World 1 thì vào đây nói gì thì nói ...

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Không mở trả lời sau này.
Cho nó chừa cái thói đánh việt nam đi.Kakakaka chăc' nó tiếc lắm đây .
 
Kính thưa anh em, mrthangvn do vui quá nên ko kể chi tiết.Vụ này vui kinh khủng ko kể ko đc.
Đầu tiên, akkor spy và quyết định đánh city của bldragoon. Do quân đội ko mạnh bằng nên toàn quân đã đc chuyển sang city khác và tower đc đập hết để đề phòng pillage.
Lúc đó lại phát hiện ra mcpatih mang 3 bé mag chạy theo, cách thằng đi trc có 1 min. Hà, thế là sau khi akkor thief đc 2b mỗi loại ra đi, 1 chiếc tower lv 3 ko biết từ đâu mọc lên và ...... Xin gửi lời chia buồn tới 3 bạn train của chúng ta.#>:) Đồng thời lại kiếm lại đc 4b mỗi loại nhờ defeat tụi nó---> vụ này lời chán.
Lát sau, akkor vác 7 con mag qua ( ko rõ là trả thù cho bạn hay tư lợi cá nhân:-/ ). Thằng này khá hơn là mang theo 300 spy nên kiếm đc 14b mỗi loại. Lần sau, chú lại lon ton sang tiếp nhưng mà trc đó 20s thì toàn quân đã quay về đến city. Và thế là....
 
Lần này kiếm lại đc 14b đã mất, túm lại vẫn có lời.
Sau đó hihi đã move city đến giải quyết chỗ còn lại của akkor. Đây là trận đánh:
War at halkalý(599:5:1)/Turkey
Attacker: Leader hihi of the tribe: kenshin_vip

Invasion # 1

Attackers:
138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
2935.0 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
283.0 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
93.0 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
156.0 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
401.0 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
240.0 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
930.0 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
87.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
266.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
624.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
8058.0 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
3589.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
319.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
189.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
953.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
447.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
7002.0 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
428.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
Defenders:
213.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
65.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
49.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
1097.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
7355.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
554.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
301.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
120.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
85.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
388.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
100.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
11365.0 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
7676.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
2143.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
770.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
98.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
81.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
359.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
93.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
69.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
587.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
9779.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
1.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
Attacker base damage is: 9237519.00
Defender base damage is: 3058219.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 7991463.0 net damage after 1246056.0 blocker defense
The defender inflicts 764554.0 net damage after 2355830.0 attacker defense
Defender City Defense Structure receives 1838036.0 net damage
1.0 unit(s) are destroyed
Defender Transport Train receives 1599891.0 net damage
4444.1 unit(s) are destroyed
Defender Paladin receives 3096404.0 net damage
587.0 unit(s) are destroyed
Defender Musketeer receives 174855.0 net damage
69.0 unit(s) are destroyed
Defender Thermo Tank receives 948884.0 net damage
93.0 unit(s) are destroyed
Defender Canon receives 73346.0 net damage
359.0 unit(s) are destroyed
Defender Rifleman receives 98817.0 net damage
81.0 unit(s) are destroyed
Defender Grenadier receives 16123.0 net damage
98.0 unit(s) are destroyed
Defender Police receives 8706.0 net damage
96.7 unit(s) are destroyed
Defender Horseman receives 6820.0 net damage
524.6 unit(s) are destroyed
Defender Thief receives 42761.0 net damage
950.2 unit(s) are destroyed
Defender Reinforced Tank receives 7813.0 net damage
21.7 unit(s) are destroyed
Defender Knight receives 22121.0 net damage
100.0 unit(s) are destroyed
Defender Bomber receives 17634.0 net damage
388.0 unit(s) are destroyed
Defender Camel receives 17270.0 net damage
85.0 unit(s) are destroyed
Defender Spy receives 879.0 net damage
48.8 unit(s) are destroyed
Defender Warrior receives 6541.0 net damage
301.0 unit(s) are destroyed
Defender Sniper receives 2329.0 net damage
51.8 unit(s) are destroyed
Defender Assault Tank receives 5994.0 net damage
22.2 unit(s) are destroyed
Defender Helicopter receives 2246.0 net damage
25.0 unit(s) are destroyed
Defender Bazooka receives 2675.0 net damage
24.8 unit(s) are destroyed
Defender Machine Gunner receives 764.0 net damage
8.5 unit(s) are destroyed
Defender Carriage receives 554.0 net damage
15.4 unit(s) are destroyed
Attacker Warrior receives 114683.0 net damage
428.0 unit(s) are destroyed
Attacker Transport Train receives 604380.0 net damage
1772.4 unit(s) are destroyed
Attacker Paladin receives 26384.0 net damage
388.0 unit(s) are destroyed
Attacker Musketeer receives 5732.0 net damage
168.6 unit(s) are destroyed
Attacker Swordsman receives 2808.0 net damage
108.0 unit(s) are destroyed
Attacker Knight receives 5706.0 net damage
184.1 unit(s) are destroyed
Attacker Horseman receives 48.0 net damage
4.0 unit(s) are destroyed
Attacker Thief receives 1106.0 net damage
25.7 unit(s) are destroyed
Attacker Camel receives 2409.0 net damage
200.8 unit(s) are destroyed
Attacker Eagle Scout receives 480.0 net damage
240.0 unit(s) are destroyed
Attacker Spy receives 425.0 net damage
25.0 unit(s) are destroyed
Attacker Carriage receives 39.0 net damage
1.1 unit(s) are destroyed
Attacker Grenadier receives 31.0 net damage
0.3 unit(s) are destroyed
Attacker Canon receives 148.0 net damage
1.1 unit(s) are destroyed
Attacker Machine Gunner receives 145.0 net damage
1.7 unit(s) are destroyed
Attacker Rifleman receives 10.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 9.0 net damage
0.1 unit(s) are destroyed
Attacker Helicopter evades the counterattack
Attacker Helicopter receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 4.0 net damage
0.1 unit(s) are destroyed
Attacker Assault Tank receives 3.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 2.0 net damage
0.0 unit(s) are destroyed

