[SKINS][GameVN] Hướng dẫn mod skin vũ khí Counter Strike 1.6

  • Thread starter Thread starter Orpheus
  • Ngày gửi Ngày gửi
Status
Không mở trả lời sau này.
Các bác cho hỏi súng bị lỗi ở chỗ tia lửa. Khi mình nhìn vào 1 người bắn khẩu súng đó thì tia lửa sáng lên ở thân khẩu súng (mà không phải là nòng súng)
Có cách nào fix không vậy?

:bz
xem bài trang đầu về attachment có hướng dẫn giải quyết vụ tia lửa :D
 
:| Cho mình hỏi !! Khái niệm Rip bone là gì ?! Lượn qua các box chỉ biết khái niệm rip skin còn rip bone thì chịu !! :|

Oài!Tui nói RIG BONE cơ mà!
OÁP!Thi xong Toán thỏai mái thật!
Ai giúp Rig bone hộ mình vớii nha!

Ai giúp mình vụ này với:
[spoil]grabbing .\/dau.smd
grabbing .\/thantren.smd
grabbing .\/thanduoi.smd
grabbing .\/phukien.smd
grabbing .\/dummy.smd
grabbing .\/idle1.smd
grabbing .\/crouch_idle.smd
grabbing .\/walk.smd
grabbing .\/run.smd
grabbing .\/crouchrun.smd
grabbing .\/jump.smd
grabbing .\/longjump.smd
grabbing .\/swim.smd
grabbing .\/treadwater.smd
grabbing .\/crouch_aim_carbine_blend1.smd
grabbing .\/crouch_aim_carbine_blend2.smd
grabbing .\/crouch_aim_carbine_blend3.smd
grabbing .\/crouch_aim_carbine_blend4.smd
grabbing .\/crouch_aim_carbine_blend5.smd
grabbing .\/crouch_aim_carbine_blend6.smd
grabbing .\/crouch_aim_carbine_blend7.smd
grabbing .\/crouch_aim_carbine_blend8.smd
grabbing .\/crouch_aim_carbine_blend9.smd
grabbing .\/crouch_shoot_carbine_blend1.smd
grabbing .\/crouch_shoot_carbine_blend2.smd
grabbing .\/crouch_shoot_carbine_blend3.smd
grabbing .\/crouch_shoot_carbine_blend4.smd
grabbing .\/crouch_shoot_carbine_blend5.smd
grabbing .\/crouch_shoot_carbine_blend6.smd
grabbing .\/crouch_shoot_carbine_blend7.smd
grabbing .\/crouch_shoot_carbine_blend8.smd
grabbing .\/crouch_shoot_carbine_blend9.smd
grabbing .\/crouch_reload_carbine.smd
grabbing .\/ref_aim_carbine_blend1.smd
grabbing .\/ref_aim_carbine_blend2.smd
grabbing .\/ref_aim_carbine_blend3.smd
grabbing .\/ref_aim_carbine_blend4.smd
grabbing .\/ref_aim_carbine_blend5.smd
grabbing .\/ref_aim_carbine_blend6.smd
grabbing .\/ref_aim_carbine_blend7.smd
grabbing .\/ref_aim_carbine_blend8.smd
grabbing .\/ref_aim_carbine_blend9.smd
grabbing .\/ref_shoot_carbine_blend1.smd
grabbing .\/ref_shoot_carbine_blend2.smd
grabbing .\/ref_shoot_carbine_blend3.smd
grabbing .\/ref_shoot_carbine_blend4.smd
grabbing .\/ref_shoot_carbine_blend5.smd
grabbing .\/ref_shoot_carbine_blend6.smd
grabbing .\/ref_shoot_carbine_blend7.smd
grabbing .\/ref_shoot_carbine_blend8.smd
grabbing .\/ref_shoot_carbine_blend9.smd
grabbing .\/ref_reload_carbine.smd
grabbing .\/crouch_aim_onehanded_blend1.smd
grabbing .\/crouch_aim_onehanded_blend2.smd
grabbing .\/crouch_aim_onehanded_blend3.smd
grabbing .\/crouch_aim_onehanded_blend4.smd
grabbing .\/crouch_aim_onehanded_blend5.smd
grabbing .\/crouch_aim_onehanded_blend6.smd
grabbing .\/crouch_aim_onehanded_blend7.smd
grabbing .\/crouch_aim_onehanded_blend8.smd
grabbing .\/crouch_aim_onehanded_blend9.smd
grabbing .\/crouch_shoot_onehanded_blend1.smd
grabbing .\/crouch_shoot_onehanded_blend2.smd
grabbing .\/crouch_shoot_onehanded_blend3.smd
grabbing .\/crouch_shoot_onehanded_blend4.smd
grabbing .\/crouch_shoot_onehanded_blend5.smd
grabbing .\/crouch_shoot_onehanded_blend6.smd
grabbing .\/crouch_shoot_onehanded_blend7.smd
grabbing .\/crouch_shoot_onehanded_blend8.smd
grabbing .\/crouch_shoot_onehanded_blend9.smd
grabbing .\/crouch_reload_onehanded.smd
grabbing .\/ref_aim_onehanded_blend1.smd
grabbing .\/ref_aim_onehanded_blend2.smd
grabbing .\/ref_aim_onehanded_blend3.smd
grabbing .\/ref_aim_onehanded_blend4.smd
grabbing .\/ref_aim_onehanded_blend5.smd
grabbing .\/ref_aim_onehanded_blend6.smd
grabbing .\/ref_aim_onehanded_blend7.smd
grabbing .\/ref_aim_onehanded_blend8.smd
grabbing .\/ref_aim_onehanded_blend9.smd
grabbing .\/ref_shoot_onehanded_blend1.smd
grabbing .\/ref_shoot_onehanded_blend2.smd
grabbing .\/ref_shoot_onehanded_blend3.smd
grabbing .\/ref_shoot_onehanded_blend4.smd
grabbing .\/ref_shoot_onehanded_blend5.smd
grabbing .\/ref_shoot_onehanded_blend6.smd
grabbing .\/ref_shoot_onehanded_blend7.smd
grabbing .\/ref_shoot_onehanded_blend8.smd
grabbing .\/ref_shoot_onehanded_blend9.smd
