War at zeus(259:2:1)/Turkey
Attacker: Leader nguyenbnb187 of the tribe: QuangNam
Invasion # 1
Attackers:
7.0 Magnetic Train(s)(73HP/7A/3D per unit) - Tactics: Back
279.0 Missile Launcher(s)(363HP/556A/17D per unit) - Tactics: Back
1392.0 Thermo Tank(s)(580HP/356A/42D per unit) - Tactics: Back
13263.0 Transport Train(s)(290HP/7A/22D per unit) - Tactics: Back
1561.0 Bomber(s)(29HP/356A/17D per unit) - Tactics: Back
1122.0 Helicopter(s)(73HP/7A/17D per unit) - Tactics: Middle
301.0 Rifleman(s)(66HP/61A/11D per unit) - Tactics: Middle
231.0 Sniper(s)(37HP/91A/6D per unit) - Tactics: Middle
284.0 Bazooka(s)(87HP/71A/10D per unit) - Tactics: Middle
12.0 Pharaoh(s)(218HP/156A/37D per unit) - Tactics: Middle
10300.0 Reinforced Tank(s)(290HP/126A/52D per unit) - Tactics: Middle
3360.0 Assault Tank(s)(218HP/156A/37D per unit) - Tactics: Middle
100.0 Camel(s)(11HP/7A/3D per unit) - Tactics: Front
10.0 Thief(s)(37HP/7A/2D per unit) - Tactics: Front
28.0 Machine Gunner(s)(73HP/91A/12D per unit) - Tactics: Front
2.0 Eagle Scout(s)(2HP/7A/3D per unit) - Tactics: Front
1.0 Police(s)(73HP/7A/2D per unit) - Tactics: Front
36.0 Musketeer(s)(29HP/41A/6D per unit) - Tactics: Front
20.0 Swordsman(s)(22HP/31A/12D per unit) - Tactics: Front
500.0 Horseman(s)(11HP/28A/4D per unit) - Tactics: Front
6.0 Grenadier(s)(87HP/66A/12D per unit) - Tactics: Front
40.0 Spy(s)(15HP/8A/7D per unit) - Tactics: Front
100.0 Carriage(s)(29HP/7A/5D per unit) - Tactics: Front
70.0 Knight(s)(27HP/36A/10D per unit) - Tactics: Front
50.0 Paladin(s)(58HP/62A/18D per unit) - Tactics: Front
100.0 Warrior(s)(8HP/12A/4D per unit) - Tactics: Front
Defenders:
1241.0 Bomber(s)(31HP/356A/9D per unit) - Tactics: Front
1.0 Magnetic Train(s)(78HP/7A/0D per unit) - Tactics: Front
200.0 Thermo Tank(s)(620HP/356A/34D per unit) - Tactics: Front
1.0 Pharaoh(s)(233HP/156A/29D per unit) - Tactics: Front
6042.0 Reinforced Tank(s)(310HP/126A/44D per unit) - Tactics: Front
137.0 Spy Plane(s)(78HP/10A/4D per unit) - Tactics: Front
2158.0 Transport Train(s)(310HP/7A/14D per unit) - Tactics: Front
652.0 Assault Tank(s)(233HP/156A/29D per unit) - Tactics: Front
10.0 Missile Launcher(s)(388HP/556A/9D per unit) - Tactics: Front
1.0 Swordsman(s)(24HP/31A/4D per unit) - Tactics: Front
875.0 Thief(s)(39HP/7A/0D per unit) - Tactics: Front
Attacker base damage is: 3218185.00
Defender base damage is: 1404355.00
The attacker inflicts 101% of base damage
The defender inflicts 92% of base damage
The attacker inflicts 2916758.0 net damage after 333608.0 blocker defense
The defender inflicts 324422.0 net damage after 1074498.0 attacker defense
Defender Thief receives 2916758.0 net damage
875.0 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Missile Launcher receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Assault Tank evades the attack
Defender Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Pharaoh evades the attack
Defender Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Magnetic Train receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 29197.0 net damage
100.0 unit(s) are destroyed
Attacker Paladin receives 253893.0 net damage
50.0 unit(s) are destroyed
Attacker Knight receives 19839.0 net damage
70.0 unit(s) are destroyed
Attacker Carriage receives 14185.0 net damage
100.0 unit(s) are destroyed
Attacker Spy receives 3069.0 net damage
40.0 unit(s) are destroyed
Attacker Grenadier receives 1653.0 net damage
6.0 unit(s) are destroyed
Attacker Horseman receives 1189.0 net damage
108.1 unit(s) are destroyed
Attacker Swordsman receives 516.0 net damage
20.0 unit(s) are destroyed
Attacker Musketeer evades the counterattack
Attacker Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 59.0 net damage
0.8 unit(s) are destroyed
Attacker Eagle Scout receives 549.0 net damage
