It’s one thing for the graphics to impress. It’s another to ensure the PS Vita provides the genuine experience for fighting game fans. We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and “the awesome” remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls. It’s important that there are no advantages (or disadvantages) due to the different hardware – no network lag, no input lag, so PlayStation All-Stars on PS Vita must be — and is — tuned to have the same tight gameplay responsiveness. From button press to character action, the quality of fighting is upheld to PS3 standards. We also take advantage of both SuperBot and PlayStation being in California – Bluepoint is in Austin, Texas – working with them to tune network code and optimize bandwidth, to deliver the best possible online experience.