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Sao map của em lúc mới vào game nó rất lag (trong 3 giây). Em nghĩ là do Trigger có Event - Time Elapsed nhiều quá nhưng chỉnh gần hết thành Map Initialization thì nó vẫn thế. Bác nào biết là do nguyên nhân nào ko?
YAN[asian];22684433 nói:Muốn xác định 1 unit có khoảng cách ngắn nhất tới 1 điểm so với các unit khác thì làm thế nào?
YAN[asian];22682560 nói:Để làm skill đánh xuyên như Templar Assassin trong Dota thì phải chỉnh những chỉ số nào?
Sao map của em lúc mới vào game nó rất lag (trong 3 giây). Em nghĩ là do Trigger có Event - Time Elapsed nhiều quá nhưng chỉnh gần hết thành Map Initialization thì nó vẫn thế. Bác nào biết là do nguyên nhân nào ko?
bác cho em hỏi nếu mình thay sound unit của dota và map hiện giờ là 6.77 nếu map 6.77b ra thì sound của mình vẫn còn hay bị thay đổi lại hả bácObject/Unit/Tìm tới unit cần chỉnh/Sound - Unit Sound Set
Melee Initialization
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) belongs to an ally of (Owner of (Attacking unit))) Equal to True
Actions
Unit - Order (Attacking unit) to Stop

Spree
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set SpreeNextKillMaximumTimer = 10
Die
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Neutral Hostile
(Owner of (Dying unit)) Not equal to Player 11 (Dark Green)
(Owner of (Dying unit)) Not equal to Neutral Passive
Actions
Set SpreeInteger[(Player number of (Owner of (Killing unit)))] = (SpreeInteger[(Player number of (Owner of (Killing unit)))] + 1)
Set SpreeInteger[(Player number of (Owner of (Dying unit)))] = 0
Set SpreeNextKill[(Player number of (Owner of (Killing unit)))] = (SpreeNextKill[(Player number of (Owner of (Killing unit)))] + 1)
Set SpreeTimer[(Player number of (Owner of (Killing unit)))] = SpreeNextKillMaximumTimer
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MakeKill Equal to True
Then - Actions
Set KillPoints[(Player number of (Owner of (Killing unit)))] = (KillPoints[(Player number of (Owner of (Killing unit)))] + 1)
Set KillingSpree[(Player number of (Owner of (Killing unit)))] = (KillingSpree[(Player number of (Owner of (Killing unit)))] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
FirstBlood Equal to False
(Owner of (Killing unit)) Not equal to (Owner of (Dying unit))
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· giµnh ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + (First Blood + (ColorEnd + (+200 vµng))))))
Player - Add 200 to (Owner of (Killing unit)) Current gold
Sound - Play firstblood <gen>
Set FirstBlood = True
Else - Actions
Trigger - Remove (This trigger) from the trigger queue
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Killing Spree)))
Sound - Play Killing_Spree <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 4
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Dominating)))
Sound - Play Dominating <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 5
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Mega Kill)))
Sound - Play MegaKill <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 6
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Unstoppable)))
Sound - Play Unstoppable <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 7
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Whicked Sick)))
Sound - Play WhickedSick <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 8
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + Monster Kill)))
Sound - Play MonsterKill <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Equal to 9
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + God Like)))
Sound - Play GodLike <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeInteger[(Player number of (Owner of (Killing unit)))] Greater than or equal to 10
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playername[(Player number of (Owner of (Killing unit)))] + ( ®· ®¹t ®Âîc + (Playercolor[(Player number of (Owner of (Killing unit)))] + (Beyond God Like! + (ColorEnd + !!! Ai cã thÓ ®¸nh b¹i h¾n?)))))
Sound - Play HolyShit <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeNextKill[(Player number of (Owner of (Killing unit)))] Equal to 2
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playercolor[(Player number of (Owner of (Killing unit)))] + (Double Kill + (ColorEnd + ( cho + Playername[(Player number of (Owner of (Killing unit)))]))))
Sound - Play Double_Kill <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeNextKill[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playercolor[(Player number of (Owner of (Killing unit)))] + (Triple Kill + (ColorEnd + ( cho + Playername[(Player number of (Owner of (Killing unit)))]))))
Sound - Play triple_kill <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeNextKill[(Player number of (Owner of (Killing unit)))] Equal to 4
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playercolor[(Player number of (Owner of (Killing unit)))] + (Ultra Kill + (ColorEnd + ( cho + Playername[(Player number of (Owner of (Killing unit)))]))))
Sound - Play UltraKill_4 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeNextKill[(Player number of (Owner of (Killing unit)))] Greater than or equal to 5
Then - Actions
Wait 0.20 seconds
Game - Display to (All players) the text: (Playercolor[(Player number of (Owner of (Killing unit)))] + (Rampage + (ColorEnd + ( cho + Playername[(Player number of (Owner of (Killing unit)))]))))
Sound - Play Rampage_5 <gen>
Else - Actions
Next Kill
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set SpreeTimer[(Integer A)] = (SpreeTimer[(Integer A)] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SpreeTimer[(Integer A)] Equal to 0
Then - Actions
Set SpreeNextKill[(Integer A)] = 0
Else - Actions
Ai chỉ em cách làm sáng 1 vùng nhất định với
Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
YAN[asian];22690220 nói:Dạo này đãng trí quá... Tại sao Hero đứng rất xa chỗ kẻ địch bị giết mà vẫn đc nhận exp nhỉ?
YAN[asian];22690220 nói:Dạo này đãng trí quá... Tại sao Hero đứng rất xa chỗ kẻ địch bị giết mà vẫn đc nhận exp nhỉ?
mọi người giúp mình làm 1 skill until chém điên hộ mình với
Có cách nào xác định đc 1 unit đang dùng skill Defend ko nhỉ các bác?
(Issued order) Equal to Human Footman - Defend
(Issued order) Equal to Human Footman - Stop Defend
ai làm giúp với :(
nhưng khi đánh thì nó mất buff rùi ai zúp e skill này vs Tk