((Picked unit) belongs to an enemy of (Owner of DoTe)) Equal to True
(DoTe has buff Phanh Thay2 ) Equal to True
Then - Actions
Unit - Cause DoTe to damage (Picked unit), dealing ((Life of DoTe) / 2.00) damage of attack type Hero and damage type Cold
Else - Actions
Wait 0.10 seconds
Unit - Set life of DoTe to ((Life of DoTe) x (50.00 / 100.00))
Custom script: call RemoveLocation ( udg_DTPoint[10] )
Custom script: call DestroyGroup ( udg_DTGroup[10] )
Em vừa làm xong skill Hunter in the Night (của Balanar trong DotA), vào chơi thử và set cho game time of day thành 18 thì nó lại không hoạt động. Trigger của em đây:
Trigger 1:
Trigger 2:Mã:Hunter in the Night Learn Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to Hunter in the Night (Level of Hunter in the Night for (Triggering unit)) Equal to 1 Actions Unit - Add Hunter in the Night [+] to (Triggering unit)
Skill Hunter in the Night em lấy từ skill Attribute Bonus, có 3 level, các thông số là 0 và cho hide button. Skill Hunter in the Night là skill Endurance Aura có 4 level, ở level 4 thì các thông số là 0. Mọi người giúp em với nhé.Mã:Hunter in the Night Events Time - Every 2.00 seconds of game time Conditions Actions Set HITN_Hero = (Units of type Dark Hero) Unit Group - Pick every unit in HITN_Hero and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (In-game time of day) Less than 6.00 (In-game time of day) Greater than or equal to 18.00 (Level of Hunter in the Night for (Picked unit)) Greater than 0 (Level of Hunter in the Night [+] for (Picked unit)) Greater than 0 Then - Actions Unit - Set level of Hunter in the Night [+] for (Picked unit) to (Level of Hunter in the Night for (Picked unit)) Else - Actions Unit - Set level of Hunter in the Night [+] for (Picked unit) to 4
---------- Post added at 11:51 ---------- Previous post was at 11:49 ----------
Đoạn này em chỉnh lại tý:
Skill Hunter in the Night em lấy từ skill Attribute Bonus, có 3 level, các thông số là 0 và cho hide button. Skill Hunter in the Night [+] là skill Endurance Aura có 4 level, ở level 4 thì các thông số là 0. Mọi người giúp em với nhé.
Mã:Or - Any (Conditions) are true Conditions (In-game time of day) Less than 6.00 (In-game time of day) Greater than or equal to 18.00
Mình cũng có 1 con Butcher với skill Kéo + Cạp (Base từ Aerial Shackles ) như bạn và chiêu cuối cũng nổ gây 50% HP đang có và map mình vẫn gây dame bt khi Kéo + Until + Cạp :Until base từ Berserk có Buff duration 2.8s Trigger đây
. Bom Mau
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bom Mau
Actions
Wait (7.00 - (Real((Level of Bom Mau for (Casting unit))))) seconds
Set Point_Skill[2] = (Position of (Casting unit))
Set Real_Skill[1] = (((Life of (Casting unit)) x 0.30) + ((Max life of (Casting unit)) x 0.10))
Set Real_Skill[2] = ((Life of (Casting unit)) x 0.30)
Unit - Cause (Casting unit) to damage (Casting unit), dealing Real_Skill[2] damage of attack type Chaos and damage type Normal
Set Group_Skill[2] = (Units within 350.00 of Point_Skill[2] matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Casting unit) has buff |cffEA151EBom M¸u|r ) Equal to True))))
Unit Group - Pick every unit in Group_Skill[2] and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing Real_Skill[1] damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call DestroyGroup (udg_Group_Skill[2])
Custom script: call RemoveLocation(udg_Point_Skill[2])
Mn sẵn cho hỏi thêm câu nữa: Mấy cái sound trong system combo streak của a Tom và một số nơi khác khi down về vẫn nghe bình thương. Nhưng khi import vào và dùng Sound - Play Sound thì ko nghe j là sao nhỉ![]()


, nhưng có cách nào giảm kích thước file đó xuống ko? Mình thấy nặng quá, toàn từ 100kb trở lên 

. Unit đó là Hero và đc set Alternate Form trong skill của Demon Hunter.