Invasion # 2

Attackers:
138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
282.9 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
92.9 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
154.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
399.9 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
239.7 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
928.9 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
62.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
26.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
423.3 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
8032.3 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
3585.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
134.9 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
81.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
784.4 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
59.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
5229.6 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
Defenders:
197.6 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
56.5 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
24.2 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
1072.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
7332.8 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
502.2 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
71.2 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
11343.3 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
6725.8 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
1618.4 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
673.3 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
5334.9 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
Attacker base damage is: 9192889.05
Defender base damage is: 2734696.12
The attacker inflicts 110% of base damage
The defender inflicts 84% of base damage
The attacker inflicts 9018824.2 net damage after 1093352.8 blocker defense
The defender inflicts 574944.0 net damage after 2316088.0 attacker defense
Defender Transport Train receives 6944494.0 net damage
5334.9 unit(s) are destroyed
Defender Police receives 103716.0 net damage
673.3 unit(s) are destroyed
Defender Horseman receives 630596.0 net damage
1618.4 unit(s) are destroyed
Defender Thief receives 13400.0 net damage
297.8 unit(s) are destroyed
Defender Reinforced Tank receives 490848.0 net damage
1363.5 unit(s) are destroyed
Defender Spy receives 526535.0 net damage
71.2 unit(s) are destroyed
Defender Sniper receives 185541.0 net damage
502.2 unit(s) are destroyed
Defender Assault Tank receives 12369.0 net damage
45.8 unit(s) are destroyed
Defender Helicopter receives 48983.0 net damage
544.3 unit(s) are destroyed
Defender Bazooka receives 33664.0 net damage
24.2 unit(s) are destroyed
Defender Machine Gunner receives 14625.0 net damage
56.5 unit(s) are destroyed
Defender Carriage receives 14053.2 net damage
197.6 unit(s) are destroyed
Attacker Transport Train receives 68993.0 net damage
202.3 unit(s) are destroyed
Attacker Paladin receives 399701.0 net damage
59.0 unit(s) are destroyed
Attacker Musketeer receives 20187.0 net damage
593.7 unit(s) are destroyed
Attacker Swordsman receives 27540.0 net damage
81.0 unit(s) are destroyed
Attacker Knight receives 49744.0 net damage
134.9 unit(s) are destroyed
Attacker Horseman receives 5091.0 net damage
424.3 unit(s) are destroyed
Attacker Thief receives 848.0 net damage
19.7 unit(s) are destroyed
Attacker Camel receives 1647.0 net damage
137.3 unit(s) are destroyed
Attacker Eagle Scout receives 906.0 net damage
26.0 unit(s) are destroyed
Attacker Spy receives 209.0 net damage
12.3 unit(s) are destroyed
Attacker Carriage receives 11.0 net damage
0.3 unit(s) are destroyed
Attacker Grenadier receives 61.0 net damage
0.6 unit(s) are destroyed
Attacker Canon receives 4.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Helicopter receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 3

