Only Scrip TrueBot + Legn@

  • Thread starter Thread starter nmt_l
  • Ngày gửi Ngày gửi
Status
Không mở trả lời sau này.
bác nmt_l ,bác C_A cho xin cái script tự giải ma với ,hay có chút gợi ý được không ,có phải nó tự động giải ma rồi đi tới chỗ cũ à thế thì gate trương lương trương bảo lúc giải ma xong đi về chỗ đánh wa mấy cửa đánh lận liệu có bó tay không ,giúp người thì giúp cho chót^_^
 
Cho em hỏi cái script TV này có gì sai không ạ.Bot dis hoài à
Mã:
double DisconnectFlag = 0.3; 	// Disconnect when current HP is below 30%

double hpFractionEat = 0.8;	//Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;		//Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00;		//	Faith of warrior to disconnect

byte NS_count = 0;
byte battle_count = 0;
byte die_count = 0; 
byte pet_die_count = 0; 

byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 0;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{   
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);	
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{	
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
ts.SendAction(58);
Start();	
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{		
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);	
ts.delay(2000);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{	
debug("Dialog ID = "+DialogId.ToString());
     if(DialogId==15429) {ts.SendEnd();}
else if(DialogId==15661) {ts.ClickOnNPC(4);} 
else if(DialogId==15657) {ts.ClickOnNPC(4);}
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{	
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1)       {debug(playerid + "  Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2)       {debug(playerid + "  Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3)       {debug(playerid + "  Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nhập đội ngũ");pt4 = 1;
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 0 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem2)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem3)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{ 
ts.ClickOnNPC(4);
} 


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************************************",255) ; 
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255); 
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(5000);
Start();
ts.delay(500);
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 0 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{	
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
ts.SetTimerOnOff(true);	
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddContributeItemList("Mật Ý Nhân ");
AutoEatFood();
ts.SendAction(58);
ViewState();
}
 
Có bác nào cho xin ca'i Script sell tí . 30 Char 30 Char 30 Char 30 Char 30 Char 30 Char
 
BiBôBiBa nói:
Có bác nào cho xin ca'i Script sell tí . 30 Char 30 Char 30 Char 30 Char 30 Char 30 Char
Mã:
double DisconnectFlag = 0.3; 	// Disconnect when current HP is below 30%

double hpFractionEat = 0.8;	//Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;		//Eat until current HP >= 95 %
double spFraction = 0.95;
ushort npcid=7;			//TQ la 7, DT la 2, TT la 1
byte DisconFai = 00;		//	Faith of warrior to disconnect

public override void MyAttack()
{   

	CharacterInfo MyChar = ts.Character; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyChar.Row, MyChar.Col, Monster.Row, Monster.Col, 10000);	

}
public override void MyPartnerAttack()
{
	CharacterInfo MyWarrior = ts.CurrentPartner; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyWarrior.Row, MyWarrior.Col, Monster.Row, Monster.Col, 10000);
}
public override void BattleStoped()
{	
	AutoEatFood();
	
	ProcessInventoryAction();
	
	CheckDisconnect();	
}

public override void doRecvQuestion()
{
}
public override void ResponseAnswer()
{		
	string tmp=ts.LastQuestion.Replace("=?","");
	int ans=ts.Eval(tmp);
	byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);	
	ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
	debug("Dialog Menu ID="+DialogId.ToString());
	ts.SelectChoice(2);
	ts.SendEnd();
}
public override void NpcDialog(ushort DialogId)
{	
	debug("Dialog ID="+DialogId.ToString());
	ts.SendEnd();
}
public override void PartyStop(uint PlayerId)
{
}

public override void BattleStarted()
{
}
public override void onNPCAppear(ushort npcmapid, int x, int y)
{	
}
public override void RecvItemFrom(uint MycharacterID, ushort ItemID, byte Num){
WantToSalebyQty(50);
}
public override void OnTimer()
{
}
public override void warpFinish()
{
}

