Up luôn cái patch note lên đây đi, còn ngồi đấy giới thiệu dài dòng

---------- Post added at 19:41 ---------- Previous post was at 19:05 ----------
[Spoil]-Magic has been added to the Championship Mounts.
*During an attack, [Shadow Lance] will activate at a set rate and attack all enemies.
-Competition has been revamped.
-During competition characters Level 140 or higher will have their level fixed at 140.
*All other additional stats based on level will not be applied.
-Even if the Level 140 upgrade was completed, the characters max magic level will not be increased in competition.
*Excluding some types of magic, most other passive and active magic will be fixed to a max rate of 70 and 100.
-In competition, the effects of the 140 upgrade and 150 upgrade are decreased.
-Effects applied through the use of Talent skills will be modified in competition.
*The talent skills will have a decreased effect in Colosseum competition.
-All character's physical attack power will decrease.
*Physical attack power will decrease depending on the weapon and mercenary type.
*Attack power buffs will have a decreased effect.
*Attack power debuffs will have a decreased effect.
*In Colosseum, however, base physical attack power will remain unchanged.
-Magic spell damage will have a decreased effect.
*Damage done from piercing damage will have a decreased effect.
*Some magic spells will have an increased effect.
*The amount of HP recovered from healing spells will have a decreased effect.
*Healing spells that recover HP over time will have a decreased effect.
-Physical Defense, Magic Defense, Accuracy, and Critical Hit buffs will have decreased effects.
-Damage of [Hell Flame] is increased.
-Physical Attack Power is decreased in competition.
*The effects and stats provided by equipment is decreased.
-Main Character's specializations are modified in Competition.
*The specializations will have decreased effects in comparison to normal battles.
-The following changes are applied to mercenary and main characters.
-Sword Main
*The damage applied from [Chaos Edge] stacked on [Weapon Rend] is decreased.
*[Chaos Edge] can be used on up to 3 rows.
*The damage applied from [Chaos Edge] stacked on [Seth's Will] and [Brutal Will] is increased.
-Spear Main
*Action power consumption of [Flame Spear] is decreased.
*Upon completion of the Level 120 upgrade, action power will increase to 75-90.
-Axe Main
*The turn duration of [Warrior's Rage] will increase.
-Bow Main
*Action power consumption of [Arrow Cascade] is decreased.
-Gun Main
*Additional damage is added to [Scorching Bullets].
-Staff Main
*MP consumption for [Mana Shield] is decreased and the activation rate will be modified based on the magic level.
-Instrument Main
*Action power consumption of [Requiem] is decreased.
-Power Saw Main
*Multi-Hit rate of [Storm Blast] is decreased but the activation rate is increased.
*Turn duration of [Destructive Instinct] is increased.
*The Attack Power buff of [Destructive Instinct] is increased.
-Gyebaek
*The piercing attribute of [Flame Sword] will be removed and replaced with a physical damage attribute.
-Zhao Yun
*The accuracy of [Lightning Spear] is increased and high level characters will find it difficult to dodge.
-Northern Viking
*A low level [Ice Ridge Axe] magic will no longer increase a target character's physical defense but instead decrease it.
-Dark Archer
*A physical damage attribute is added to [Multi Arrow].
-Oichi
*The random damage range dealt through [Wild Shot] is improved over its normal amount.
-Dharma
*Physical Defense buff based on the level of [Holy Guard] is removed. Depending on the level of the spell it will now have a decreased Physical Defense effect.
-Beast Tamer
*Damage ratio that is applied to summoned creatures is increased.
-Morgan Le Fay
*MP Recovery of [Mana Recharge] is increased.
-Isabel
*MP consumption of [Princess' Order] is increased.
*Physical attack debuff of Signet spells is increased.
*Magic damage of Signet spells is increased.
-Michael
*Accuracy of [Mana Seal] and [Seal Staff] is improved, allowing lower levels of these spells to connect.
*The damage over time effect of [Seal Staff] is removed and replaced with a piercing attribute.
*Attack Power debuff of [Seal Staff] is increased.
-Cassandra
*Attack Power debuff of weapon breaking spells is increased.
-Anck Su Namun
*HP debuff effect of [Vortex] is increased.
-Joan of Arc
*Random damage range dealt through [Light Slash] and [Divine Slash] is improved over its normal amount.
-Paganini
*[Hallucination] can now be used on a main character.
-Frank Reade
*The HP recovery amount of [Sacrificial Awakening] is increased.
-Kim Yoo Shin
*The HP penalty for using [Hwarang's Aura] will be modified regardless of the magic level.
*The fixed HP penalty for using [Hwarang's Aura] is not affected by magic defense.
-Anne Bonny
*The activation rate of [Toxic Sword] is increased, but its' effects will be decreased.
-Christine
*Damage dealt through [Revolver Rush] will decrease in both Competition and Colosseum modes.
-Khun Phaen
*The damage applied when using [Thunderbolt Slash] stacked on [Weapon Rend] is decreased.
-Carmilla
*The effects of [Dawn Harmony] are decreased in Colosseum.
*The life draining effect of [Vampiric Thirst] and [Dusk Elegy] is increased depending on the magic/upgrade level.
*The magic defense debuff of [Dusk Elegy] has a decreased effect.
-Guan Yu
*The damage of [Green Dragon Glaive] is decreased in Competition and Colosseum modes.
-Attila
*[Tarkan's Will] no longer uses Action Power.
-Spartan
*MP consumption of [Sparta] is decreased.[/Spoil]
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