Hello_hihi
Youtube Master Race
- 25/11/06
- 75
- 0
Cho nó chừa cái thói đánh việt nam đi.Kakakaka chăc' nó tiếc lắm đây .
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Đồng thời lại kiếm lại đc 4b mỗi loại nhờ defeat tụi nó---> vụ này lời chán.
). Thằng này khá hơn là mang theo 300 spy nên kiếm đc 14b mỗi loại. Lần sau, chú lại lon ton sang tiếp nhưng mà trc đó 20s thì toàn quân đã quay về đến city. Và thế là....cộng với theif của nó sạch bank, thằng này chẳng cong gì cả , heheheWar at ahiska(476:5:3)/Turkey
Attacker: Leader nguyenbnb187 of the tribe: QuangNam
Invasion # 1
Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1268.0 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
34.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
239.0 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
43.0 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
910.0 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
144.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
96.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
10.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
10.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
50.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
30.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
40.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
500.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
100.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
100.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
970.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
35.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
20.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
120.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
10.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
12.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
40.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
101.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
39.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
7.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
47.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
100.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
11.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
41.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
1316.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
160.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
1332.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2379776.00
Defender base damage is: 359286.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 2231211.0 net damage after 148565.0 blocker defense
The defender inflicts 89821.0 net damage after 616484.0 attacker defense
Defender Transport Train receives 2231211.0 net damage
1332.0 unit(s) are destroyed
Defender Police receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thief receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Eagle Scout receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Missile Launcher receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Warrior receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 35030.0 net damage
100.0 unit(s) are destroyed
Attacker Camel receives 27943.0 net damage
100.0 unit(s) are destroyed
Attacker Horseman receives 22552.0 net damage
500.0 unit(s) are destroyed
Attacker Knight receives 2534.0 net damage
40.0 unit(s) are destroyed
Attacker Swordsman receives 70.0 net damage
3.2 unit(s) are destroyed
Attacker Paladin receives 609.0 net damage
10.5 unit(s) are destroyed
Attacker Carriage receives 314.0 net damage
10.0 unit(s) are destroyed
Attacker Spy receives 84.0 net damage
5.6 unit(s) are destroyed
Attacker Grenadier receives 349.0 net damage
4.0 unit(s) are destroyed
Attacker Canon receives 255.0 net damage
2.2 unit(s) are destroyed
Attacker Sniper receives 16.0 net damage
0.4 unit(s) are destroyed
Attacker Pharaoh receives 52.0 net damage
0.2 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 7.0 net damage
0.1 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1268.0 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
34.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.9 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
42.8 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
909.6 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
141.8 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
92.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
4.4 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
39.5 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
26.8 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
970.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
35.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
20.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
120.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
10.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
12.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
40.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
101.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
39.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
7.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
47.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