grabbing .\/ref_reload_onehanded.smd
grabbing .\/crouch_aim_dualpistols_1_blend1.smd
grabbing .\/crouch_aim_dualpistols_1_blend2.smd
grabbing .\/crouch_aim_dualpistols_1_blend3.smd
grabbing .\/crouch_aim_dualpistols_1_blend4.smd
grabbing .\/crouch_aim_dualpistols_1_blend5.smd
grabbing .\/crouch_aim_dualpistols_1_blend6.smd
grabbing .\/crouch_aim_dualpistols_1_blend7.smd
grabbing .\/crouch_aim_dualpistols_1_blend8.smd
grabbing .\/crouch_aim_dualpistols_1_blend9.smd
grabbing .\/crouch_shoot_dualpistols_1_blend1.smd
grabbing .\/crouch_shoot_dualpistols_1_blend2.smd
grabbing .\/crouch_shoot_dualpistols_1_blend3.smd
grabbing .\/crouch_shoot_dualpistols_1_blend4.smd
grabbing .\/crouch_shoot_dualpistols_1_blend5.smd
grabbing .\/crouch_shoot_dualpistols_1_blend6.smd
grabbing .\/crouch_shoot_dualpistols_1_blend7.smd
grabbing .\/crouch_shoot_dualpistols_1_blend8.smd
grabbing .\/crouch_shoot_dualpistols_1_blend9.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend1.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend2.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend3.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend4.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend5.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend6.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend7.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend8.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend9.smd
grabbing .\/crouch_reload_dualpistols_1.smd
grabbing .\/ref_aim_dualpistols_1_blend1.smd
grabbing .\/ref_aim_dualpistols_1_blend2.smd
grabbing .\/ref_aim_dualpistols_1_blend3.smd
grabbing .\/ref_aim_dualpistols_1_blend4.smd
grabbing .\/ref_aim_dualpistols_1_blend5.smd
grabbing .\/ref_aim_dualpistols_1_blend6.smd
grabbing .\/ref_aim_dualpistols_1_blend7.smd
grabbing .\/ref_aim_dualpistols_1_blend8.smd
grabbing .\/ref_aim_dualpistols_1_blend9.smd
grabbing .\/ref_shoot_dualpistols_1_blend1.smd
grabbing .\/ref_shoot_dualpistols_1_blend2.smd
grabbing .\/ref_shoot_dualpistols_1_blend3.smd
grabbing .\/ref_shoot_dualpistols_1_blend4.smd
grabbing .\/ref_shoot_dualpistols_1_blend5.smd
grabbing .\/ref_shoot_dualpistols_1_blend6.smd
grabbing .\/ref_shoot_dualpistols_1_blend7.smd
grabbing .\/ref_shoot_dualpistols_1_blend8.smd
grabbing .\/ref_shoot_dualpistols_1_blend9.smd
grabbing .\/ref_shoot2_dualpistols_1_blend1.smd
grabbing .\/ref_shoot2_dualpistols_1_blend2.smd
grabbing .\/ref_shoot2_dualpistols_1_blend3.smd
grabbing .\/ref_shoot2_dualpistols_1_blend4.smd
grabbing .\/ref_shoot2_dualpistols_1_blend5.smd
grabbing .\/ref_shoot2_dualpistols_1_blend6.smd
grabbing .\/ref_shoot2_dualpistols_1_blend7.smd
grabbing .\/ref_shoot2_dualpistols_1_blend8.smd
grabbing .\/ref_shoot2_dualpistols_1_blend9.smd
grabbing .\/ref_reload_dualpistols_1.smd
grabbing .\/crouch_aim_rifle_blend1.smd
grabbing .\/crouch_aim_rifle_blend2.smd
grabbing .\/crouch_aim_rifle_blend3.smd
grabbing .\/crouch_aim_rifle_blend4.smd
grabbing .\/crouch_aim_rifle_blend5.smd
grabbing .\/crouch_aim_rifle_blend6.smd
grabbing .\/crouch_aim_rifle_blend7.smd
grabbing .\/crouch_aim_rifle_blend8.smd
grabbing .\/crouch_aim_rifle_blend9.smd
grabbing .\/crouch_shoot_rifle_blend1.smd
grabbing .\/crouch_shoot_rifle_blend2.smd
grabbing .\/crouch_shoot_rifle_blend3.smd
grabbing .\/crouch_shoot_rifle_blend4.smd
grabbing .\/crouch_shoot_rifle_blend5.smd
grabbing .\/crouch_shoot_rifle_blend6.smd
grabbing .\/crouch_shoot_rifle_blend7.smd
grabbing .\/crouch_shoot_rifle_blend8.smd
grabbing .\/crouch_shoot_rifle_blend9.smd
grabbing .\/crouch_reload_rifle.smd
grabbing .\/ref_aim_rifle_blend1.smd
grabbing .\/ref_aim_rifle_blend2.smd
grabbing .\/ref_aim_rifle_blend3.smd
grabbing .\/ref_aim_rifle_blend4.smd
grabbing .\/ref_aim_rifle_blend5.smd
grabbing .\/ref_aim_rifle_blend6.smd
grabbing .\/ref_aim_rifle_blend7.smd
grabbing .\/ref_aim_rifle_blend8.smd
grabbing .\/ref_aim_rifle_blend9.smd
grabbing .\/ref_shoot_rifle_blend1.smd
grabbing .\/ref_shoot_rifle_blend2.smd
grabbing .\/ref_shoot_rifle_blend3.smd
grabbing .\/ref_shoot_rifle_blend4.smd
grabbing .\/ref_shoot_rifle_blend5.smd
grabbing .\/ref_shoot_rifle_blend6.smd
grabbing .\/ref_shoot_rifle_blend7.smd
