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Ak Pro Fighter and the important features
Purpose: To train automatically grant (AFK) for hours
- Do not be limited in the choice of job skill + buff, buff want to use any skill, just shift + Skill recovery time and choose appropriate skills.
- Currently supports up to 2 skill evaluation.
- Intelligent Auto revived. For example you are to scout the energy buff, if a person dies, the scout will be converted into an ambulance, revive the dead char then 5 seconds will return you selected as leader of the char from the previous leader (shift f4) - not selected by default if it returns a char
- Beat mode with three characters attacker without call, 3 people will support each other intelligent monsters, fast monsters target.
- Features unique escape death game, this is an effective solution to not waste money on electricity networks and useless
- Ability to open fire when all the characters use "bullets" as Musk, Calyce, Lorch, Ber ...
- Never pick up items bug.
Quick Guide
Since version CV410 31-03-2011:
Auto start operation only after it is loaded by pressing Ctrl F12
How to setup as follows:
-Create a folder Ak01 (No. 01 followed by the word Ak) in the release of the game folder
Drain zip-out copy all files in the zip into the newly created folder Ak01
Copy the file-ProgBuff.txt (in zip) in the release directory
-This user.xml to have the line:
Hotkey Hotkeyfilename = "Ak01 \ MyHotkey.xml"
-Ge.exe to the original release, do not fix anything.
Load (load) AI:
-In game
Stand-alone does nothing, in a quiet place, no monsters.
Press Ctrl-F12 to load (load) AI. After the procedure init finished, AI ready.
Each time the game just to load a single AI was
Auto Start:
Team-Getting to the location needed
Space-Press, then press Shift 4 to enable 'AutoKeep = ON' (Survival Mode Auto Auto)
Auto Stop:
Press Shift-4 to turn off 'AutoKeep = OFF'
-Click a ground to cancel the Auto mode.
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Version is used to add files to store information ProgBuff.txt
"Buff-By-The-Program"
(Buffs Programmable)
ProgBuff.txt have three lines, each line has exactly 8 digits.
-Line 1 for a character
-Line 2 for character 2
3-Line to 3 characters
Meaning of numbers on each line:
-Number 1: buff cycle (seconds)
-Number 2: delay between consecutive buff 3 times (seconds)
-Number 3, was a buff skill position
-Number 4: The target was a buff
-Number 5: 2 times buff skill position
-Number 6: 2 times target buff
-Number 7: 3 times buff skill position
-Number 8: target buff 3 times
For example Team test: FT, Scout (Expert Stance), Mus.
ProgBuff.txt content:
0 1 0 1 0 2 0 3
250 50 2 1 3 2 4 3
0 1 6 0 0 2 0 3
Explanation:
FT is not running buff-programmed for line 1, number 1 (Cycle 1) = 0
Scout running buff-programmed with the Cycle = 250s
. Last one use buff skill for character No. 2 No. 1 (Melee Support for FT)
. Delay 50s
. Last 2 No. 3 buff skill used for character # 2 (Support for Magic Scout)
. Delay 50s
. Last 3 No. 4 buff skill used for character 3 (Support for Mus gunner)
Mus not running buff-programmed for line 3, number 1 (Cycle 3) = 0
Press Ctrl 8 to ON / OFF mode "Buff-By-The-Program"
Buff is very universal, applicable to every character, every stance, all the stance skills.
Its effectiveness depends on the user's creativity.
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Shortcuts
1,2,3 Shift: Japanese map ON / OFF (default is 3 char are picked up)
Shift 4: KEEP AUTO = ON / AUTO / OFF
Shift 5: select mode review
Normal-Type: The default type type
Pay-Type: Review has hit its target,
-Priority 1 goal: 3 people with an objective evaluation
-Sliding hell of origin: a unique type style, unprecedented in any other AI. In this mode an attacker Leader.
-Review the same: trying to attack a target until the end. Not recommended for those who have not experienced Auto play
Free-Rating: 3 people beat each other regardless.
Shift 6: The Scout's buff
A. Call () before the buff for about 3 seconds.
B. Check the spacing between the characters and their HP before buffs, no Call ().
Shift 7: Reduce the scope of review
Shift 8: Increase the scope of review
When choosing a type from the range 1000-64000, the team will beat the hell out of that range, when all hell would the point of origin.