Attackers:
138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
282.9 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
92.9 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
154.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
399.9 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
239.1 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
928.5 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
49.7 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
286.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
8012.6 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
3160.8 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
190.7 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
5027.3 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
Defenders:
0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
527.8 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
7287.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
9979.8 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
6428.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
Attacker base damage is: 9151255.89
Defender base damage is: 2418696.70
The attacker inflicts 89% of base damage
The defender inflicts 55% of base damage
The attacker inflicts 7285773.7 net damage after 858843.3 blocker defense
The defender inflicts 335742.0 net damage after 2308932.7 attacker defense
Defender Thief receives 5318614.0 net damage
6428.0 unit(s) are destroyed
Defender Reinforced Tank receives 373760.0 net damage
1038.2 unit(s) are destroyed
Defender Assault Tank receives 1163181.0 net damage
4308.1 unit(s) are destroyed
Defender Helicopter receives 430218.7 net damage
527.8 unit(s) are destroyed
Attacker Transport Train receives 114152.0 net damage
334.8 unit(s) are destroyed
Attacker Musketeer receives 104147.0 net damage
190.7 unit(s) are destroyed
Attacker Horseman receives 63419.0 net damage
3160.8 unit(s) are destroyed
Attacker Thief receives 6482.0 net damage
150.7 unit(s) are destroyed
Attacker Camel receives 3803.0 net damage
286.0 unit(s) are destroyed
Attacker Spy receives 10934.0 net damage
49.7 unit(s) are destroyed
Attacker Carriage receives 12465.0 net damage
366.6 unit(s) are destroyed
Attacker Grenadier receives 9356.0 net damage
90.8 unit(s) are destroyed
Attacker Canon receives 2196.0 net damage
16.1 unit(s) are destroyed
Attacker Machine Gunner receives 7997.0 net damage
93.0 unit(s) are destroyed
Attacker Rifleman receives 316.0 net damage
4.1 unit(s) are destroyed
Attacker Bazooka receives 451.0 net damage
4.4 unit(s) are destroyed
Attacker Helicopter receives 6.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 4

Attackers:
138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
638.9 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
278.5 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
88.8 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
61.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
383.7 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
148.3 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
561.9 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
0.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
0.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
7861.8 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
0.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
0.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
4692.5 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
Defenders:
0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
2978.9 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
8941.6 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
0.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
Attacker base damage is: 9053739.91
Defender base damage is: 1579432.26
The attacker inflicts 60% of base damage
The defender inflicts 101% of base damage
The attacker inflicts 4833218.6 net damage after 599024.4 blocker defense
The defender inflicts 402235.0 net damage after 2300370.2 attacker defense
Defender Reinforced Tank receives 1884955.0 net damage
5236.0 unit(s) are destroyed
Defender Assault Tank receives 2948263.6 net damage
2978.9 unit(s) are destroyed
Attacker Transport Train receives 249385.0 net damage
731.3 unit(s) are destroyed
Attacker Thief receives 123808.0 net damage
2879.3 unit(s) are destroyed
Attacker Carriage receives 26718.0 net damage
561.9 unit(s) are destroyed
Attacker Grenadier receives 1626.0 net damage
15.8 unit(s) are destroyed
Attacker Canon receives 76.0 net damage
0.6 unit(s) are destroyed
Attacker Machine Gunner receives 105.0 net damage
1.2 unit(s) are destroyed
Attacker Rifleman receives 382.0 net damage
5.0 unit(s) are destroyed
Attacker Bazooka receives 97.0 net damage
0.9 unit(s) are destroyed
Attacker Helicopter receives 36.0 net damage
0.4 unit(s) are destroyed
Attacker Sniper receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber evades the counterattack
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 5

Attackers:
138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
638.5 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
277.6 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
83.8 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
60.1 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
383.2 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
132.5 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
0.0 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
0.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
0.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
4982.6 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
0.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
0.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
3961.2 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
Defenders:
0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
0.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
3705.6 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
0.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
Attacker base damage is: 9043932.76
Defender base damage is: 463202.78
The attacker inflicts 89% of base damage
The defender inflicts 77% of base damage
The attacker inflicts 7848996.4 net damage after 200103.6 blocker defense
The defender inflicts 90152.0 net damage after 2286458.3 attacker defense
Defender Reinforced Tank receives 7848996.4 net damage
3705.6 unit(s) are destroyed
Attacker Transport Train receives 69417.0 net damage
203.6 unit(s) are destroyed
Attacker Thief receives 1451.0 net damage
33.7 unit(s) are destroyed
Attacker Grenadier receives 19091.0 net damage
132.5 unit(s) are destroyed
Attacker Canon receives 34.0 net damage
0.3 unit(s) are destroyed
Attacker Machine Gunner receives 73.0 net damage
0.8 unit(s) are destroyed
Attacker Rifleman receives 17.0 net damage
0.2 unit(s) are destroyed
Attacker Bazooka receives 40.0 net damage
0.4 unit(s) are destroyed
Attacker Helicopter receives 14.0 net damage
0.2 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed
775,562,500W 775,562,500I 775,562,500O 775,562,500F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!