public override void Start()
{
}
public override void Stop()
{
}

public override void FinishAnswer()
{
}

public override void InitBot()
{		
ts.ClickOnNPC(npcid);
ts.delay(1000);
}
 
culacule1 nói:
bác nmt_l ,bác C_A cho xin cái script tự giải ma với ,hay có chút gợi ý được không ,có phải nó tự động giải ma rồi đi tới chỗ cũ à thế thì gate trương lương trương bảo lúc giải ma xong đi về chỗ đánh wa mấy cửa đánh lận liệu có bó tay không ,giúp người thì giúp cho chót^_^
Gợi ý: Sau khi đánh xong, check xem có phải 2 con ma không ? nếu phải thì "hoặc là dùng thần hành", hoặc là "warp lần lượt". Cho đến đúng map của Bà Gọi hồn thì Walk lại tọa độ gần bà gọi hồn. Tùy theo Map muh bà gọi hồn có ID khác nhau. Dùng ts.ClickOnNPC để giải ma. Giải ma xong sẽ warp lần lượt đến Map cần train lv. Cái này code không khó, chỉ phiền thôi
 
Crowley nói:
Cho em hỏi cái script TV này có gì sai không ạ.Bot dis hoài à
Mã:
double DisconnectFlag = 0.3; 	// Disconnect when current HP is below 30%

double hpFractionEat = 0.8;	//Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;		//Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00;		//	Faith of warrior to disconnect

byte NS_count = 0;
byte battle_count = 0;
byte die_count = 0; 
byte pet_die_count = 0; 

byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 0;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{   
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);	
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();	
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{	
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
ts.SendAction(58);
Start();	
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{		
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);	
ts.delay(2000);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{	
debug("Dialog ID = "+DialogId.ToString());
     if(DialogId==15429) {ts.SendEnd();}
else if(DialogId==15661) {ts.ClickOnNPC(4);} 
else if(DialogId==15657) {ts.ClickOnNPC(4);}
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{	
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1)       {debug(playerid + "  Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2)       {debug(playerid + "  Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3)       {debug(playerid + "  Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nhập đội ngũ");pt4 = 1;
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 0 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem2)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem3)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.SetTimerOnOff(false);ts.delay(500);ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{ 
ts.ClickOnNPC(4);
} 


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************************************",255) ; 
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255); 
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(5000);
Start();
ts.delay(500);
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 0 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{	
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
ts.SetTimerOnOff(true);	
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddContributeItemList("Mật Ý Nhân ");
AutoEatFood();
ts.SendAction(58);
ViewState();
}
Sửa lại cái Start()
Mã:
public override void Start()
{ 
if (battle_count>0)
        ts.ClickOnNPC(100);
ts.ClickOnNPC(4);
}
Lưu ý: Nhớ khai báo và sử dụng biến battle_count. Sau đó check lại script, mỗi biến cố chỉ cần gọi Start 1 lần thôi.
 
thienquanii nói:
loi~ do' là lỗi gì vay may' pac' cho em hõi với
Có thể do không set delay khi trả lời BTQ ===> 5 acc cùng trả lời ===> dis
 
gửi SpinLove, bạn sài cái này xem sao.
PHP:
double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30% 

double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
double spFractionEat = 0.8; 
double hpFraction = 0.95;        //Eat until current HP >= 95 % 
double spFraction = 0.95; 

byte DisconFai = 00;        //    Faith of warrior to disconnect 

byte battle_count = 0; 
byte NS_count = 0; 
byte myturn = 0; 
byte peturn = 0; 

byte pt1 = 0; 
byte pt2 = 0; 
byte pt3 = 0; 
byte pt4 = 0; 

double mapid1 = 12570;  
double mapid2 = 12566; 
byte warpid1 = 2; 
byte warpid2 = 2; 

/***** Chinh sua ID Member o day *****/ 

uint idmem1 = 75292; 
uint idmem2 = 342820; 
uint idmem3 = 269974; 
uint idmem4_sena = 613949; 

/*************************************/ 

/*********************** My Attack *************************/ 
public override void MyAttack() 
{    
myturn++; 
if (myturn == 1) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);     
} 
if (myturn >=2) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001); 
} 
} 


