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In an interview, game director Ariel Lawrence said that this game will be fresh in many ways, the team is trying to change, add, and evolve every element. A new original mythology created from scratch gives the team fresh air to experiment.
-Have you solved the camera problem from God of War 2018? Some fans didn't like her because she was too close to the character
. "The team experimented a lot.Yes, we made the camera dynamic depending on the scene, situations and bosses. It became something in between the Greek and Scandinavian games. We wanted to keep the single-camera directing from GOW 2018, but at the same time make the game fierce and mobile, like God of War 2."
This strange cube. Attracted everyone's attention. What opportunities does it open up in the gameplay?
"It's this strange but not standard character that opens up a lot of new concepts in terms of gameplay for designers. He is an assistant in both movement, combat system, puzzles, and other gameplay systems. Where are we going with him in terms of mechanics was very cool, sometime later he will touch on this topic in more detail."
About the world of the game, is he still using the metroidvania game design?Have you decided to go back to the linear game?
"We are only moving forward. Yes, it will be a development of the ideas of Ragnarok. They have their own concepts that I can't talk about yet."
" Fay have their own mechanics of moving around the world and the huge magical powers of the Jotuns, but we'll talk about this in the coming months."