grabbing .\/ref_shoot_rifle_blend8.smd
grabbing .\/ref_shoot_rifle_blend9.smd
grabbing .\/ref_reload_rifle.smd
grabbing .\/crouch_aim_mp5_blend1.smd
grabbing .\/crouch_aim_mp5_blend2.smd
grabbing .\/crouch_aim_mp5_blend3.smd
grabbing .\/crouch_aim_mp5_blend4.smd
grabbing .\/crouch_aim_mp5_blend5.smd
grabbing .\/crouch_aim_mp5_blend6.smd
grabbing .\/crouch_aim_mp5_blend7.smd
grabbing .\/crouch_aim_mp5_blend8.smd
grabbing .\/crouch_aim_mp5_blend9.smd
grabbing .\/crouch_shoot_mp5_blend1.smd
grabbing .\/crouch_shoot_mp5_blend2.smd
grabbing .\/crouch_shoot_mp5_blend3.smd
grabbing .\/crouch_shoot_mp5_blend4.smd
grabbing .\/crouch_shoot_mp5_blend5.smd
grabbing .\/crouch_shoot_mp5_blend6.smd
grabbing .\/crouch_shoot_mp5_blend7.smd
grabbing .\/crouch_shoot_mp5_blend8.smd
grabbing .\/crouch_shoot_mp5_blend9.smd
grabbing .\/crouch_reload_mp5.smd
grabbing .\/ref_aim_mp5_blend1.smd
grabbing .\/ref_aim_mp5_blend2.smd
grabbing .\/ref_aim_mp5_blend3.smd
grabbing .\/ref_aim_mp5_blend4.smd
grabbing .\/ref_aim_mp5_blend5.smd
grabbing .\/ref_aim_mp5_blend6.smd
grabbing .\/ref_aim_mp5_blend7.smd
grabbing .\/ref_aim_mp5_blend8.smd
grabbing .\/ref_aim_mp5_blend9.smd
grabbing .\/ref_shoot_mp5_blend1.smd
grabbing .\/ref_shoot_mp5_blend2.smd
grabbing .\/ref_shoot_mp5_blend3.smd
grabbing .\/ref_shoot_mp5_blend4.smd
grabbing .\/ref_shoot_mp5_blend5.smd
grabbing .\/ref_shoot_mp5_blend6.smd
grabbing .\/ref_shoot_mp5_blend7.smd
grabbing .\/ref_shoot_mp5_blend8.smd
grabbing .\/ref_shoot_mp5_blend9.smd
grabbing .\/ref_reload_mp5.smd
grabbing .\/crouch_aim_shotgun_blend1.smd
grabbing .\/crouch_aim_shotgun_blend2.smd
grabbing .\/crouch_aim_shotgun_blend3.smd
grabbing .\/crouch_aim_shotgun_blend4.smd
grabbing .\/crouch_aim_shotgun_blend5.smd
grabbing .\/crouch_aim_shotgun_blend6.smd
grabbing .\/crouch_aim_shotgun_blend7.smd
grabbing .\/crouch_aim_shotgun_blend8.smd
grabbing .\/crouch_aim_shotgun_blend9.smd
grabbing .\/crouch_shoot_shotgun_blend1.smd
grabbing .\/crouch_shoot_shotgun_blend2.smd
grabbing .\/crouch_shoot_shotgun_blend3.smd
grabbing .\/crouch_shoot_shotgun_blend4.smd
grabbing .\/crouch_shoot_shotgun_blend5.smd
grabbing .\/crouch_shoot_shotgun_blend6.smd
grabbing .\/crouch_shoot_shotgun_blend7.smd
grabbing .\/crouch_shoot_shotgun_blend8.smd
grabbing .\/crouch_shoot_shotgun_blend9.smd
grabbing .\/crouch_reload_shotgun.smd
grabbing .\/ref_aim_shotgun_blend1.smd
grabbing .\/ref_aim_shotgun_blend2.smd
grabbing .\/ref_aim_shotgun_blend3.smd
grabbing .\/ref_aim_shotgun_blend4.smd
grabbing .\/ref_aim_shotgun_blend5.smd
grabbing .\/ref_aim_shotgun_blend6.smd
grabbing .\/ref_aim_shotgun_blend7.smd
grabbing .\/ref_aim_shotgun_blend8.smd
grabbing .\/ref_aim_shotgun_blend9.smd
grabbing .\/ref_shoot_shotgun_blend1.smd
grabbing .\/ref_shoot_shotgun_blend2.smd
grabbing .\/ref_shoot_shotgun_blend3.smd
grabbing .\/ref_shoot_shotgun_blend4.smd
grabbing .\/ref_shoot_shotgun_blend5.smd
grabbing .\/ref_shoot_shotgun_blend6.smd
grabbing .\/ref_shoot_shotgun_blend7.smd
grabbing .\/ref_shoot_shotgun_blend8.smd
grabbing .\/ref_shoot_shotgun_blend9.smd
grabbing .\/ref_reload_shotgun.smd
grabbing .\/crouch_aim_m249_blend1.smd
grabbing .\/crouch_aim_m249_blend2.smd
grabbing .\/crouch_aim_m249_blend3.smd
grabbing .\/crouch_aim_m249_blend4.smd
grabbing .\/crouch_aim_m249_blend5.smd
grabbing .\/crouch_aim_m249_blend6.smd
grabbing .\/crouch_aim_m249_blend7.smd
grabbing .\/crouch_aim_m249_blend8.smd
grabbing .\/crouch_aim_m249_blend9.smd
grabbing .\/crouch_shoot_m249_blend1.smd
grabbing .\/crouch_shoot_m249_blend2.smd
grabbing .\/crouch_shoot_m249_blend3.smd
grabbing .\/crouch_shoot_m249_blend4.smd
grabbing .\/crouch_shoot_m249_blend5.smd
grabbing .\/crouch_shoot_m249_blend6.smd
grabbing .\/crouch_shoot_m249_blend7.smd
grabbing .\/crouch_shoot_m249_blend8.smd
grabbing .\/crouch_shoot_m249_blend9.smd
grabbing .\/crouch_reload_m249.smd
grabbing .\/ref_aim_m249_blend1.smd
grabbing .\/ref_aim_m249_blend2.smd
grabbing .\/ref_aim_m249_blend3.smd
grabbing .\/ref_aim_m249_blend4.smd
grabbing .\/ref_aim_m249_blend5.smd
grabbing .\/ref_aim_m249_blend6.smd
grabbing .\/ref_aim_m249_blend7.smd
grabbing .\/ref_aim_m249_blend8.smd