/******************* My Partner Attack *********************/ 
public override void MyPartnerAttack() 
{ 
peturn++; 
if (peturn == 1) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000); 
} 
if (peturn >= 2) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000); 
} 
} 


/********************* Battle Started **********************/ 
public override void BattleStarted() 
{ 
battle_count++; 
myturn = 0; 
peturn = 0; 
} 


/********************* Battle Stoped ***********************/ 
public override void BattleStoped() 
{     
AutoEatFood(); 
ProcessInventoryAction(); 
CheckDisconnect();     
ViewState(); 
} 


/******************* Receive Question *********************/ 
public override void doRecvQuestion() 
{ 
NS_count++; 
} 


/******************** Response Answer **********************/ 
public override void ResponseAnswer() 
{         
string tmp=ts.LastQuestion.Replace("=?",""); 
int ans=ts.Eval(tmp); 
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);     
ts.delay(2000); 
ts.Answer(ans_index); 
} 


/******************** NPC Dialog Menu **********************/ 
public override void NpcDialogMenu(ushort DialogId) 
{ 
debug("Dialog Menu ID = "+DialogId.ToString()); 
} 


/********************* NPC Dialog ID ***********************/ 
public override void NpcDialog(ushort DialogId) 
{     
debug("Dialog ID = "+DialogId.ToString()); 
ts.SendEnd();
} 


/********************* On NPC Appear ***********************/ 
public override void onNPCAppear(ushort npcmapid, int x, int y) 
{     
} 


/************************ On Timer *************************/ 
public override void OnTimer() 
{ 
if (pt1 == 0) {ts.AcceptParty(idmem1);} 
if (pt2 == 0) {ts.AcceptParty(idmem2);} 
if (pt3 == 0) {ts.AcceptParty(idmem3);} 
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} 
} 


/********************* Accepted Party **********************/ 
public override void AcceptedParty(uint playerid) 
{ 
if (playerid == idmem1)       {debug(playerid + "  Gia nhập đội ngũ");pt1 = 1;} 
if (playerid == idmem2)       {debug(playerid + "  Gia nhập đội ngũ");pt2 = 1;} 
if (playerid == idmem3)       {debug(playerid + "  Gia nhập đội ngũ");pt3 = 1;} 
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nhập đội ngũ");pt4 = 1; 
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Sư");} 
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();} 
} 


/*********************** Party Stop ************************/ 
public override void PartyStop(uint playerid) 
{ 
if (playerid == idmem1)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem2)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem3)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem4_sena) {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
} 


/********************** Warp Finish ************************/ 
public override void warpFinish() 
{ 
Start(); 
} 


/************************* Start ***************************/ 
public override void Start() 
{  
if (ts.Character.mapid == mapid1) {    
ts.Warp(warpid1); 
ts.delay(500);
ts.SendEnd(); 
ts.SendEnd(); 
ts.SendEnd(); 
return; 
} else 
if (ts.Character.mapid == mapid2) {  
ts.Warp(warpid2); 
return; 
}  
}  


/************************** Stop ***************************/ 
public override void Stop() 
{ 
} 

/*********************** View State ************************/ 
void ViewState() 
{ 
debug("**************************************************    **********************",255) ;  
debug(" Số trận đánh : " + battle_count ,255) ; 
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255);  
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ; 
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; 
} 


/********************* Fishish Answer **********************/ 
public override void FinishAnswer() 
{ 
ts.delay(2000); 
Start(); 
} 


/************************ Init Bot *************************/ 
public override void InitBot() 
{     
ts.SetTimerOnOff(true);     
/*if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);} */
AddDropItemList("viênongmật"); 
AddDropItemList("tựđ uốngthuốc"); 
AddDropItemList("viên công kích"); 
AddDropItemList("Mật Long Nhãn");
AddDropItemList("Nước Xoài");
ViewState(); 
}
 