If the selected scope is not limited to (NoLimit) will not return to the original point
Shift 9: Turn off the open mode as follows Leader
Shift 0: Self-blood feeding (default is 60%)
Skill can auto type 2
Shift W, S, X: auto skill 1
Shift Q, A, Z: the timing of the auto skill 1 skill (skill delay of auto shift wsx)
Shift R, F, V: auto skill 2
Shift E, D, C: is selected auto skill 2 skill delay
If using Sk1 (or Sk2) to buff, you should put Sk1 Delay Level (or Sk2) = Cap0
Ctrl + Shift W, S, X: Set the level of Sk1 Delay
Ctrl + Shift R, F, V: Set the level of Sk2 Delay
Shift I, K ,',': select auto skill bufff 6
Ctrl + I, K ,',': Toggle mode on / off skills for Stance 1 (Base) / Stance 2 (Advanced)
Shift Y, H, N: decreased skill delay
Shift U, J, M: Increased skill delay
Has increased or decreased their skill set
Examples are selected, the delay of an auto skill or UJM YHN Shift will increase the skill that reduce delay
If you just press select buff skill sixth time, the delay is to reduce the skill set YHN 6
Shift O, L ,'.': mode
Free-throw shot (auto drop)
Self-food-SP (AutoSP). Only for giants, not afraid to buy expensive bottle SP.
Free throw-name box of plain (throwing Calyce households).
-Turn (OFF)
Ctrl + Shift + Q, A, Z: on / off the self-char 1 2 3
Ctrl + 9: on / off automatic regeneration of the scout, Viki, SOHO, emilia, ...
Ctrl + 0: on / off auto revival
Shift + T / G / B: Auto buffs can strengthen the Team (Team Protection) / Auto buffs can strengthen your own shaman (Self Protection) / Automatic flight delay (Delay Auto levitation) / Automatic flight meals SP (SpPot Auto levitation) for each character.
Shift F1: Repeat the procedure Init
Shift F2: Select a game when conditions get killed
Shift F4: Choose to captain after the resurrection (or flying / falling) will pay the chosen leader of nv
Ctrl "-": Set Base Stance for NV1
Ctrl "=": Set for NV1 Adva Stance
Ctrl + Shift "-": Set to nv2 Base Stance
Ctrl + Shift "=": Set to nv2 Adva Stance
Shift "-": Set Base Stance for NV3
Shift "=": Set Adva Stance for NV3
Ctrl P: Set priorities Cap1/Cap2/Tat retrieving.
To summon Cath Viki Or simply press Shift + skill to sum
example: Viki at position 1, then press Shift tarry dogs want sum Q, Cath similar to the sum of the skill set that does.
From version V220 is built to support Jack Lawn, Pile, Firearms, Fireworks (optional, similar to Cath Summon). Team may have up to 3 Jack, building independence, irrespective of each other. Jack is not running, but built at the original point. It must be the leader, to other characters running around Jack.
From Viki buff version V224 is the same as Scout, Rio buff was' still soaring poetry. "
From version V228 has two modes of type (selected by Shift 5): Type 1 priority targets, and the type of Sliding On The Original Monster. Auto provoke the Warrior (and similar characters) more accurately.
From version V230 has beaten to the regime "Together", a somewhat similar type of priority targets, but the "crisis" over.
From version V232 is built to support Angie (as Jack), and able to revive the dead pellet
From version V304 has support for automated flight Wizard (nv and the like), adjust the priority of retrieving.
Since version 2V308:
-Scout (or similar character) buff any two stances (eg Student Resources and Support):
Ctrl Shift I: Stance buff mode 1 (Base) to the Scout at position 1: 1,3,5 / 1,4,5 / OFF
Ctrl Shift O: Stance buff mode 2 (Advanced) at the location for Scout 1: 1 / 1.4 / 1,3,4 / OFF
Ctrl Shift K: Stance buff mode 1 (Base) to the Scout at position 2: 1,3,5 / 1,4,5 / OFF
Ctrl Shift L: Stance buff mode 2 (Advanced) at the location for Scout 2: 1 / 1.4 / 1,3,4 / OFF
Ctrl Shift ',': Stance buff mode 1 (Base) for Scout in position 3: 1,3,5 / 1,4,5 / OFF
Ctrl Shift '.': Stance buff mode 2 (Advanced) for Scout in position 3: 1 / 1.4 / 1,3,4 / OFF
-Jack/Angie/Viki Building (summon) 1,2,3,4,5 arbitrary in any two stances:
. Select stance 1 (Base Stance) with Ctrl / Ctrl + Shift / Shift +"-".
. Select stance 2 (Advanced Stance) with Ctrl / Ctrl + Shift / Shift +"+".
Shift-Y Jack / Angie (1) Construction: Near / Far / Near and Far.
H-Shift Jack / Angie (2) Construction: Near / Far / Near and Far.
Shift-N Jack / Angie (3) Construction: Near / Far / Near and Far.
Y-Shift CathSum / Viki (1) Self Moving Mode (Free running): ON / OFF
H-Shift CathSum / Viki (2) Self Moving Mode (Free running): ON / OFF
CathSum-Shift N / Viki (3) Self Moving Mode (Free running): ON / OFF
Since version 2V312:
Add free-style beat, chosen by Shift 5.