grabbing .\/ref_aim_m249_blend9.smd
grabbing .\/ref_shoot_m249_blend1.smd
grabbing .\/ref_shoot_m249_blend2.smd
grabbing .\/ref_shoot_m249_blend3.smd
grabbing .\/ref_shoot_m249_blend4.smd
grabbing .\/ref_shoot_m249_blend5.smd
grabbing .\/ref_shoot_m249_blend6.smd
grabbing .\/ref_shoot_m249_blend7.smd
grabbing .\/ref_shoot_m249_blend8.smd
grabbing .\/ref_shoot_m249_blend9.smd
grabbing .\/ref_reload_m249.smd
grabbing .\/I_am_a_stupid_placeholder.smd
grabbing .\/so_am_I.smd
grabbing .\/ref_aim_grenade_blend1.smd
grabbing .\/ref_aim_grenade_blend2.smd
grabbing .\/ref_aim_grenade_blend3.smd
grabbing .\/ref_aim_grenade_blend4.smd
grabbing .\/ref_aim_grenade_blend5.smd
grabbing .\/ref_aim_grenade_blend6.smd
grabbing .\/ref_aim_grenade_blend7.smd
grabbing .\/ref_aim_grenade_blend8.smd
grabbing .\/ref_aim_grenade_blend9.smd
grabbing .\/ref_shoot_grenade_blend1.smd
grabbing .\/ref_shoot_grenade_blend2.smd
grabbing .\/ref_shoot_grenade_blend3.smd
grabbing .\/ref_shoot_grenade_blend4.smd
grabbing .\/ref_shoot_grenade_blend5.smd
grabbing .\/ref_shoot_grenade_blend6.smd
grabbing .\/ref_shoot_grenade_blend7.smd
grabbing .\/ref_shoot_grenade_blend8.smd
grabbing .\/ref_shoot_grenade_blend9.smd
grabbing .\/crouch_aim_grenade_blend1.smd
grabbing .\/crouch_aim_grenade_blend2.smd
grabbing .\/crouch_aim_grenade_blend3.smd
grabbing .\/crouch_aim_grenade_blend4.smd
grabbing .\/crouch_aim_grenade_blend5.smd
grabbing .\/crouch_aim_grenade_blend6.smd
grabbing .\/crouch_aim_grenade_blend7.smd
grabbing .\/crouch_aim_grenade_blend8.smd
grabbing .\/crouch_aim_grenade_blend9.smd
grabbing .\/crouch_shoot_grenade_blend1.smd
grabbing .\/crouch_shoot_grenade_blend2.smd
grabbing .\/crouch_shoot_grenade_blend3.smd
grabbing .\/crouch_shoot_grenade_blend4.smd
grabbing .\/crouch_shoot_grenade_blend5.smd
grabbing .\/crouch_shoot_grenade_blend6.smd
grabbing .\/crouch_shoot_grenade_blend7.smd
grabbing .\/crouch_shoot_grenade_blend8.smd
grabbing .\/crouch_shoot_grenade_blend9.smd
grabbing .\/crouch_aim_c4_blend1.smd
grabbing .\/crouch_aim_c4_blend2.smd
grabbing .\/crouch_aim_c4_blend3.smd
grabbing .\/crouch_aim_c4_blend4.smd
grabbing .\/crouch_aim_c4_blend5.smd
grabbing .\/crouch_aim_c4_blend6.smd
grabbing .\/crouch_aim_c4_blend7.smd
grabbing .\/crouch_aim_c4_blend8.smd
grabbing .\/crouch_aim_c4_blend9.smd
grabbing .\/crouch_shoot_c4.smd
grabbing .\/ref_aim_c4_blend1.smd
grabbing .\/ref_aim_c4_blend2.smd
grabbing .\/ref_aim_c4_blend3.smd
grabbing .\/ref_aim_c4_blend4.smd
grabbing .\/ref_aim_c4_blend5.smd
grabbing .\/ref_aim_c4_blend6.smd
grabbing .\/ref_aim_c4_blend7.smd
grabbing .\/ref_aim_c4_blend8.smd
grabbing .\/ref_aim_c4_blend9.smd
grabbing .\/ref_shoot_c4.smd
grabbing .\/ref_reload_c4.smd
grabbing .\/crouch_aim_dualpistols_2_blend1.smd
grabbing .\/crouch_aim_dualpistols_2_blend2.smd
grabbing .\/crouch_aim_dualpistols_2_blend3.smd
grabbing .\/crouch_aim_dualpistols_2_blend4.smd
grabbing .\/crouch_aim_dualpistols_2_blend5.smd
grabbing .\/crouch_aim_dualpistols_2_blend6.smd
grabbing .\/crouch_aim_dualpistols_2_blend7.smd
grabbing .\/crouch_aim_dualpistols_2_blend8.smd
grabbing .\/crouch_aim_dualpistols_2_blend9.smd
grabbing .\/crouch_shoot_dualpistols_2_blend1.smd
grabbing .\/crouch_shoot_dualpistols_2_blend2.smd
grabbing .\/crouch_shoot_dualpistols_2_blend3.smd
grabbing .\/crouch_shoot_dualpistols_2_blend4.smd
grabbing .\/crouch_shoot_dualpistols_2_blend5.smd
grabbing .\/crouch_shoot_dualpistols_2_blend6.smd
grabbing .\/crouch_shoot_dualpistols_2_blend7.smd
grabbing .\/crouch_shoot_dualpistols_2_blend8.smd
grabbing .\/crouch_shoot_dualpistols_2_blend9.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend1.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend2.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend3.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend4.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend5.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend6.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend7.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend8.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend9.smd
grabbing .\/crouch_reload_dualpistols_2.smd