100.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
11.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
41.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
1316.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
160.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2362549.73
Defender base damage is: 349962.00
The attacker inflicts 90% of base damage
The defender inflicts 96% of base damage
The attacker inflicts 2011029.0 net damage after 115265.0 blocker defense
The defender inflicts 84802.0 net damage after 612205.5 attacker defense
Defender Police receives 1608823.0 net damage
160.0 unit(s) are destroyed
Defender Thief receives 112617.0 net damage
1316.0 unit(s) are destroyed
Defender Knight receives 52126.0 net damage
41.0 unit(s) are destroyed
Defender Bazooka receives 170973.0 net damage
11.0 unit(s) are destroyed
Defender Eagle Scout receives 5319.0 net damage
100.0 unit(s) are destroyed
Defender Thermo Tank receives 51995.0 net damage
47.0 unit(s) are destroyed
Defender Pharaoh receives 4955.0 net damage
7.0 unit(s) are destroyed
Defender Canon receives 675.0 net damage
6.0 unit(s) are destroyed
Defender Rifleman receives 2517.0 net damage
40.0 unit(s) are destroyed
Defender Sniper receives 555.0 net damage
15.9 unit(s) are destroyed
Defender Missile Launcher receives 52.0 net damage
0.1 unit(s) are destroyed
Defender Machine Gunner receives 185.0 net damage
2.6 unit(s) are destroyed
Defender Warrior receives 101.0 net damage
14.4 unit(s) are destroyed
Defender Swordsman receives 61.0 net damage
2.9 unit(s) are destroyed
Defender Grenadier receives 31.0 net damage
0.4 unit(s) are destroyed
Defender Assault Tank receives 7.0 net damage
0.0 unit(s) are destroyed
Defender Reinforced Tank receives 37.0 net damage
0.1 unit(s) are destroyed
Attacker Swordsman receives 23744.0 net damage
26.8 unit(s) are destroyed
Attacker Paladin receives 32360.0 net damage
39.5 unit(s) are destroyed
Attacker Spy receives 1147.0 net damage
4.4 unit(s) are destroyed
Attacker Grenadier receives 26173.0 net damage
92.0 unit(s) are destroyed
Attacker Canon receives 1281.0 net damage
11.0 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 7.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 11.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 5.0 net damage
0.1 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 3
Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1267.9 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
33.9 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.9 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
42.7 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
909.6 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
130.8 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
969.9 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
34.6 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
17.1 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
105.6 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
7.4 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
11.9 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
24.1 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
61.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
33.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2352420.81
Defender base damage is: 313757.83
The attacker inflicts 110% of base damage
The defender inflicts 102% of base damage
The attacker inflicts 2484683.2 net damage after 102978.8 blocker defense
The defender inflicts 80508.0 net damage after 609738.0 attacker defense
Defender Canon receives 1018720.0 net damage
33.0 unit(s) are destroyed
Defender Rifleman receives 864918.0 net damage
61.0 unit(s) are destroyed
Defender Sniper receives 204355.0 net damage
24.1 unit(s) are destroyed
Defender Missile Launcher receives 59503.0 net damage
11.9 unit(s) are destroyed
Defender Machine Gunner receives 40462.0 net damage
7.4 unit(s) are destroyed
Defender Warrior receives 115722.0 net damage
105.6 unit(s) are destroyed
Defender Swordsman receives 103171.0 net damage
17.1 unit(s) are destroyed
Defender Grenadier receives 16344.0 net damage
34.6 unit(s) are destroyed
Defender Assault Tank receives 41812.0 net damage
199.1 unit(s) are destroyed
Defender Reinforced Tank receives 19676.2 net damage
70.3 unit(s) are destroyed
Attacker Canon receives 78092.0 net damage
130.8 unit(s) are destroyed
Attacker Sniper receives 96.0 net damage
2.6 unit(s) are destroyed
Attacker Pharaoh receives 2018.0 net damage
9.3 unit(s) are destroyed
Attacker Reinforced Tank receives 220.0 net damage
0.8 unit(s) are destroyed
Attacker Bazooka receives 9.0 net damage
0.1 unit(s) are destroyed
Attacker Rifleman receives 53.0 net damage
0.8 unit(s) are destroyed
Attacker Machine Gunner receives 10.0 net damage
0.1 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Missile Launcher receives 7.0 net damage
0.0 unit(s) are destroyed
Invasion # 4
Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1267.9 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
33.8 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
170.2 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.8 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8551.2 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
