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Chắc lỡ tay bấm vào cái Synapse String =) Mà thôi có 2 con spirit wolves đứng đó là oai rồinarga ơi sao trong cái hình kia e mờ ảo vậy)))))))))))

Ơ thế ànhớ hồi trước đọc blue post ở đâu nói là không change được raid size mà, để gúc lại...
Ơ thế ànhớ hồi trước đọc blue post ở đâu nói là không change được raid size mà, để gúc lại...
If you down a boss on Heroic (in any size), you can only continue to raid Heroic with that specific raid. You cannot change raid sizes and continue on Heroic.
If you down a boss on Heroic and join a different non-Heroic raid, that raid cannot upgrade to Heroic with you in it.
You cannot join someone’s else’s raid if they’re already defeated a boss on Heroic.
If you down a boss on Heroic, then the rest of the raid clears the rest without you, you can still join another non-heroic raid that already has your same bosses down.
Với lại các em vẫn muốn attempt Atramedes với Chim Heroic 25m còn gì, vậy nên đi 10m heroic vẫn = hi sinh attempt train heroic 25 
Del 2 con Shardzbankz với dcbankz rồi :( <mặc dù em kô có lỗi \o/ >dis, del char đi bưởi
just a quote :(Dunno how you're doing Atramedes, but just in case you guys are using the "everyone stacks on one spot" strat, that's kinda silly. Spread out around the room like normal, and whoever gets the flame breath has to run in the set direction. It just makes it so much cleaner, and it means not everyone has to run for the circles every time they spawn. When people get chased by the flame in the air phase the person should run towards the path going to the back of the room and someone who can sprint/blink should hit the gong. In air phase, everyone should be constantly moving, never stop to cast, run in circles.
Đứa nào viết cái này đưa link để lên... chửi nóDunno how you're doing Atramedes, but just in case you guys are using the "everyone stacks on one spot" strat, that's kinda silly. Spread out around the room like normal, and whoever gets the flame breath has to run in the set direction. It just makes it so much cleaner, and it means not everyone has to run for the circles every time they spawn. When people get chased by the flame in the air phase the person should run towards the path going to the back of the room and someone who can sprint/blink should hit the gong. In air phase, everyone should be constantly moving, never stop to cast, run in circles.

constant moving thì ok (mặc dù không cần thiết), còn run in circle thì trừ khi cái circle to oành không thì thế nào cũng có lúc húc đầu vào disc. Làm như anh bảo (tìm 1 chỗ trống và né sang trái <-> phải mỗi khi thấy disc rơi xuống, khi vừa né xong / mấy cái vòng disc ở chỗ khác chưa tan thì có thể đứng lại dps đợi vòng disc tan thì move) là đúng rồi.