Mip nói:
Mã:
double DisconnectFlag = 0.3; 	// Disconnect when current HP is below 30%

double hpFractionEat = 0.8;	//Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;		//Eat until current HP >= 95 %
double spFraction = 0.95;
ushort npcid=7;			//TQ la 7, DT la 2, TT la 1
byte DisconFai = 00;		//	Faith of warrior to disconnect

public override void MyAttack()
{   

	CharacterInfo MyChar = ts.Character; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyChar.Row, MyChar.Col, Monster.Row, Monster.Col, 10000);	

}
public override void MyPartnerAttack()
{
	CharacterInfo MyWarrior = ts.CurrentPartner; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyWarrior.Row, MyWarrior.Col, Monster.Row, Monster.Col, 10000);
}
public override void BattleStoped()
{	
	AutoEatFood();
	
	ProcessInventoryAction();
	
	CheckDisconnect();	
}

public override void doRecvQuestion()
{
}
public override void ResponseAnswer()
{		
	string tmp=ts.LastQuestion.Replace("=?","");
	int ans=ts.Eval(tmp);
	byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);	
	ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
	debug("Dialog Menu ID="+DialogId.ToString());
	ts.SelectChoice(2);
	ts.SendEnd();
}
public override void NpcDialog(ushort DialogId)
{	
	debug("Dialog ID="+DialogId.ToString());
	ts.SendEnd();
}
public override void PartyStop(uint PlayerId)
{
}

public override void BattleStarted()
{
}
public override void onNPCAppear(ushort npcmapid, int x, int y)
{	
}
public override void RecvItemFrom(uint MycharacterID, ushort ItemID, byte Num){
WantToSalebyQty(50);
}
public override void OnTimer()
{
}
public override void warpFinish()
{
}

public override void Start()
{
}
public override void Stop()
{
}

public override void FinishAnswer()
{
}

public override void InitBot()
{		
ts.ClickOnNPC(npcid);
ts.delay(1000);
}

Nó báo là : The name 'WantToSalebyQty' does not exist in the current context :-s .
 
em ko biet cach sua script bac nao lam on chi dum em cai .vao trang nao de dơn phan men gi ve thi co the sua duco scrtp cua leng@ .cam on cac bac
 
BiBôBiBa nói:
Nó báo là : The name 'WantToSalebyQty' does not exist in the current context :-s .
Xin lỗi. Tại MIP thường code bên common nên hôm qua quên đưa lên.
Mã:
void WantToSalebyQty(byte num)
{
	for(byte i=0;i<25;i++)
	{
		Slot oSlot = (Slot)ts.MyItems[i];
		if( oSlot.itemid == 0){ continue; }
		Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
		if(oSlot.num >=num)
		{
			debug("Bán "+ num +" cái "+ oItem.itemname +" có ID là " + oSlot.itemid +  "tại ô "+oSlot.slot,0);
			ts.Sell(oSlot.slot,num);
		}
	}
}
 
Mip nói:
Mã:
double DisconnectFlag = 0.3; 	// Disconnect when current HP is below 30%

double hpFractionEat = 0.8;	//Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;		//Eat until current HP >= 95 %
double spFraction = 0.95;
ushort npcid=7;			//TQ la 7, DT la 2, TT la 1
byte DisconFai = 00;		//	Faith of warrior to disconnect

public override void MyAttack()
{   

	CharacterInfo MyChar = ts.Character; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyChar.Row, MyChar.Col, Monster.Row, Monster.Col, 10000);	

}
public override void MyPartnerAttack()
{
	CharacterInfo MyWarrior = ts.CurrentPartner; 
	NPCCombatObject Monster = findMonster();	
	ts.SendAttack(MyWarrior.Row, MyWarrior.Col, Monster.Row, Monster.Col, 10000);
}
public override void BattleStoped()
{	
	AutoEatFood();
	
	ProcessInventoryAction();
	