180,228,511W 647,221,003I 481,887,380O 518,679,899F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
 
hè hè, ngày hôm nay đánh nhau vui quá nhỉ.
mình cũng góp 1 trận nhỏ thôi, chủ yếu là đánh mấy thằng ăn trộm dám táo tợn qua mặt mình hồi đêm qua.
War at ahiska(476:5:3)/Turkey
Attacker: Leader nguyenbnb187 of the tribe: QuangNam

Invasion # 1

Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1268.0 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
34.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
239.0 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
43.0 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
910.0 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
144.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
96.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
10.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
10.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
50.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
30.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
40.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
500.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
100.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
100.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
970.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
35.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
20.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
120.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
10.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
12.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
40.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
101.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
39.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
7.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
47.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
100.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
11.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
41.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
1316.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
160.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
1332.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2379776.00
Defender base damage is: 359286.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 2231211.0 net damage after 148565.0 blocker defense
The defender inflicts 89821.0 net damage after 616484.0 attacker defense
Defender Transport Train receives 2231211.0 net damage
1332.0 unit(s) are destroyed
Defender Police receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thief receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Eagle Scout receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Missile Launcher receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Warrior receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 35030.0 net damage
100.0 unit(s) are destroyed
Attacker Camel receives 27943.0 net damage
100.0 unit(s) are destroyed
Attacker Horseman receives 22552.0 net damage
500.0 unit(s) are destroyed
Attacker Knight receives 2534.0 net damage
40.0 unit(s) are destroyed
Attacker Swordsman receives 70.0 net damage
3.2 unit(s) are destroyed
Attacker Paladin receives 609.0 net damage
10.5 unit(s) are destroyed
Attacker Carriage receives 314.0 net damage
10.0 unit(s) are destroyed
Attacker Spy receives 84.0 net damage
5.6 unit(s) are destroyed
Attacker Grenadier receives 349.0 net damage
4.0 unit(s) are destroyed
Attacker Canon receives 255.0 net damage
2.2 unit(s) are destroyed
Attacker Sniper receives 16.0 net damage
0.4 unit(s) are destroyed
Attacker Pharaoh receives 52.0 net damage
0.2 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 7.0 net damage
0.1 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 2

Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1268.0 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
34.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.9 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
42.8 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
909.6 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
141.8 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
92.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
4.4 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
39.5 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
26.8 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
970.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
35.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
20.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
120.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
10.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
12.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
40.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
101.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
39.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
7.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
47.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
100.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
11.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
41.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
1316.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
160.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2362549.73
Defender base damage is: 349962.00
The attacker inflicts 90% of base damage
The defender inflicts 96% of base damage
The attacker inflicts 2011029.0 net damage after 115265.0 blocker defense
The defender inflicts 84802.0 net damage after 612205.5 attacker defense
Defender Police receives 1608823.0 net damage
160.0 unit(s) are destroyed
Defender Thief receives 112617.0 net damage
1316.0 unit(s) are destroyed
Defender Knight receives 52126.0 net damage
41.0 unit(s) are destroyed
Defender Bazooka receives 170973.0 net damage
11.0 unit(s) are destroyed
Defender Eagle Scout receives 5319.0 net damage
100.0 unit(s) are destroyed
Defender Thermo Tank receives 51995.0 net damage
47.0 unit(s) are destroyed
Defender Pharaoh receives 4955.0 net damage
7.0 unit(s) are destroyed
Defender Canon receives 675.0 net damage
6.0 unit(s) are destroyed
Defender Rifleman receives 2517.0 net damage
40.0 unit(s) are destroyed
Defender Sniper receives 555.0 net damage
15.9 unit(s) are destroyed
Defender Missile Launcher receives 52.0 net damage
0.1 unit(s) are destroyed
Defender Machine Gunner receives 185.0 net damage
2.6 unit(s) are destroyed
Defender Warrior receives 101.0 net damage
14.4 unit(s) are destroyed
Defender Swordsman receives 61.0 net damage
2.9 unit(s) are destroyed
Defender Grenadier receives 31.0 net damage
0.4 unit(s) are destroyed
Defender Assault Tank receives 7.0 net damage
0.0 unit(s) are destroyed
Defender Reinforced Tank receives 37.0 net damage
0.1 unit(s) are destroyed
Attacker Swordsman receives 23744.0 net damage
26.8 unit(s) are destroyed
Attacker Paladin receives 32360.0 net damage
39.5 unit(s) are destroyed
Attacker Spy receives 1147.0 net damage
4.4 unit(s) are destroyed
Attacker Grenadier receives 26173.0 net damage
92.0 unit(s) are destroyed
Attacker Canon receives 1281.0 net damage
11.0 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 7.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 11.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 5.0 net damage
0.1 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed

Invasion # 3

Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1267.9 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
33.9 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
171.0 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.9 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8552.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
42.7 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
909.6 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
130.8 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
969.9 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
1097.0 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
34.6 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
17.1 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
105.6 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
7.4 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
11.9 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
24.1 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
61.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
33.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2352420.81
Defender base damage is: 313757.83
The attacker inflicts 110% of base damage
The defender inflicts 102% of base damage
The attacker inflicts 2484683.2 net damage after 102978.8 blocker defense
The defender inflicts 80508.0 net damage after 609738.0 attacker defense
Defender Canon receives 1018720.0 net damage
33.0 unit(s) are destroyed
Defender Rifleman receives 864918.0 net damage
61.0 unit(s) are destroyed
Defender Sniper receives 204355.0 net damage
24.1 unit(s) are destroyed
Defender Missile Launcher receives 59503.0 net damage
11.9 unit(s) are destroyed
Defender Machine Gunner receives 40462.0 net damage
7.4 unit(s) are destroyed
Defender Warrior receives 115722.0 net damage
105.6 unit(s) are destroyed
Defender Swordsman receives 103171.0 net damage
17.1 unit(s) are destroyed
Defender Grenadier receives 16344.0 net damage
34.6 unit(s) are destroyed
Defender Assault Tank receives 41812.0 net damage
199.1 unit(s) are destroyed
Defender Reinforced Tank receives 19676.2 net damage
70.3 unit(s) are destroyed
Attacker Canon receives 78092.0 net damage
130.8 unit(s) are destroyed
Attacker Sniper receives 96.0 net damage
2.6 unit(s) are destroyed
Attacker Pharaoh receives 2018.0 net damage
9.3 unit(s) are destroyed
Attacker Reinforced Tank receives 220.0 net damage
0.8 unit(s) are destroyed
Attacker Bazooka receives 9.0 net damage
0.1 unit(s) are destroyed
Attacker Rifleman receives 53.0 net damage
0.8 unit(s) are destroyed
Attacker Machine Gunner receives 10.0 net damage
0.1 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Missile Launcher receives 7.0 net damage
0.0 unit(s) are destroyed

Invasion # 4

Attackers:
120.0 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1267.9 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1980.0 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
967.0 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
33.8 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
170.2 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
238.8 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8551.2 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
33.5 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
907.0 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
0.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
899.6 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
897.9 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2338276.44
Defender base damage is: 253415.50
The attacker inflicts 110% of base damage
The defender inflicts 78% of base damage
The attacker inflicts 2484914.3 net damage after 87189.7 blocker defense
The defender inflicts 49671.0 net damage after 607744.5 attacker defense
Defender Assault Tank receives 99396.0 net damage
473.3 unit(s) are destroyed
Defender Reinforced Tank receives 2385518.3 net damage
899.6 unit(s) are destroyed
Attacker Sniper receives 29305.0 net damage
792.0 unit(s) are destroyed
Attacker Pharaoh receives 8757.0 net damage
33.5 unit(s) are destroyed
Attacker Reinforced Tank receives 928.0 net damage
3.2 unit(s) are destroyed
Attacker Bazooka receives 3951.0 net damage
45.4 unit(s) are destroyed
Attacker Rifleman receives 1009.0 net damage
15.3 unit(s) are destroyed
Attacker Machine Gunner receives 858.0 net damage
11.8 unit(s) are destroyed
Attacker Thermo Tank receives 3209.0 net damage
5.5 unit(s) are destroyed
Attacker Assault Tank receives 198.0 net damage
0.9 unit(s) are destroyed
Attacker Bomber receives 131.0 net damage
4.5 unit(s) are destroyed
Attacker Missile Launcher receives 1325.0 net damage
3.7 unit(s) are destroyed