Added ability to auto-type (AutoKeep = AUTO) as soon as the new map (for example, when dropped down into the hole Bahama)
Since version 2V316:
Shift-4: AutoKeep = ON / AUTO / OFF
-Add the following 30phut/2h/2h30 automatically switch channels, selected by Shift F3. Channel will automatically return to playing after 20 seconds.
Declare channel-playing by Shift F12
Since version 2V318:
Add automatic spell-buff 2, any stance (Stance Advanced) for Ele and Hellena
-Choose a time with Ctrl + Shift 60s/120s/200s buff I / K / "," 1/2/3 position.
Add auto-buff skill number one, any stance (Stance Advanced) for Rio
-Choose a time with Ctrl + Shift 100s/200s/300s buff I / K / "," 1/2/3 position.
Since version 2V320:
-See the parameters set for Team: Shift F5
-See the parameters set for the character: Ctrl + Shift T / G / B 1/2/3 position.
-AutoSP AutoHP activities just as, in percent

SP SP column of each character.
-Place the percent

AutoSP for Team: Ctrl + Shift 0
-Add automatic return to original before changing the channel (Ctrl F3 = ON / OFF).
Since version 2V324:
Add automatic spell-buff 2, any stance (Stance Advanced) for Ele, Hellena, Rio.
-Choose a time with Ctrl + Shift 60s/120s/200s buff I / K / "," 1/2/3 position.
-Add a number of auto buff skill, any stance (Stance Advanced) for Rio
-Choose a time with Ctrl buff 100s/200s/300s O / L / "." 1/2/3 position.
Since version 2V326:
Attacker-All can hit 2 stance: Sk1 use Base Stance, use Adva.Stance Sk2.
-Want to Sk1 and Sk2 with a stance: put Adva.Stance = OFF.
Since version 2V328:
A / When AutoKeep = OFF:
-Map can be picked up automatically (no reviews) by Ctrl + Space or Ctrl + Shift + Click
Space-Press: only hit, do not pick up the map, after a time would stop, and many other functions may be automated operation.
B / When AutoKeep = ON / AUTO:
Type Full-automatic with all functions.
Since version 2V330:
Add Auto-Bot-Report by the music press in speakerphone
(Shift F6: BotReportDetect ON / OFF)
Since version 2V404 (for VGE V5):
Scout-hand: at the same time can heal; + cleft earth destruction (poison traps, detecting 3 ,...) by Base Stance; and Support + Buff by Adva Stance 4. Set for it by Sk1 and Sk2 (edit Address delay) as the other attacker.
-ChuyenKenh or ThoatGame: after 0h30, 2h00, 2h30, 3h00 (Shift F12 and Shift F3).
-CathSum, Jack, Angie, ... summon much faster.
Using cell-side VienHoiSinh at N1 (Numpad 1);
Shift F11 = ON / OFF.
Using 3-drug (effect of time 450s) in the cell sub N /, N, N-(Numpad /,*,-);
Shift F10 = ON / OFF (all three types at once).
-Valleria heal and be reborn as Scout.
-Can you tell Viki / Soho / Scout / Valleria / Emilia / buff spells SohoTheWind ExpStance No. 1 (360s) BaseStance by setting appropriate for each character.
(Order by Ctrl + Shift I / K / "," position 1/2/3)
With the whole team should be turned off attacker 'Follow Leader OFF', type faster and more efficient
How to set the mode to build 2 Angie stance (guns, artillery and machine Slashing)
Angie in Example No. 1:
A / Base Stance
Swich to A1/Chuyen Base Stance:
Press Ctrl + I to show up in the "Char switch to a skill Base Stance"
(The default is available are placed Angie Base Stance = 2)
Angie A2/Chuyen hand to base stance (2, construction) to see DC is what I want to build (not necessary)
A3/ON the things you want to build the Base Stance (2)
Press Shift-W to see "... summon 2 ON Base Stance" (Guns)
Press Shift-T to "summon 5 Base Stance ON ..." (Fireworks)
.....
B / Advanced Stance
Adva B1/Chuyen switch to Stance:
Press Ctrl + I to show up in the "Char switch to a skill Adva Stance"
(The default is available Adva Angie are placed Stance = 3)
Angie to adva B2/Chuyen hand stance (3, defense equipment) to see DC is what I want to build (not necessary)
B3/ON things you want to build the Adva Stance (3)
Press Shift-E to see the "Summon 3 Adva ... ON Stance" (Guillotine)
Press Shift-T to "summon 5 Adva Stance ON ..." (Blowers)
.....
Now Angie (by hand) on the Base Stance (2)
Done.
Press Space
Press Shift 4 on AutoKeep = ON
If Angie is a second location, instead of Ctrl I, I press Ctrl + Shift
If Angie is a 3 position instead of Ctrl I, I press Shift
.....
Download using this link
Download "Ak Fighter Pro (AI for VGE-V5) 31-03-2011"
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www.MidiUtility.com
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