grabbing .\/ref_aim_dualpistols_2_blend1.smd
grabbing .\/ref_aim_dualpistols_2_blend2.smd
grabbing .\/ref_aim_dualpistols_2_blend3.smd
grabbing .\/ref_aim_dualpistols_2_blend4.smd
grabbing .\/ref_aim_dualpistols_2_blend5.smd
grabbing .\/ref_aim_dualpistols_2_blend6.smd
grabbing .\/ref_aim_dualpistols_2_blend7.smd
grabbing .\/ref_aim_dualpistols_2_blend8.smd
grabbing .\/ref_aim_dualpistols_2_blend9.smd
grabbing .\/ref_shoot_dualpistols_2_blend1.smd
grabbing .\/ref_shoot_dualpistols_2_blend2.smd
grabbing .\/ref_shoot_dualpistols_2_blend3.smd
grabbing .\/ref_shoot_dualpistols_2_blend4.smd
grabbing .\/ref_shoot_dualpistols_2_blend5.smd
grabbing .\/ref_shoot_dualpistols_2_blend6.smd
grabbing .\/ref_shoot_dualpistols_2_blend7.smd
grabbing .\/ref_shoot_dualpistols_2_blend8.smd
grabbing .\/ref_shoot_dualpistols_2_blend9.smd
grabbing .\/ref_shoot2_dualpistols_2_blend1.smd
grabbing .\/ref_shoot2_dualpistols_2_blend2.smd
grabbing .\/ref_shoot2_dualpistols_2_blend3.smd
grabbing .\/ref_shoot2_dualpistols_2_blend4.smd
grabbing .\/ref_shoot2_dualpistols_2_blend5.smd
grabbing .\/ref_shoot2_dualpistols_2_blend6.smd
grabbing .\/ref_shoot2_dualpistols_2_blend7.smd
grabbing .\/ref_shoot2_dualpistols_2_blend8.smd
grabbing .\/ref_shoot2_dualpistols_2_blend9.smd
grabbing .\/ref_reload_dualpistols_2.smd
grabbing .\/crouch_aim_knife_blend1.smd
grabbing .\/crouch_aim_knife_blend2.smd
grabbing .\/crouch_aim_knife_blend3.smd
grabbing .\/crouch_aim_knife_blend4.smd
grabbing .\/crouch_aim_knife_blend5.smd
grabbing .\/crouch_aim_knife_blend6.smd
grabbing .\/crouch_aim_knife_blend7.smd
grabbing .\/crouch_aim_knife_blend8.smd
grabbing .\/crouch_aim_knife_blend9.smd
grabbing .\/crouch_shoot_knife_blend1.smd
grabbing .\/crouch_shoot_knife_blend2.smd
grabbing .\/crouch_shoot_knife_blend3.smd
grabbing .\/crouch_shoot_knife_blend4.smd
grabbing .\/crouch_shoot_knife_blend5.smd
grabbing .\/crouch_shoot_knife_blend6.smd
grabbing .\/crouch_shoot_knife_blend7.smd
grabbing .\/crouch_shoot_knife_blend8.smd
grabbing .\/crouch_shoot_knife_blend9.smd
grabbing .\/ref_aim_knife_blend1.smd
grabbing .\/ref_aim_knife_blend2.smd
grabbing .\/ref_aim_knife_blend3.smd
grabbing .\/ref_aim_knife_blend4.smd
grabbing .\/ref_aim_knife_blend5.smd
grabbing .\/ref_aim_knife_blend6.smd
grabbing .\/ref_aim_knife_blend7.smd
grabbing .\/ref_aim_knife_blend8.smd
grabbing .\/ref_aim_knife_blend9.smd
grabbing .\/ref_shoot_knife_blend1.smd
grabbing .\/ref_shoot_knife_blend2.smd
grabbing .\/ref_shoot_knife_blend3.smd
grabbing .\/ref_shoot_knife_blend4.smd
grabbing .\/ref_shoot_knife_blend5.smd
grabbing .\/ref_shoot_knife_blend6.smd
grabbing .\/ref_shoot_knife_blend7.smd
grabbing .\/ref_shoot_knife_blend8.smd
grabbing .\/ref_shoot_knife_blend9.smd
grabbing .\/crouch_aim_ak47_blend1.smd
grabbing .\/crouch_aim_ak47_blend2.smd
grabbing .\/crouch_aim_ak47_blend3.smd
grabbing .\/crouch_aim_ak47_blend4.smd
grabbing .\/crouch_aim_ak47_blend5.smd
grabbing .\/crouch_aim_ak47_blend6.smd
grabbing .\/crouch_aim_ak47_blend7.smd
grabbing .\/crouch_aim_ak47_blend8.smd
grabbing .\/crouch_aim_ak47_blend9.smd
grabbing .\/crouch_shoot_ak47_blend1.smd
grabbing .\/crouch_shoot_ak47_blend2.smd
grabbing .\/crouch_shoot_ak47_blend3.smd
grabbing .\/crouch_shoot_ak47_blend4.smd
grabbing .\/crouch_shoot_ak47_blend5.smd
grabbing .\/crouch_shoot_ak47_blend6.smd
grabbing .\/crouch_shoot_ak47_blend7.smd
grabbing .\/crouch_shoot_ak47_blend8.smd
grabbing .\/crouch_shoot_ak47_blend9.smd
grabbing .\/crouch_reload_ak47.smd
grabbing .\/ref_aim_ak47_blend1.smd
grabbing .\/ref_aim_ak47_blend2.smd
grabbing .\/ref_aim_ak47_blend3.smd
grabbing .\/ref_aim_ak47_blend4.smd
grabbing .\/ref_aim_ak47_blend5.smd
grabbing .\/ref_aim_ak47_blend6.smd
grabbing .\/ref_aim_ak47_blend7.smd
grabbing .\/ref_aim_ak47_blend8.smd
grabbing .\/ref_aim_ak47_blend9.smd
grabbing .\/ref_shoot_ak47_blend1.smd
grabbing .\/ref_shoot_ak47_blend2.smd
grabbing .\/ref_shoot_ak47_blend3.smd
grabbing .\/ref_shoot_ak47_blend4.smd
grabbing .\/ref_shoot_ak47_blend5.smd
grabbing .\/ref_shoot_ak47_blend6.smd
grabbing .\/ref_shoot_ak47_blend7.smd
grabbing .\/ref_shoot_ak47_blend8.smd
grabbing .\/ref_shoot_ak47_blend9.smd
grabbing .\/ref_reload_ak47.smd
