[SKINS][GameVN] Hướng dẫn mod skin vũ khí Counter Strike 1.6

  • Thread starter Thread starter Orpheus
  • Ngày gửi Ngày gửi
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Mại Doooooo! Cây FN F2000 replace AUG có đi kèm sound >:)
Cây gốc: http://www.fpsbanana.com/skins/18836
Link Down: http://www.mediafire.com/?yzandetntmk
Hình trong CSS
19582.jpg

Hình trong HLMV
FNF2000.jpg


Pass: i_love_protossscout =))

Ông okokoloko đưa cây FN P90 lên mà ko đưa link thì người mới vào sao biết mà down =))
 
=))=))=))
ah ờ... nhầm... hehe... tớ sẽ update cái này của protossscout....
@protossscout: vì protossscout post cái post thứ 3 trong trang đầu nên nhờ protossscout tiếp tục update thành quả của anh em nhé.... :)):)):)):))
tại tớ đang vọc cái này một tí =))=))=))=))
 
@callofduty: thất bại ở lúc compile nhưng thông báo như thế nào?
trình bày cụ thể ta bày cách cứu cho!...........
chưa hết cách đâu =))=))=))=))
để em cố gắn làm lại 1 lần cúi àh cái v_hand.bmp sao mở nó lổi hoài thế
 
grabbing .\/1.smd
grabbing .\/2.smd
grabbing .\/3.smd
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lổi đó............................:((....:((..........
 
lổi đó............................:((....:((..........

cái này là bị quá nhiều vertice, bạn phải tách cái model ở file 3.smd ra thành nhiều phần như hướng dẫn của okokoloko đó (nếu vẫn nhiều thì cứ tách tiếp cho đến khi nào được thì thôi :D )
Cái F2000 trên kia của tui khi tách ra nó đã có sẵn mấy file 1-7.smd nhưng 2 cái trong đó cũng bị nhiều verticle, phải tách thêm mới compile được.
 
@protossscout: Mấy model của ông khi bắn không có cái nào hiện muzzle flash hết vậy :-? .
@okokoklo: Ông chỉ mọi người cách làm attachment ( đạn rớt , tia lửa >"< ) khi nhả đạn đi...Model gì mà toàn.....=))=))
 
Mình vừa làm xong khẩu hk16 cho m4a1 thì bị lỗi khi lắp giảm thanh =)) . Ai giúp mình với
v_m4a1_loi.jpg
 
@protossscout: Mấy model của ông khi bắn không có cái nào hiện muzzle flash hết vậy :-? .
@okokoklo: Ông chỉ mọi người cách làm attachment ( đạn rớt , tia lửa >"< ) khi nhả đạn đi...Model gì mà toàn.....=))=))

Vừa thử xong, chỉ có cây FN F2000 đúng là bị lỗi muzzle flash thật do lúc compile thì cứ bị kêu unknown attachment (mặc dù ko chỉnh sửa gì hết) thành ra xóa luôn (nếu nhìn xuống đất mà bắn sẽ thấy ngay muzzle flash =)) ), còn mấy cây khác vẫn ngon mà :D
 
hhehehe ! Chưa off ! hum nay trả bài dc 10 Đ về đưa pa thế là dc chơi tiếp =))=))=)) ! Hài =)) thanks mấy ông đã convert giùm máy cây tui thĩ =))=))
 
hhehehe ! Chưa off ! hum nay trả bài dc 10 Đ về đưa pa thế là dc chơi tiếp =))=))=)) ! Hài =)) thanks mấy ông đã convert giùm máy cây tui thĩ =))=))

Truyện hài thật =)) =)) =)). Nhớ xài thử cây RPD đấy ko mất công ta convert dùm >:)
 
@protossscout: Mấy model của ông khi bắn không có cái nào hiện muzzle flash hết vậy :-? .
@okokoklo: Ông chỉ mọi người cách làm attachment ( đạn rớt , tia lửa >"< ) khi nhả đạn đi...Model gì mà toàn.....=))=))

thêm quả TUT này nữa dj (mình đang định TUT cái làm MAP ;;)):)
 
Code .qc của tui đây ai giúp giùm nha xem sai chổ nào
Mã:
$modelname "v_Sungbantia_cua_callofduty.mdl"
$cd "C:\Documents and Settings\Kha.WINXP2\Desktop\sung da convert"
$cdtexture "C:\Documents and Settings\Kha.WINXP2\Desktop\sung da convert"
$scale 1.0
$cliptotextures


$scale 1.0

// 2 attachments


$attachment "1" "Body" 0.00 36.00 -0.50 rotate 0.00 0.00 0.00
$attachment "2" "bolt" 0.30 -0.00 -0.00 rotate 0.00 -15.00 -0.00

$bodygroup studio
{
studio "1"
}

}
$bodygroup studio
{
studio "2"
}

}
$bodygroup studio
{
studio "3"
}

}

$bodygroup studio
{
studio "4"
}

}
// 6 sequences
$sequence idle "idle" fps 30.00 rotate -90
$sequence shoot1 "fire" fps 35 { event 5001 0 "1" }   { event 0 2 "EjectBrass_338Mag 2 50" } rotate -90
$sequence shoot2 "fire" fps 35 { event 5001 0 "31" } { event 5004 15 "weapons/boltup.wav" } { event 5004 19 "weapons/boltpull1.wav" } { event 5004 32 "weapons/boltdown.wav" }  rotate -90
$sequence shoot3 "fire" fps 35 { event 5001 0 "31" } { event 5004 15 "weapons/boltup.wav" } { event 5004 19 "weapons/boltpull1.wav" } { event 5004 32 "weapons/boltdown.wav" }  rotate -90
$sequence reload "reload" fps 30 { event 5004 25 "weapons/awp_clipout.wav" } { event 5004 52 "weapons/awp_clipin.wav" }  rotate -90
$sequence draw "draw" fps 30 rotate -90

// End of QC script.
File 1 2 3 4 .mdl
http://www.mediafire.com/?tyywwm53zwm
 
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