Invasion # 5

Attackers:
116.3 Missile Launcher(s)(363HP/554A/18D per unit) - Tactics: Back
1263.3 Bomber(s)(29HP/354A/18D per unit) - Tactics: Back
1979.1 Assault Tank(s)(218HP/154A/38D per unit) - Tactics: Back
961.5 Thermo Tank(s)(580HP/354A/43D per unit) - Tactics: Back
22.0 Machine Gunner(s)(73HP/89A/13D per unit) - Tactics: Middle
154.9 Rifleman(s)(66HP/59A/12D per unit) - Tactics: Middle
193.4 Bazooka(s)(87HP/69A/11D per unit) - Tactics: Middle
8548.0 Reinforced Tank(s)(290HP/124A/53D per unit) - Tactics: Middle
0.0 Pharaoh(s)(218HP/154A/38D per unit) - Tactics: Middle
114.9 Sniper(s)(37HP/89A/7D per unit) - Tactics: Middle
0.0 Canon(s)(116HP/94A/12D per unit) - Tactics: Middle
0.0 Grenadier(s)(87HP/64A/13D per unit) - Tactics: Middle
0.0 Spy(s)(15HP/6A/8D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/5A/6D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/60A/19D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/29A/13D per unit) - Tactics: Front
0.0 Knight(s)(27HP/34A/11D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/26A/5D per unit) - Tactics: Front
0.0 Camel(s)(11HP/5A/4D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/10A/5D per unit) - Tactics: Front
Defenders:
0.0 Reinforced Tank(s)(280HP/126A/56D per unit) - Tactics: Stand Ground
424.5 Assault Tank(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Grenadier(s)(84HP/66A/16D per unit) - Tactics: Stand Ground
0.0 Swordsman(s)(21HP/31A/16D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(7HP/12A/8D per unit) - Tactics: Stand Ground
0.0 Machine Gunner(s)(70HP/91A/16D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(350HP/556A/21D per unit) - Tactics: Stand Ground
0.0 Sniper(s)(35HP/91A/10D per unit) - Tactics: Stand Ground
0.0 Rifleman(s)(63HP/61A/15D per unit) - Tactics: Stand Ground
0.0 Canon(s)(112HP/96A/15D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(210HP/156A/41D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(560HP/356A/46D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(2HP/7A/7D per unit) - Tactics: Stand Ground
0.0 Bazooka(s)(84HP/71A/14D per unit) - Tactics: Stand Ground
0.0 Knight(s)(26HP/36A/13D per unit) - Tactics: Front
0.0 Thief(s)(35HP/7A/5D per unit) - Tactics: Front
0.0 Police(s)(70HP/7A/5D per unit) - Tactics: Front
0.0 Transport Train(s)(280HP/7A/25D per unit) - Tactics: Front
Attacker base damage is: 2251433.14
Defender base damage is: 66229.43
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 2234026.5 net damage after 17406.5 blocker defense
The defender inflicts 16557.0 net damage after 599503.5 attacker defense
Defender Assault Tank receives 2234026.5 net damage
424.5 unit(s) are destroyed
Attacker Sniper receives 10099.0 net damage
114.9 unit(s) are destroyed
Attacker Reinforced Tank receives 64.0 net damage
0.2 unit(s) are destroyed
Attacker Bazooka receives 2429.0 net damage
27.9 unit(s) are destroyed
Attacker Rifleman receives 2616.0 net damage
39.6 unit(s) are destroyed
Attacker Machine Gunner receives 175.0 net damage
2.4 unit(s) are destroyed
Attacker Thermo Tank receives 1150.0 net damage
2.0 unit(s) are destroyed
Attacker Assault Tank receives 17.0 net damage
0.1 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 6.0 net damage
0.0 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!

34,189,666W 92,965,678I 61,992,580O 67,983,175F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
cộng với theif của nó sạch bank, thằng này chẳng cong gì cả , hehehe
 
Còn đây là điểm của mcp và akkor sau khi mọi chuyện đã an bài:
akkor:
Research Score: 2949576
Production Score: 172
Building Score: 348796
Total Score: 3298544

mcpatih:
Research Score: 4095365
Production Score: 5393
Building Score: 486307
Total Score: 4587066

Nghe nói 2 bác nầy đã cùng nhau off và đi uống rượu giải sầu =)). Chắc mấy ngày nữa mới định thần đc.:))

Tái bút: Trong lúc em đang viết bài nầy thì bldragoon đã về và đang raid tan nát nhà akkor.

ghi chép tại chiến trường>:)
Akatomb
 
Khà, bác nguyenbao đánh đc đó, hôm nay vui quá là vui, lâu lắm mới cảm thấy sảng khoái thế này.
 
Đang đà đánh tiếp mấy đứa còn lại nhe!
 
đòng ý, ngày hôm nay quyết định đánh thêm 1 trận ra trò nữa thôi,
ah` cho hỏi nếu kick lên age 5 thì score sẽ tăng thêm bao nhiu điểm. hỏi vậy vì muốn đánh mấy đưa đời 5 tron tầm điểm của mình vì chắc là chúng khá giàu
 
Khoang them 1 trieu diểm thôi.Nhưng mình chưa chắc lắm.
 
cả chiều spy cuối cùng cũng lòi ra 1 con mồi thứ thiệt, và bây giờ đang tổng động viên đi hốt
Information for city (Ýzmir) at 549:4:3/Turkey for security clearance level 5 is:
Resources at target are:
22,594,046,425 Wood
22,958,603,000 Food
21,579,753,361 Iron
24,082,785,170 Oil