grabbing .\/crouch_aim_shieldgren_blend1.smd
grabbing .\/crouch_aim_shieldgren_blend2.smd
grabbing .\/crouch_aim_shieldgren_blend3.smd
grabbing .\/crouch_aim_shieldgren_blend4.smd
grabbing .\/crouch_aim_shieldgren_blend5.smd
grabbing .\/crouch_aim_shieldgren_blend6.smd
grabbing .\/crouch_aim_shieldgren_blend7.smd
grabbing .\/crouch_aim_shieldgren_blend8.smd
grabbing .\/crouch_aim_shieldgren_blend9.smd
grabbing .\/crouch_shoot_shieldgren_blend1.smd
grabbing .\/crouch_shoot_shieldgren_blend2.smd
grabbing .\/crouch_shoot_shieldgren_blend3.smd
grabbing .\/crouch_shoot_shieldgren_blend4.smd
grabbing .\/crouch_shoot_shieldgren_blend5.smd
grabbing .\/crouch_shoot_shieldgren_blend6.smd
grabbing .\/crouch_shoot_shieldgren_blend7.smd
grabbing .\/crouch_shoot_shieldgren_blend8.smd
grabbing .\/crouch_shoot_shieldgren_blend9.smd
grabbing .\/ref_aim_shieldgren_blend1.smd
grabbing .\/ref_aim_shieldgren_blend2.smd
grabbing .\/ref_aim_shieldgren_blend3.smd
grabbing .\/ref_aim_shieldgren_blend4.smd
grabbing .\/ref_aim_shieldgren_blend5.smd
grabbing .\/ref_aim_shieldgren_blend6.smd
grabbing .\/ref_aim_shieldgren_blend7.smd
grabbing .\/ref_aim_shieldgren_blend8.smd
grabbing .\/ref_aim_shieldgren_blend9.smd
grabbing .\/ref_shoot_shieldgren_blend1.smd
grabbing .\/ref_shoot_shieldgren_blend2.smd
grabbing .\/ref_shoot_shieldgren_blend3.smd
grabbing .\/ref_shoot_shieldgren_blend4.smd
grabbing .\/ref_shoot_shieldgren_blend5.smd
grabbing .\/ref_shoot_shieldgren_blend6.smd
grabbing .\/ref_shoot_shieldgren_blend7.smd
grabbing .\/ref_shoot_shieldgren_blend8.smd
grabbing .\/ref_shoot_shieldgren_blend9.smd
grabbing .\/crouch_aim_shieldknife_blend1.smd
grabbing .\/crouch_aim_shieldknife_blend2.smd
grabbing .\/crouch_aim_shieldknife_blend3.smd
grabbing .\/crouch_aim_shieldknife_blend4.smd
grabbing .\/crouch_aim_shieldknife_blend5.smd
grabbing .\/crouch_aim_shieldknife_blend6.smd
grabbing .\/crouch_aim_shieldknife_blend7.smd
grabbing .\/crouch_aim_shieldknife_blend8.smd
grabbing .\/crouch_aim_shieldknife_blend9.smd
grabbing .\/crouch_shoot_shieldknife_blend1.smd
grabbing .\/crouch_shoot_shieldknife_blend2.smd
grabbing .\/crouch_shoot_shieldknife_blend3.smd
grabbing .\/crouch_shoot_shieldknife_blend4.smd
grabbing .\/crouch_shoot_shieldknife_blend5.smd
grabbing .\/crouch_shoot_shieldknife_blend6.smd
grabbing .\/crouch_shoot_shieldknife_blend7.smd
grabbing .\/crouch_shoot_shieldknife_blend8.smd
grabbing .\/crouch_shoot_shieldknife_blend9.smd
grabbing .\/ref_aim_shieldknife_blend1.smd
grabbing .\/ref_aim_shieldknife_blend2.smd
grabbing .\/ref_aim_shieldknife_blend3.smd
grabbing .\/ref_aim_shieldknife_blend4.smd
grabbing .\/ref_aim_shieldknife_blend5.smd
grabbing .\/ref_aim_shieldknife_blend6.smd
grabbing .\/ref_aim_shieldknife_blend7.smd
grabbing .\/ref_aim_shieldknife_blend8.smd
grabbing .\/ref_aim_shieldknife_blend9.smd
grabbing .\/ref_shoot_shieldknife_blend1.smd
grabbing .\/ref_shoot_shieldknife_blend2.smd
grabbing .\/ref_shoot_shieldknife_blend3.smd
grabbing .\/ref_shoot_shieldknife_blend4.smd
grabbing .\/ref_shoot_shieldknife_blend5.smd
grabbing .\/ref_shoot_shieldknife_blend6.smd
grabbing .\/ref_shoot_shieldknife_blend7.smd
grabbing .\/ref_shoot_shieldknife_blend8.smd
grabbing .\/ref_shoot_shieldknife_blend9.smd
grabbing .\/crouch_aim_shieldgun_blend1.smd
grabbing .\/crouch_aim_shieldgun_blend2.smd
grabbing .\/crouch_aim_shieldgun_blend3.smd
grabbing .\/crouch_aim_shieldgun_blend4.smd
grabbing .\/crouch_aim_shieldgun_blend5.smd
grabbing .\/crouch_aim_shieldgun_blend6.smd
grabbing .\/crouch_aim_shieldgun_blend7.smd
grabbing .\/crouch_aim_shieldgun_blend8.smd
grabbing .\/crouch_aim_shieldgun_blend9.smd
grabbing .\/crouch_shoot_shieldgun_blend1.smd
grabbing .\/crouch_shoot_shieldgun_blend2.smd
grabbing .\/crouch_shoot_shieldgun_blend3.smd
grabbing .\/crouch_shoot_shieldgun_blend4.smd
grabbing .\/crouch_shoot_shieldgun_blend5.smd
grabbing .\/crouch_shoot_shieldgun_blend6.smd
grabbing .\/crouch_shoot_shieldgun_blend7.smd
grabbing .\/crouch_shoot_shieldgun_blend8.smd
grabbing .\/crouch_shoot_shieldgun_blend9.smd
grabbing .\/crouch_reload_shieldgun.smd
grabbing .\/ref_aim_shieldgun_blend1.smd
grabbing .\/ref_aim_shieldgun_blend2.smd