33.5 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
907.0 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
0.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
899.6 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
897.9 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2338276.44
Defender base damage is: 253415.50
The attacker inflicts 110% of base damage
The defender inflicts 78% of base damage
The attacker inflicts 2484914.3 net damage after 87189.7 blocker defense
The defender inflicts 49671.0 net damage after 607744.5 attacker defense
Defender Assault Tank receives 99396.0 net damage
473.3 unit(s) are destroyed
Defender Reinforced Tank receives 2385518.3 net damage
899.6 unit(s) are destroyed
Attacker Sniper receives 29305.0 net damage
792.0 unit(s) are destroyed
Attacker Pharaoh receives 8757.0 net damage
33.5 unit(s) are destroyed
Attacker Reinforced Tank receives 928.0 net damage
3.2 unit(s) are destroyed
Attacker Bazooka receives 3951.0 net damage
45.4 unit(s) are destroyed
Attacker Rifleman receives 1009.0 net damage
15.3 unit(s) are destroyed
Attacker Machine Gunner receives 858.0 net damage
11.8 unit(s) are destroyed
Attacker Thermo Tank receives 3209.0 net damage
5.5 unit(s) are destroyed
Attacker Assault Tank receives 198.0 net damage
0.9 unit(s) are destroyed
Attacker Bomber receives 131.0 net damage
4.5 unit(s) are destroyed
Attacker Missile Launcher receives 1325.0 net damage
3.7 unit(s) are destroyed
Invasion # 5
Attackers:
116.3 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1263.3 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1979.1 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
961.5 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
22.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
154.9 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
193.4 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8548.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
0.0 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
114.9 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
0.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
0.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
424.5 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2251433.14
Defender base damage is: 66229.43
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 2234026.5 net damage after 17406.5 blocker defense
The defender inflicts 16557.0 net damage after 599503.5 attacker defense
Defender Assault Tank receives 2234026.5 net damage
424.5 unit(s) are destroyed
Attacker Sniper receives 10099.0 net damage
114.9 unit(s) are destroyed
Attacker Reinforced Tank receives 64.0 net damage
0.2 unit(s) are destroyed
Attacker Bazooka receives 2429.0 net damage
27.9 unit(s) are destroyed
Attacker Rifleman receives 2616.0 net damage
39.6 unit(s) are destroyed
Attacker Machine Gunner receives 175.0 net damage
2.4 unit(s) are destroyed
Attacker Thermo Tank receives 1150.0 net damage
2.0 unit(s) are destroyed
Attacker Assault Tank receives 17.0 net damage
0.1 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 6.0 net damage
0.0 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
34,189,666W 92,965,678I 61,992,580O 67,983,175F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
. Chắc mấy ngày nữa mới định thần đc.

score nó khoảng 800k, ai thích thì nhào zoInformation for city (Ýzmir) at 549:4:3/Turkey for security clearance level 5 is:
Resources at target are:
22,594,046,425 Wood
22,958,603,000 Food
21,579,753,361 Iron
24,082,785,170 Oil
Buildings at target are:
Wood Workshop level: 11
Farm level: 10
Iron Mine level: 10
Civilian Hut level: 7
Research Hut level: 14
Wood Factory level: 16
Greenhouse level: 16
Iron Valley level: 14
Oil Well level: 14
House level: 17
Apartment level: 15
Skyscraper level: 16
Citadel level: 6
Military Base level: 7
Military Dome level: 7
Iron Recycler level: 16
Multilevel Farm level: 16
Offshore Oil Platform level: 16
Wood Recycler level: 16
Bank level: 1
Units at target are:
SIMULATE AGAINST THIS ARMY
Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
Ýzmir (549:4:3)
bornova (549:3:3)
karsiyaka (549:2:3)
alsancak (549:4:2)
konak (549:3:2)
üçyol (549:5:2)
maviþehir (549:2:2)
bostanlý (549:1:3)
hatay (549:1:2)
SEND ANOTHER FLEET


ko đâu có trận lạ thế này. heheheheWar at Alemdar(356:4:1)/Turkey
Attacker: Leader bigopon of the tribe: xaxopon
Invasion # 1
Attackers:
1.0 Settlers(s)(1HP/1A/1D per unit) - Tactics: Front
Defenders:
Attacker base damage is: 1.00
Defender base damage is: 0.00
The attacker inflicts 111% of base damage
The defender inflicts 75% of base damage
The attacker inflicts 1.0 net damage after 0.0 blocker defense
The defender inflicts 0.0 net damage after 1.0 attacker defense
2,000W 1,000I 0O 2,000F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
chúc mừng anh em,
con mồi đấy là thằng anti-virus, vừa thấy mình spy là nó holiday luôn rồi ^^ .
Tuy nhiên đây mới là thông tin chính,
GeneralRambo đã quay lại, thằng cu đi thief điên cuồng, nên tự nhiên có luôn ...
Thằng này nhà xa quá mình không thể đánh nó được tại vì chả bao giờ thấy nó off khoảng 3 tiếng để đánh.Quân mình thừa sức đè bẹp nó vậy ai có khả năng online không kém nó thì vào nick mình lấy quân đi dánh nó.
Id :hihi
pase 8522190
Thế thôi nha ,Goodluck!:![]()