SetPropertyNumber("Job", "Grandma", "CommPoint", 0);
SetPropertyNumber("Job", "Grandma", "DefaultInvenItem", 0);
SetPropertyNumber("Job", "Grandma", "DefaultInvenItemCount", 0);
SetPropertyNumber("Job", "Grandma", "ScaleM", 0);
SetPropertyNumber("Job", "Grandma", "ScaleF", 0.9);
SetPropertyNumber("Job", "Grandma", "Mass", 1);
SetPropertyNumber("Job", "Grandma", "WeightRatio", 1);
SetPropertyNumber("Job", "Grandma", "Value", 330);
SetPropertyNumber("Job", "Grandma", "LODDist", 1200);
SetPropertyString("Job", "Grandma", "ClassName", "Asoka");
SetPropertyString("Job", "Grandma", "ClassType", "ASOKA");
SetPropertyString("Job", "Grandma", "EngName", "Asoka");
SetPropertyString("Job", "Grandma", "RootNode", "Bip01");
SetPropertyString("Job", "Grandma", "HitDummy", "Bip01 Spine1");
SetPropertyString("Job", "Grandma", "Category", "Cityzen");
SetPropertyString("Job", "Grandma", "TopDummy", "Dummy_State");
SetPropertyString("Job", "Grandma", "Gender", "Female");
SetPropertyString("Job", "Grandma", "EdgeColor", "FFCC00FF");
SetPropertyString("Job", "Grandma", "IconClass", "fighter");
SetPropertyString("Job", "Grandma", "Home", "GranadoEspada");
SetPropertyString("Job", "Grandma", "Create", "Hire");
SetPropertyString("Job", "Grandma", "SelfHitEffect", "HIT_Blood_Human");
SetPropertyString("Job", "Grandma", "AnimType", "MIFUYU");
SetPropertyString("Job", "Grandma", "PoseType", "MIFUYU");
SetPropertyString("Job", "Grandma", "OriginalDEADAni", "NO");
SetPropertyString("Job", "Grandma", "CostumeListFemale", "None");
SetPropertyString("Job", "Grandma", "CostumeListMale", "None");
SetPropertyString("Job", "Grandma", "DEAD", "None");
SetPropertyString("Job", "Grandma", "EqpAssistSet", "None");
SetPropertyString("Job", "Grandma", "EqpFaceSet", "None,");
SetPropertyString("Job", "Grandma", "EqpAchieveSet", "None,Achieve");
SetPropertyString("Job", "Grandma", "EqpBackSet", "None,Back");
SetPropertyString("Job", "Grandma", "EqpBeltSet", "None,Belt,LBelt,MBelt");
SetPropertyString("Job", "Grandma", "EqpBootsSet", "None,Boots,LBoots,MBoots");
SetPropertyString("Job", "Grandma", "EqpBreastSet", "None,Breast");
SetPropertyString("Job", "Grandma", "EqpCostumeSet", "None,CosMifuyu");
SetPropertyString("Job", "Grandma", "EqpEarSet", "None,Ear");
SetPropertyString("Job", "Grandma", "EqpGloveSet", "None,Glove,LGlove,MGlove");
SetPropertyString("Job", "Grandma", "EqpHeadSet", "None,HatMifuyu");
SetPropertyString("Job", "Grandma", "EqpArmorSet", "None,Leather,LeatherFGT,Metal");
SetPropertyString("Job", "Grandma", "EqpNeckSet", "None,Necklace");
SetPropertyString("Job", "Grandma", "EqpRingSet", "None,Ring");
SetPropertyString("Job", "Grandma", "EqpShoulderSet", "None,Shoulder");
SetPropertyString("Job", "Grandma", "IDL", "PC_IDL_MIFUYU");
SetPropertyString("Job", "Grandma", "PICK", "PC_PICK_MIFUYU");
SetPropertyString("Job", "Grandma", "PINCH", "PC_PINCH_MIFUYU");
SetPropertyString("Job", "Grandma", "RUN", "PC_RUN_MIFUYU");
SetPropertyString("Job", "Grandma", "BoneType", "PC_SET_MIFUYU");
SetPropertyString("Job", "Grandma", "BodyType", "PC_SET_MIFUYU_BODY");
SetPropertyString("Job", "Grandma", "HairType", "PC_SET_MIFUYU_HAIR");
SetPropertyString("Job", "Grandma", "HeadType", "PC_SET_MIFUYU_HEAD");
SetPropertyString("Job", "Grandma", "STD", "PC_STD_MIFUYU");
SetPropertyString("Job", "Grandma", "STUN", "PC_STUN_MIFUYU");
SetPropertyString("Job", "Grandma", "WLK", "PC_WLK_MIFUYU");
SetPropertyString("Job", "Grandma", "Size", "S");
SetPropertyString("Job", "Grandma", "DefaultArmorName", "SettlerMetal_Normal");
SetPropertyString("Job", "Grandma", "DefaultWeaponName", "SettlerTHSword_Normal");
SetPropertyString("Job", "Grandma", "ClothType", "Skirt");
SetPropertyString("Job", "Grandma", "JobSklName", "Sprint2");
SetPropertyString("Job", "Grandma", "Cache", "TRUE");
SetPropertyString("Job", "Grandma", "EquipTown", "TRUE");
SetPropertyNumber("Job", "Grandma", "ClassID", 64);