grabbing .\/ref_aim_shieldgun_blend3.smd
grabbing .\/ref_aim_shieldgun_blend4.smd
grabbing .\/ref_aim_shieldgun_blend5.smd
grabbing .\/ref_aim_shieldgun_blend6.smd
grabbing .\/ref_aim_shieldgun_blend7.smd
grabbing .\/ref_aim_shieldgun_blend8.smd
grabbing .\/ref_aim_shieldgun_blend9.smd
grabbing .\/ref_shoot_shieldgun_blend1.smd
grabbing .\/ref_shoot_shieldgun_blend2.smd
grabbing .\/ref_shoot_shieldgun_blend3.smd
grabbing .\/ref_shoot_shieldgun_blend4.smd
grabbing .\/ref_shoot_shieldgun_blend5.smd
grabbing .\/ref_shoot_shieldgun_blend6.smd
grabbing .\/ref_shoot_shieldgun_blend7.smd
grabbing .\/ref_shoot_shieldgun_blend8.smd
grabbing .\/ref_shoot_shieldgun_blend9.smd
grabbing .\/ref_reload_shieldgun.smd
grabbing .\/crouch_aim_shielded_blend1.smd
grabbing .\/crouch_aim_shielded_blend2.smd
grabbing .\/crouch_aim_shielded_blend3.smd
grabbing .\/crouch_aim_shielded_blend4.smd
grabbing .\/crouch_aim_shielded_blend5.smd
grabbing .\/crouch_aim_shielded_blend6.smd
grabbing .\/crouch_aim_shielded_blend7.smd
grabbing .\/crouch_aim_shielded_blend8.smd
grabbing .\/crouch_aim_shielded_blend9.smd
grabbing .\/ref_aim_shielded_blend1.smd
grabbing .\/ref_aim_shielded_blend2.smd
grabbing .\/ref_aim_shielded_blend3.smd
grabbing .\/ref_aim_shielded_blend4.smd
grabbing .\/ref_aim_shielded_blend5.smd
grabbing .\/ref_aim_shielded_blend6.smd
grabbing .\/ref_aim_shielded_blend7.smd
grabbing .\/ref_aim_shielded_blend8.smd
grabbing .\/ref_aim_shielded_blend9.smd
grabbing .\/gut_flinch_blend1.smd
grabbing .\/gut_flinch_blend2.smd
grabbing .\/gut_flinch_blend3.smd
grabbing .\/gut_flinch_blend4.smd
grabbing .\/gut_flinch_blend5.smd
grabbing .\/gut_flinch_blend6.smd
grabbing .\/gut_flinch_blend7.smd
grabbing .\/gut_flinch_blend8.smd
grabbing .\/gut_flinch_blend9.smd
grabbing .\/head_flinch_blend1.smd
grabbing .\/head_flinch_blend2.smd
grabbing .\/head_flinch_blend3.smd
grabbing .\/head_flinch_blend4.smd
grabbing .\/head_flinch_blend5.smd
grabbing .\/head_flinch_blend6.smd
grabbing .\/head_flinch_blend7.smd
grabbing .\/head_flinch_blend8.smd
grabbing .\/head_flinch_blend9.smd
grabbing .\/death1.smd
grabbing .\/death2.smd
grabbing .\/death3.smd
grabbing .\/head.smd
grabbing .\/gutshot.smd
grabbing .\/left.smd
grabbing .\/back.smd
grabbing .\/right.smd
grabbing .\/forward.smd
grabbing .\/crouch_die.smd
BMP helmet.bmp [512 512] (100%) 262912 bytes
BMP ojos.bmp [128 128] (100%) 17152 bytes
BMP head.bmp [512 512] (100%) 262912 bytes
BMP chrome2.bmp [64 64] (100%) 4864 bytes
BMP 006.bmp [128 128] (100%) 17152 bytes
BMP vest.bmp [512 256] (100%) 131840 bytes
BMP pants.bmp [512 256] (100%) 131840 bytes
BMP pockets_r.bmp [512 256] (100%) 131840 bytes
illegal parent bone replacement in sequence "dummy"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "dummy"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "idle1"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "idle1"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "crouch_idle"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "crouch_idle"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "walk"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "walk"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "run"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "run"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "crouchrun"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "crouchrun"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "jump"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "jump"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "longjump"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "longjump"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "swim"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "swim"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "treadwater"
"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "treadwater"
"-- L wrist" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "treadwater"
"-- L Elbow" has "Bip01 L Arm1", referen[/spoil]
Nhắc lại thằng Rangers là mình nhờ ng` Rig bone chớ ko phải Model hoàn chỉnh mà sao nhìu ng` tải thế? Sau 24 giờ mà hơn 11 ng` down,Pro đông vậy?
 