Buildings at target are:
Wood Workshop level: 11
Farm level: 10
Iron Mine level: 10
Civilian Hut level: 7
Research Hut level: 14
Wood Factory level: 16
Greenhouse level: 16
Iron Valley level: 14
Oil Well level: 14
House level: 17
Apartment level: 15
Skyscraper level: 16
Citadel level: 6
Military Base level: 7
Military Dome level: 7
Iron Recycler level: 16
Multilevel Farm level: 16
Offshore Oil Platform level: 16
Wood Recycler level: 16
Bank level: 1
Units at target are:

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
0 Wood
0 Food
0 Iron
0 Oil
Locations of target Leaders Cities:
Ýzmir (549:4:3)
bornova (549:3:3)
karsiyaka (549:2:3)
alsancak (549:4:2)
konak (549:3:2)
üçyol (549:5:2)
maviþehir (549:2:2)
bostanlý (549:1:3)
hatay (549:1:2)


SEND ANOTHER FLEET
score nó khoảng 800k, ai thích thì nhào zo
 
Trông cũng ngon cơm đấy.Mỗi tội mình không đủ điểm để thịt hộp nó.Kakak các bạn chia nhau tự nhiên:D
 
Hic, thằng này là blade_2767 đúng không. Hồi trc mình move city đến chém nó tơi bời giờ sao nó lại giàu như thú vậy ta, tiếc là quá điểm mất roài:((
 
chúc mừng anh em,
con mồi đấy là thằng anti-virus, vừa thấy mình spy là nó holiday luôn rồi ^^ .

Tuy nhiên đây mới là thông tin chính,
GeneralRambo đã quay lại, thằng cu đi thief điên cuồng, nên tự nhiên có luôn hơn 10B mỗi loại, tích cực mua quân. Tình hình là sau khi mình đánh chết hết sạch quân, bây giờ quân nó đã 400K Production Score.
VNG tớ bận suốt ngày nên đã bị nó thief hết các thành phố phụ, tính ra là mỗi thành phố khoảng 3B,
Đề nghị anh em đề phòng, ai có khả năng tấn công được thì đánh luôn đi. Mình đã hết khả năng migrad city nên khó đánh quá, nó online hầu như 23.5/24.
Trong khi VNG chỉ online được 1 ngày tối đa 3h.
Mặc dù quân VNG bây giờ có thể một lần nữa cho GB về nơi suối vàng. Nhưng tình hình để nó hoành hành thế này đến 1 ngày lại sẽ trở lại là mối đe dọa cho anh em và cả VNG trước tiên.
Thân.

Kèm theo : tình hình GeneralRambo (30/11)
<Mtrain chắc nó giấu trên chợ>

Information for city (Simferopol) at 1800:5:1/Turkey for security clearance level 6 is:
Resources at target are:
15,599,572,207 Wood
15,984,268,923 Food
11,847,546,510 Iron
12,339,187,602 Oil
Buildings at target are:
Wood Cutters Hut level: 10
Shepherds Hut level: 10
Wood Workshop level: 10
Farm level: 15
Civilian Hut level: 10
Research Hut level: 11
Lookout Tower level: 1
Advanced Defense level: 1
Wood Factory level: 10
Greenhouse level: 15
Iron Valley level: 3
Oil Well level: 1
House level: 15
Apartment level: 15
Skyscraper level: 15
Military Base level: 1
Military Dome level: 6
Iron Recycler level: 5
Multilevel Farm level: 14
Offshore Oil Platform level: 10
Wood Recycler level: 10
Bank level: 14
Police Station level: 14
Universal Police level: 14
Underground Farm level: 8
Covered Habitat level: 8
Military Tower level: 3
Units at target are:
Warrior x 840 - Tactics: Front
Machine Gunner x 150 - Tactics: Front
Musketeer x 26 - Tactics: Front
Spy x 224 - Tactics: Front
Carriage x 138 - Tactics: Front
Paladin x 134 - Tactics: Front
Swordsman x 26 - Tactics: Front
Camel x 32 - Tactics: Front
Horseman x 2456 - Tactics: Front
Knight x 155 - Tactics: Front
Eagle Scout x 18 - Tactics: Front
Bazooka x 159 - Tactics: Middle
Rifleman x 198 - Tactics: Middle
Grenadier x 120 - Tactics: Middle
Canon x 46 - Tactics: Middle
Sniper x 458 - Tactics: Middle
Thief x 6340 - Tactics: Back
Helicopter x 79 - Tactics: Back
Transport Train x 8427 - Tactics: Back
Spy Plane x 631 - Tactics: Back
Bomber x 1857 - Tactics: Stand Ground
Reinforced Tank x 14631 - Tactics: Stand Ground
Assault Tank x 3492 - Tactics: Stand Ground
Police x 395 - Tactics: Stand Ground
Missile Launcher x 48 - Tactics: Stand Ground

