langthangbairac
T.E.T.Я.I.S
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giúp em cái leaderboard đi anh Leo
multiboard đi pa, thời này còn dùng cái đó làm j nữa
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giúp em cái leaderboard đi anh Leo

tại sao bạn lại ko nghĩ back track đơn giản là skill knock damage của con stone gaint trong meleebacktrack
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Not equal to (Damage source)
Then - Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
Else - Actions
và
add
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Trigger - Add to backtrack <gen> the event (Unit - (Triggering unit) Takes damage)
Các bác xem trigger này xem, có đúng chiêu back track dạng thế này ko?



Cho hỏi làm cái board hiện thời gian đã chơi thì làm như thế nào? Hiện thời gian đã chơi ngoài đời thực nha
Giống như dotA ấy, nhưng hình như của dotA hơi chậm so với giờ thực tế.

Worker EndEvents
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Repair (Human)
Actions
Set Worker_Count[0] = (Player number of (Owner of (Triggering unit)))
Set Worker_Count[Worker_Count[0]] = (Worker_Count[Worker_Count[0]] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Worker_Count[Worker_Count[0]] Less than or equal to 2
Then - Actions
Else - Actions
Unit - Order (Triggering unit) to Stop
Game - Display to (All players) the text: Can not use more th...
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Repair (Human)
Actions
Set Worker_Count[0] = (Player number of (Owner of (Triggering unit)))
Set Worker_Count[Worker_Count[0]] = (Worker_Count[Worker_Count[0]] - 1)
=> Cái này ko chạy cậu ơi, 3 con dân của 1 player vẫn sửa nhà bình thường @@. Ak, mình muốn limit chỉ 2 con dân thuộc bất kỳ player nào ý (kiểu như mỗi player có 1 con dân, thì chỉ 2 player dc sửa. Và chỉ 2 dân của player đó dc sửa thôi)
Worker Begin
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Repair (Human)
Actions
Set Worker_Count = (Worker_Count + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Worker_Count Less than or equal to 2
Then - Actions
Else - Actions
Unit - Order (Triggering unit) to Stop
Worker End
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Repair (Human)
Actions
Set Worker_Count = (Worker_Count - 1)
Time Loop
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Time_Second = (Time_Second + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Time_Second Equal to 60
Then - Actions
Set Time_Second = 0
Set Time_Minute = (Time_Minute + 1)
Else - Actions
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (All players) the text: (Time Elapsed: + (((String(Time_Minute)) + : ) + (String(Time_Second))))