Last edited by a moderator:
:bz
trời ơi post cái kia lên đây làm gì ~ :))
 
sếp edit luôn đi,cho hết vào thẻ spoil
 
:bz
@SOV: theo lỗi nó báo thì có thể là trong quá trình ghép bone cho skin cậu đã vô tình làm thay đổi hệ bone nên khi compile thì MS nó báo lỗi (illegal bone)
để sửa thì cậu decompile một skin CS ra (để lấy bone và animate chuẩn) rồi ghép bone đó cho model của cậu ~
 
:| !!! Zzzz !! Nhầm thiệt !!! Vậy thì mình hỏi rig bone là gì ?!! :|
 
assjn bone phải không nhỉ ?
Mình nhận định cái khái niệm này không rõ ràng ;))
@sếp chơi clone ak , hay tên nào thốn thế :))
 
assjn bone phải không nhỉ ?
Mình nhận định cái khái niệm này không rõ ràng ;))
@sếp chơi clone ak , hay tên nào thốn thế :))

Assign và Rig khác nhau hoàn toàn về nghĩa.
 
@gacon: Đây là cây m4a1 lần trc cậu nhờ tớ add sub hand hộ,nhưng mấy hôm trc bận thi cử nên hơi oải,ko làm đc. Hôm nay rỗi ngồi làm cho cậu rồi đây,đủ 2 hand nam và nữ nhé!^^
Hình:
[spoil]
2.png
[/spoil]
Link: http://www.mediafire.com/?7sl0jm4adbezrcf
 
Assign và Rig khác nhau hoàn toàn về nghĩa.

nói rõ ra luôn đi . thực sự nó khác nhau như thế nào , cái này cũng chả hiểu rõ 8-}
 
theo ta hiểu thì rig bone là làm ra mấy khung xương rồi đặt đúng vị trí khớp với mesh.
Còn assign thì là gán bone vào mesh sau khi đã đặt bone (rig)
nếu sai thì tên Chief cứ việc chém (để ta bật lại trúng đầu :-")
 
8-} thường rig ở đây mấy bro toàn dùng cho char thui. không lẽ char mà mi đặt khung xương lại hả :))
 
bọn mi toàn dùng khung xương có sẵn của valve thì nói làm gì =))
 
thế thì lấy sẵn khung xương có sẵn thì cái khái niệm rig bone của bác sai tè le rồi còn gì
 
cứ kêu sai thế sao ko nói đi :-w
hay là giấu nghề :-w
 
nói rõ ra luôn đi . thực sự nó khác nhau như thế nào , cái này cũng chả hiểu rõ 8-}

Assign là chỉ định
Rig là lắp
Google translate!
 
:bz
rig gồm cả việc dựng bone, ghép nó vào mesh...
assign chỉ là 1 phần trong rig - chỉ định mesh nào gắn với bone nào ~


______________________________
 
theo ta hiểu thì rig bone là làm ra mấy khung xương rồi đặt đúng vị trí khớp với mesh.
Còn assign thì là gán bone vào mesh sau khi đã đặt bone (rig)
nếu sai thì tên Chief cứ việc chém (để ta bật lại trúng đầu :-")

Exactly :@) .
 
Assign là chỉ định
Rig là lắp
Google translate!

Assign cũng là gán ( cái này biết từ lâu )
như đã nói khái niệm rig cũng không hiểu rõ ;))
 
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