2.0 unit(s) are destroyed
Attacker Machine Gunner receives 143.0 net damage
2.0 unit(s) are destroyed
Attacker Thief receives 32.0 net damage
0.9 unit(s) are destroyed
Attacker Camel receives 69.0 net damage
6.3 unit(s) are destroyed
Attacker Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Helicopter receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Magnetic Train receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
7.0 Magnetic Train(s)(73HP/7A/3D per unit) - Tactics: Back
279.0 Missile Launcher(s)(363HP/556A/17D per unit) - Tactics: Back
1392.0 Thermo Tank(s)(580HP/356A/42D per unit) - Tactics: Back
13263.0 Transport Train(s)(290HP/7A/22D per unit) - Tactics: Back
1561.0 Bomber(s)(29HP/356A/17D per unit) - Tactics: Back
1122.0 Helicopter(s)(73HP/7A/17D per unit) - Tactics: Middle
301.0 Rifleman(s)(66HP/61A/11D per unit) - Tactics: Middle
231.0 Sniper(s)(37HP/91A/6D per unit) - Tactics: Middle
284.0 Bazooka(s)(87HP/71A/10D per unit) - Tactics: Middle
12.0 Pharaoh(s)(218HP/156A/37D per unit) - Tactics: Middle
10300.0 Reinforced Tank(s)(290HP/126A/52D per unit) - Tactics: Middle
3360.0 Assault Tank(s)(218HP/156A/37D per unit) - Tactics: Middle
93.7 Camel(s)(11HP/7A/3D per unit) - Tactics: Front
9.1 Thief(s)(37HP/7A/2D per unit) - Tactics: Front
26.0 Machine Gunner(s)(73HP/91A/12D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/7A/3D per unit) - Tactics: Front
0.2 Police(s)(73HP/7A/2D per unit) - Tactics: Front
36.0 Musketeer(s)(29HP/41A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/31A/12D per unit) - Tactics: Front
391.9 Horseman(s)(11HP/28A/4D per unit) - Tactics: Front
0.0 Grenadier(s)(87HP/66A/12D per unit) - Tactics: Front
0.0 Spy(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/7A/5D per unit) - Tactics: Front
0.0 Knight(s)(27HP/36A/10D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/62A/18D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/12A/4D per unit) - Tactics: Front
Defenders:
1241.0 Bomber(s)(31HP/356A/9D per unit) - Tactics: Front
1.0 Magnetic Train(s)(78HP/7A/0D per unit) - Tactics: Front
200.0 Thermo Tank(s)(620HP/356A/34D per unit) - Tactics: Front
1.0 Pharaoh(s)(233HP/156A/29D per unit) - Tactics: Front
6042.0 Reinforced Tank(s)(310HP/126A/44D per unit) - Tactics: Front
137.0 Spy Plane(s)(78HP/10A/4D per unit) - Tactics: Front
2158.0 Transport Train(s)(310HP/7A/14D per unit) - Tactics: Front
652.0 Assault Tank(s)(233HP/156A/29D per unit) - Tactics: Front
10.0 Missile Launcher(s)(388HP/556A/9D per unit) - Tactics: Front
1.0 Swordsman(s)(24HP/31A/4D per unit) - Tactics: Front
0.0 Thief(s)(39HP/7A/0D per unit) - Tactics: Front
Attacker base damage is: 3206053.76
Defender base damage is: 1398230.00
The attacker inflicts 114% of base damage
The defender inflicts 59% of base damage
The attacker inflicts 3321293.0 net damage after 333608.0 blocker defense
The defender inflicts 208777.0 net damage after 1070921.8 attacker defense
Defender Swordsman receives 166064.0 net damage
1.0 unit(s) are destroyed
Defender Missile Launcher receives 2397974.0 net damage
10.0 unit(s) are destroyed
Defender Assault Tank receives 227176.0 net damage
652.0 unit(s) are destroyed
Defender Transport Train receives 254437.0 net damage
820.8 unit(s) are destroyed
Defender Spy Plane receives 11025.0 net damage
137.0 unit(s) are destroyed
Defender Reinforced Tank receives 39692.0 net damage
128.0 unit(s) are destroyed
Defender Pharaoh receives 11246.0 net damage
1.0 unit(s) are destroyed
Defender Thermo Tank receives 98292.0 net damage
158.5 unit(s) are destroyed
Defender Magnetic Train receives 40385.0 net damage
1.0 unit(s) are destroyed
Defender Bomber receives 75002.0 net damage
1241.0 unit(s) are destroyed
Attacker Horseman receives 93949.0 net damage
391.9 unit(s) are destroyed