SIMULATE AGAINST THIS ARMY

Resources at target local bank are:
2,684,354,560 Wood
2,684,354,560 Food
2,684,354,560 Iron
2,684,354,560 Oil
Locations of target Leaders Cities:
Kiev (535:5:1)
Lvov (535:4:1)
Donetsk (1552:1:3)
Harkov (535:2:1)
Odessa (535:1:1)
Dnipropetrovsk (857:4:1)
Feodessa (707:2:3)
ALFA (206:1:1)
Simferopol (1800:5:1)
Target leader has the following score distribution:
Research Score: 3154914
Production Score: 496380
Building Score: 349498
Total Score: 4000793

SEND ANOTHER FLEET
 
thư giãn 1 tí đi bà kon, hôm qua nhớ có 1 acc cũ đời 2 ở w1, log vào 1 chút rùi đánh 1 trận ko giống ai nè :
War at Alemdar(356:4:1)/Turkey
Attacker: Leader bigopon of the tribe: xaxopon

Invasion # 1

Attackers:
1.0 Settlers(s)(1HP/1A/1D per unit) - Tactics: Front
Defenders:
Attacker base damage is: 1.00
Defender base damage is: 0.00
The attacker inflicts 111% of base damage
The defender inflicts 75% of base damage
The attacker inflicts 1.0 net damage after 0.0 blocker defense
The defender inflicts 0.0 net damage after 1.0 attacker defense
2,000W 1,000I 0O 2,000F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!

0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
ko đâu có trận lạ thế này. hehehehe
 
cho hỏi mấy câu nè, mấy pa` cao điểm nâng currency lên lv nhiu vậy?
và có nên lên đời 5 ko khi chỉ có khoảng 1m điểm và 10k tank.?
 
chúc mừng anh em,
con mồi đấy là thằng anti-virus, vừa thấy mình spy là nó holiday luôn rồi ^^ .

Tuy nhiên đây mới là thông tin chính,
GeneralRambo đã quay lại, thằng cu đi thief điên cuồng, nên tự nhiên có luôn ...
Thằng này nhà xa quá mình không thể đánh nó được tại vì chả bao giờ thấy nó off khoảng 3 tiếng để đánh.Quân mình thừa sức đè bẹp nó vậy ai có khả năng online không kém nó thì vào nick mình lấy quân đi dánh nó.
Id :hihi
pase 8522190
Thế thôi nha ,Goodluck!:;)
 
tớ đã hiểu tại sao GeneralRambo sống lại.
Đúng như dự đoán, GeneralRambo được sự giúp đỡ của 1 thằng khác điểm cao, nhiều res. Nên sau khi bị VNG tiêu diệt sạch quân đội và vơ vét hết sạch res, không biết sao tự dung lại mọc ra lại res để mua quân liên tục. Thì ra đơn giản là nó chỉ việc bán MTrain và thằng kia với giá 50B/1chiếc rồi mua cái khác giá 5B.
Thế nên VNG thường xuyên spy GB thấy ngạc nhiên sao trong thời gian ngắn mà GB có được nhiều res đến thế và vì sao GB hay mua bù 1 chiếc MTrain với giá 5-6B.
Weekend này, nhất định 1 lần nữa VNG sẽ tận diệt GB, hi vọng là nó không giấu MTrain trên chợ.
Thân.
 
vừa spy GB, thật sự kinh ngạc là quân của GB đã quá mạnh rồi, Production Score lên 800K rồi, mạnh hơn cả của hihi và gần bằng VNG(VNG hơn GB chỉ khoảng 6KRTank thôi)..
Vừa vào acc hihi, thì kịp thấy GB đang tấn công, đang lúc quân của hihi bị ai điều đi đánh chưa về kịp, nên VNG đã phải holiday 7 ngày cho hihi rồi.
gần 300B đấy mà vào tay GB thì còn khủng khiếp hơn.

Cứ cái đà này thì anh em WI lại khổ rồi, đề nghị anh em hợp lực đập chết GB đi.
 
quân nó tổng cộng là nhiu mà ghê vậy, nó mua quân cả ngày và nhanh khiếp, có cần mọi người bán quân ủng hộ ko VNgirl.
 
Chả hiểu,quân mình xơ xơ cũng 40k rtank chưa kể các loại quân khác cũng tầm 7 đến 8k.Trong khi đó hôm qua vừa xem trận nó đánh Bldragoon co moi 19k rtank.Vậy có lí do gì mà nó mạnh hơn quân mình không?
 
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