	CheckDisconnect();	
}

public override void doRecvQuestion()
{
}
public override void ResponseAnswer()
{		
	string tmp=ts.LastQuestion.Replace("=?","");
	int ans=ts.Eval(tmp);
	byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);	
	ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
	debug("Dialog Menu ID="+DialogId.ToString());
	ts.SelectChoice(2);
	ts.SendEnd();
}
public override void NpcDialog(ushort DialogId)
{	
	debug("Dialog ID="+DialogId.ToString());
	ts.SendEnd();
}
public override void PartyStop(uint PlayerId)
{
}

public override void BattleStarted()
{
}
public override void onNPCAppear(ushort npcmapid, int x, int y)
{	
}
public override void RecvItemFrom(uint MycharacterID, ushort ItemID, byte Num){
WantToSalebyQty(50);
}
public override void OnTimer()
{
}
public override void warpFinish()
{
}

public override void Start()
{
}
public override void Stop()
{
}

public override void FinishAnswer()
{
}

public override void InitBot()
{		
ts.ClickOnNPC(npcid);
ts.delay(1000);
}

PHP:
The name "DisconnectFlag" dose not exist in the current context

PHP:
Comparison to integral cóntant is useless; the constant í out side the range of type 'únhort'

Bạn ơi nó báo lỗi như thế là sao vậy bạn, nó cứ báo vậy hoài mà mình chẳng biết làm sao cả giúp mình đi
 
Hi Mip script cua~ minh ko phai? gap. BTQ ma` dis
nó bị loi~ trên ấy login ko dc chú ko phãi gap BTQ
 
bac' nao lam on cho minh xin cai script bot truong giac voi
30charrrrrrrrrrrrrr
 
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; //Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;



/***** Chinh sua ID Member o day *****/

uint idmem1 = 1862552;
uint idmem2 = 2215155;
uint idmem3 = 430393;
uint idmem4_sena = 583117;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 12003);
}
}

/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}

/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(500);debug("Đội ngũ đã đầy -> Start");Start();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}


/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(622,475);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}


/************************** Stop ***************************/
public override void Stop()
{
}

/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Edit by Dong Trac =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
Start();
}

/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(300);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(300);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(300);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(300);ts.AcceptParty(playerid);ts.delay(3 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}

/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
ViewState();
}
xin cac bac xem dum` em doan sricp nay sao no pt het roi` no dis lam cach nao de khac phuc vay
 
Mã:
[QUOTE=philiple]double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% 

double hpFractionEat = 0.8; //Eat HP when current HP<= 80% 
double spFractionEat = 0.8; 
double hpFraction = 0.95; //Eat until current HP >= 95 % 
double spFraction = 0.95; 

byte DisconFai = 00; //Faith of warrior to disconnect 

byte battle_count = 0; 
byte NS_count = 0; 
byte myturn = 0; 
byte peturn = 0; 

byte pt1 = 0; 
byte pt2 = 0; 
byte pt3 = 0; 
byte pt4 = 0; 

double mapid1 = 12421; 
double mapid2 = 12815; 
byte warpid1 = 2; 
byte warpid2 = 1; 



/***** Chinh sua ID Member o day *****/ 

uint idmem1 = 1862552; 
uint idmem2 = 2215155; 
uint idmem3 = 430393; 
uint idmem4_sena = 583117; 

/*************************************/ 

/*********************** My Attack *************************/ 
public override void MyAttack() 
{ 
myturn++; 
if (myturn == 1) 
{ 
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster(); 
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003); 
} 
if (myturn >=2) 
{ 
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster(); 
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 12003); 
} 
} 

/******************* My Partner Attack *********************/ 
public override void MyPartnerAttack() 
{ 
peturn++; 
if (peturn == 1) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster(); 
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001); 
} 
if (peturn >= 2) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster(); 
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); 
} 
} 


/********************* Battle Started **********************/ 
public override void BattleStarted() 
{ 
battle_count++; 
myturn = 0; 
peturn = 0; 
} 

/********************* Battle Stoped ***********************/ 
public override void BattleStopped() 
{ 
AutoEatFood(); 
ProcessInventoryAction(); 
CheckDisconnect(); 
ViewState(); 
} 


/******************* Receive Question *********************/ 
public override void doRecvQuestion() 
{ 
NS_count++; 
} 


/******************** Response Answer **********************/ 
public override void ResponseAnswer() 
{ 
string tmp=ts.LastQuestion.Replace("=?",""); 
int ans=ts.Eval(tmp); 
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); 
ts.Answer(ans_index); 
} 