Attacker Musketeer receives 31003.0 net damage
36.0 unit(s) are destroyed
Attacker Police receives 20956.0 net damage
0.2 unit(s) are destroyed
Attacker Machine Gunner receives 3143.0 net damage
26.0 unit(s) are destroyed
Attacker Thief receives 32849.0 net damage
9.1 unit(s) are destroyed
Attacker Camel receives 12632.0 net damage
93.7 unit(s) are destroyed
Attacker Assault Tank receives 5555.0 net damage
25.5 unit(s) are destroyed
Attacker Reinforced Tank receives 1216.0 net damage
4.2 unit(s) are destroyed
Attacker Pharaoh receives 3288.0 net damage
12.0 unit(s) are destroyed
Attacker Bazooka receives 3767.0 net damage
43.3 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 106.0 net damage
1.6 unit(s) are destroyed
Attacker Helicopter receives 3.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 159.0 net damage
5.5 unit(s) are destroyed
Attacker Transport Train receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Magnetic Train receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 3
Attackers:
7.0 Magnetic Train(s)(73HP/7A/3D per unit) - Tactics: Back
279.0 Missile Launcher(s)(363HP/556A/17D per unit) - Tactics: Back
1392.0 Thermo Tank(s)(580HP/356A/42D per unit) - Tactics: Back
13263.0 Transport Train(s)(290HP/7A/22D per unit) - Tactics: Back
1555.5 Bomber(s)(29HP/356A/17D per unit) - Tactics: Back
1122.0 Helicopter(s)(73HP/7A/17D per unit) - Tactics: Middle
299.4 Rifleman(s)(66HP/61A/11D per unit) - Tactics: Middle
231.0 Sniper(s)(37HP/91A/6D per unit) - Tactics: Middle
240.7 Bazooka(s)(87HP/71A/10D per unit) - Tactics: Middle
0.0 Pharaoh(s)(218HP/156A/37D per unit) - Tactics: Middle
10295.8 Reinforced Tank(s)(290HP/126A/52D per unit) - Tactics: Middle
3334.5 Assault Tank(s)(218HP/156A/37D per unit) - Tactics: Middle
0.0 Camel(s)(11HP/7A/3D per unit) - Tactics: Front
0.0 Thief(s)(37HP/7A/2D per unit) - Tactics: Front
0.0 Machine Gunner(s)(73HP/91A/12D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/7A/3D per unit) - Tactics: Front
0.0 Police(s)(73HP/7A/2D per unit) - Tactics: Front
0.0 Musketeer(s)(29HP/41A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/31A/12D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/28A/4D per unit) - Tactics: Front
0.0 Grenadier(s)(87HP/66A/12D per unit) - Tactics: Front
0.0 Spy(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/7A/5D per unit) - Tactics: Front
0.0 Knight(s)(27HP/36A/10D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/62A/18D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/12A/4D per unit) - Tactics: Front
Defenders:
0.0 Bomber(s)(31HP/356A/9D per unit) - Tactics: Front
0.0 Magnetic Train(s)(78HP/7A/0D per unit) - Tactics: Front
41.5 Thermo Tank(s)(620HP/356A/34D per unit) - Tactics: Front
0.0 Pharaoh(s)(233HP/156A/29D per unit) - Tactics: Front
5914.0 Reinforced Tank(s)(310HP/126A/44D per unit) - Tactics: Front
0.0 Spy Plane(s)(78HP/10A/4D per unit) - Tactics: Front
1337.2 Transport Train(s)(310HP/7A/14D per unit) - Tactics: Front
0.0 Assault Tank(s)(233HP/156A/29D per unit) - Tactics: Front
0.0 Missile Launcher(s)(388HP/556A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(24HP/31A/4D per unit) - Tactics: Front
0.0 Thief(s)(39HP/7A/0D per unit) - Tactics: Front
Attacker base damage is: 3179009.58
Defender base damage is: 769281.14
The attacker inflicts 114% of base damage
The defender inflicts 54% of base damage
The attacker inflicts 3343724.6 net damage after 280345.4 blocker defense
The defender inflicts 105632.0 net damage after 1066376.1 attacker defense
Defender Transport Train receives 2474356.0 net damage
1337.2 unit(s) are destroyed
Defender Reinforced Tank receives 469459.0 net damage
1514.4 unit(s) are destroyed
Defender Thermo Tank receives 399909.6 net damage
41.5 unit(s) are destroyed
Attacker Assault Tank receives 91899.0 net damage
421.6 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 8514.0 net damage
97.9 unit(s) are destroyed
Attacker Sniper receives 260.0 net damage
7.0 unit(s) are destroyed
Attacker Rifleman receives 4512.0 net damage
68.4 unit(s) are destroyed
Attacker Helicopter receives 219.0 net damage
3.0 unit(s) are destroyed
Attacker Bomber receives 161.0 net damage
5.6 unit(s) are destroyed
Attacker Transport Train receives 14.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 7.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 14.0 net damage
0.0 unit(s) are destroyed
Attacker Magnetic Train receives 32.0 net damage
0.4 unit(s) are destroyed
Invasion # 4
Attackers:
6.5 Magnetic Train(s)(73HP/7A/3D per unit) - Tactics: Back
279.0 Missile Launcher(s)(363HP/556A/17D per unit) - Tactics: Back
1392.0 Thermo Tank(s)(580HP/356A/42D per unit) - Tactics: Back
13262.9 Transport Train(s)(290HP/7A/22D per unit) - Tactics: Back
1550.0 Bomber(s)(29HP/356A/17D per unit) - Tactics: Back
1119.0 Helicopter(s)(73HP/7A/17D per unit) - Tactics: Middle
231.0 Rifleman(s)(66HP/61A/11D per unit) - Tactics: Middle
224.0 Sniper(s)(37HP/91A/6D per unit) - Tactics: Middle
142.8 Bazooka(s)(87HP/71A/10D per unit) - Tactics: Middle
0.0 Pharaoh(s)(218HP/156A/37D per unit) - Tactics: Middle
10295.8 Reinforced Tank(s)(290HP/126A/52D per unit) - Tactics: Middle
2913.0 Assault Tank(s)(218HP/156A/37D per unit) - Tactics: Middle
0.0 Camel(s)(11HP/7A/3D per unit) - Tactics: Front
0.0 Thief(s)(37HP/7A/2D per unit) - Tactics: Front
0.0 Machine Gunner(s)(73HP/91A/12D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/7A/3D per unit) - Tactics: Front
0.0 Police(s)(73HP/7A/2D per unit) - Tactics: Front
0.0 Musketeer(s)(29HP/41A/6D per unit) - Tactics: Front
0.0 Swordsman(s)(22HP/31A/12D per unit) - Tactics: Front
0.0 Horseman(s)(11HP/28A/4D per unit) - Tactics: Front
0.0 Grenadier(s)(87HP/66A/12D per unit) - Tactics: Front
0.0 Spy(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Carriage(s)(29HP/7A/5D per unit) - Tactics: Front
0.0 Knight(s)(27HP/36A/10D per unit) - Tactics: Front
0.0 Paladin(s)(58HP/62A/18D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/12A/4D per unit) - Tactics: Front
Defenders:
0.0 Bomber(s)(31HP/356A/9D per unit) - Tactics: Front
0.0 Magnetic Train(s)(78HP/7A/0D per unit) - Tactics: Front
0.0 Thermo Tank(s)(620HP/356A/34D per unit) - Tactics: Front
0.0 Pharaoh(s)(233HP/156A/29D per unit) - Tactics: Front
4399.6 Reinforced Tank(s)(310HP/126A/44D per unit) - Tactics: Front
0.0 Spy Plane(s)(78HP/10A/4D per unit) - Tactics: Front
0.0 Transport Train(s)(310HP/7A/14D per unit) - Tactics: Front
0.0 Assault Tank(s)(233HP/156A/29D per unit) - Tactics: Front
0.0 Missile Launcher(s)(388HP/556A/9D per unit) - Tactics: Front
0.0 Swordsman(s)(24HP/31A/4D per unit) - Tactics: Front
0.0 Thief(s)(39HP/7A/0D per unit) - Tactics: Front
Attacker base damage is: 3099462.59
Defender base damage is: 554346.75
The attacker inflicts 52% of base damage
The defender inflicts 77% of base damage
The attacker inflicts 1418138.6 net damage after 193581.4 blocker defense
The defender inflicts 107750.0 net damage after 1048856.8 attacker defense
Defender Reinforced Tank receives 1418138.6 net damage
4399.6 unit(s) are destroyed
Attacker Assault Tank receives 66805.0 net damage
306.4 unit(s) are destroyed
Attacker Reinforced Tank receives 4913.0 net damage
16.9 unit(s) are destroyed
Attacker Bazooka receives 9728.0 net damage
111.8 unit(s) are destroyed
Attacker Sniper receives 26304.0 net damage
224.0 unit(s) are destroyed
1,892,189,326W 4,687,146,186I 2,370,964,470O 10,304,720,763F worth of resources are captured
by the attacking fleet.
ATTACKER WINS!
636,824,889W 961,729,819I 583,146,900O 641,397,016F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.