/******************** NPC Dialog Menu **********************/ 
public override void NpcDialogMenu(ushort DialogId) 
{ 
debug("Dialog Menu ID = "+DialogId.ToString()); 
} 


/********************* NPC Dialog ID ***********************/ 
public override void NpcDialog(ushort DialogId) 
{ 
debug("Dialog ID = "+DialogId.ToString()); 
} 


/********************* On NPC Appear ***********************/ 
public override void onNPCAppear(ushort npcmapid, int x, int y) 
{ 
} 


/************************ On Timer *************************/ 
public override void OnTimer() 
{ 
if (pt1 == 0) {ts.AcceptParty(idmem1);} 
if (pt2 == 0) {ts.AcceptParty(idmem2);} 
if (pt3 == 0) {ts.AcceptParty(idmem3);} 
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} 
} 


/********************* Accepted Party **********************/ 
public override void AcceptedParty(uint playerid) 
{ 
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;} 
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;} 
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;} 
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1; 
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");} 
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(500);debug("Đội ngũ đã đầy -> Start");Start();} 
} 


/********************** Warp Finish ************************/ 
public override void warpFinish() 
{ 
Start(); 
} 


/************************* Start ***************************/ 
public override void Start() 
{ 
if (ts.Character.mapid == mapid1) { 
ts.Walk(622,475); 
ts.Warp(warpid1); 
return; 
} else 
if (ts.Character.mapid == mapid2) { 
ts.Warp(warpid2); 
return; 
} 
} 


/************************** Stop ***************************/ 
public override void Stop() 
{ 
} 

/*********************** View State ************************/ 
void ViewState() 
{ 
debug("************************************************** **********************",255) ; 
debug(" Số trận đánh : " + battle_count ,255) ; 
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255); 
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ; 
debug("======= Edit by Dong Trac =======",255) ; 
} 


/********************* Fishish Answer **********************/ 
public override void FinishAnswer() 
{ 
Start(); 
} 

/**************** Request Party Accept From ****************/ 

//public override void RequestPartyAcceptFrom(uint playerid) 
//{ 
//if (playerid == idmem1) {ts.delay(300);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem2) {ts.delay(300);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem3) {ts.delay(300);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem4_sena) {ts.delay(300);ts.AcceptParty(playerid);ts.delay(3 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);} 
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();} 
//} 


/*********************** Party Stop ************************/ 
public override void PartyStop(uint playerid) 
{ 
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
} 

/************************ Init Bot *************************/ 
public override void InitBot() 
{ 
ts.SetTimerOnOff(true); 
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);} 
AddDropItemList("viênongmật"); 
AddDropItemList("Dâu đỏ"); 
AddDropItemList("Táo nhỏ"); 
AddDropItemList("Mật Ý Nhân"); 
AddDropItemList("Nhị Quoa đầu"); 
AddDropItemList("tựđ uốngthuốc"); 
AddDropItemList("Táo nhỏ"); 
AddDropItemList("Bành Bột Mì"); 
AddDropItemList("viên công kích"); 
ViewState(); 
}
xin cac bac xem dum` em doan sricp nay sao no pt het roi` no dis lam cach nao de khac phuc vay[/QUOTE]


em xem lai HP SP trong thùng đồ của các nhân vật xem có còn kô 
cái đó quan trọng lắm anh cũng bị rồi hết sp 1 trận dis luôn
em vào trong game xem hết tất cả các con xem nha kiểm tra kỹ vào  ::) 
cho xin chut mp
cho xin chut mpcho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mpcho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mpcho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mpcho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp cho xin chut mp
 
có phải là do em chưa cài window intale 3.1 mà nó ko cho em chép cái gì vô ko em đăng nhập rùi cái nó đứng im chả nhúc nhích cục cựa gì cả và củng chả biết nó ra sao nữa tại vì ko chổ nào để chép vô cả nếu tải window intale thì phải tải ở đâu trong mirosoft window em tải ko được có thể tải ở đâu khác được vậy các anh
em có tấm hình
winmodepro5rj.png
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