
Cho mình hỏi !! Khái niệm Rip bone là gì ?! Lượn qua các box chỉ biết khái niệm rip skin còn rip bone thì chịu !!
Oài!Tui nói RIG BONE cơ mà!
OÁP!Thi xong Toán thỏai mái thật!
Ai giúp Rig bone hộ mình vớii nha!
Ai giúp mình vụ này với:
[spoil]grabbing .\/dau.smd
grabbing .\/thantren.smd
grabbing .\/thanduoi.smd
grabbing .\/phukien.smd
grabbing .\/dummy.smd
grabbing .\/idle1.smd
grabbing .\/crouch_idle.smd
grabbing .\/walk.smd
grabbing .\/run.smd
grabbing .\/crouchrun.smd
grabbing .\/jump.smd
grabbing .\/longjump.smd
grabbing .\/swim.smd
grabbing .\/treadwater.smd
grabbing .\/crouch_aim_carbine_blend1.smd
grabbing .\/crouch_aim_carbine_blend2.smd
grabbing .\/crouch_aim_carbine_blend3.smd
grabbing .\/crouch_aim_carbine_blend4.smd
grabbing .\/crouch_aim_carbine_blend5.smd
grabbing .\/crouch_aim_carbine_blend6.smd
grabbing .\/crouch_aim_carbine_blend7.smd
grabbing .\/crouch_aim_carbine_blend8.smd
grabbing .\/crouch_aim_carbine_blend9.smd
grabbing .\/crouch_shoot_carbine_blend1.smd
grabbing .\/crouch_shoot_carbine_blend2.smd
grabbing .\/crouch_shoot_carbine_blend3.smd
grabbing .\/crouch_shoot_carbine_blend4.smd
grabbing .\/crouch_shoot_carbine_blend5.smd
grabbing .\/crouch_shoot_carbine_blend6.smd
grabbing .\/crouch_shoot_carbine_blend7.smd
grabbing .\/crouch_shoot_carbine_blend8.smd
grabbing .\/crouch_shoot_carbine_blend9.smd
grabbing .\/crouch_reload_carbine.smd
grabbing .\/ref_aim_carbine_blend1.smd
grabbing .\/ref_aim_carbine_blend2.smd
grabbing .\/ref_aim_carbine_blend3.smd
grabbing .\/ref_aim_carbine_blend4.smd
grabbing .\/ref_aim_carbine_blend5.smd
grabbing .\/ref_aim_carbine_blend6.smd
grabbing .\/ref_aim_carbine_blend7.smd
grabbing .\/ref_aim_carbine_blend8.smd
grabbing .\/ref_aim_carbine_blend9.smd
grabbing .\/ref_shoot_carbine_blend1.smd
grabbing .\/ref_shoot_carbine_blend2.smd
grabbing .\/ref_shoot_carbine_blend3.smd
grabbing .\/ref_shoot_carbine_blend4.smd
grabbing .\/ref_shoot_carbine_blend5.smd
grabbing .\/ref_shoot_carbine_blend6.smd
grabbing .\/ref_shoot_carbine_blend7.smd
grabbing .\/ref_shoot_carbine_blend8.smd
grabbing .\/ref_shoot_carbine_blend9.smd
grabbing .\/ref_reload_carbine.smd
grabbing .\/crouch_aim_onehanded_blend1.smd
grabbing .\/crouch_aim_onehanded_blend2.smd
grabbing .\/crouch_aim_onehanded_blend3.smd
grabbing .\/crouch_aim_onehanded_blend4.smd
grabbing .\/crouch_aim_onehanded_blend5.smd
grabbing .\/crouch_aim_onehanded_blend6.smd
grabbing .\/crouch_aim_onehanded_blend7.smd
grabbing .\/crouch_aim_onehanded_blend8.smd
grabbing .\/crouch_aim_onehanded_blend9.smd
grabbing .\/crouch_shoot_onehanded_blend1.smd
grabbing .\/crouch_shoot_onehanded_blend2.smd
grabbing .\/crouch_shoot_onehanded_blend3.smd
grabbing .\/crouch_shoot_onehanded_blend4.smd
grabbing .\/crouch_shoot_onehanded_blend5.smd
grabbing .\/crouch_shoot_onehanded_blend6.smd
grabbing .\/crouch_shoot_onehanded_blend7.smd
grabbing .\/crouch_shoot_onehanded_blend8.smd
grabbing .\/crouch_shoot_onehanded_blend9.smd
grabbing .\/crouch_reload_onehanded.smd
grabbing .\/ref_aim_onehanded_blend1.smd
grabbing .\/ref_aim_onehanded_blend2.smd
grabbing .\/ref_aim_onehanded_blend3.smd
grabbing .\/ref_aim_onehanded_blend4.smd
grabbing .\/ref_aim_onehanded_blend5.smd
grabbing .\/ref_aim_onehanded_blend6.smd
grabbing .\/ref_aim_onehanded_blend7.smd
grabbing .\/ref_aim_onehanded_blend8.smd
grabbing .\/ref_aim_onehanded_blend9.smd
grabbing .\/ref_shoot_onehanded_blend1.smd
grabbing .\/ref_shoot_onehanded_blend2.smd
grabbing .\/ref_shoot_onehanded_blend3.smd
grabbing .\/ref_shoot_onehanded_blend4.smd
grabbing .\/ref_shoot_onehanded_blend5.smd
grabbing .\/ref_shoot_onehanded_blend6.smd
grabbing .\/ref_shoot_onehanded_blend7.smd
grabbing .\/ref_shoot_onehanded_blend8.smd
grabbing .\/ref_shoot_onehanded_blend9.smd
grabbing .\/ref_reload_onehanded.smd
grabbing .\/crouch_aim_dualpistols_1_blend1.smd
grabbing .\/crouch_aim_dualpistols_1_blend2.smd
grabbing .\/crouch_aim_dualpistols_1_blend3.smd
grabbing .\/crouch_aim_dualpistols_1_blend4.smd
grabbing .\/crouch_aim_dualpistols_1_blend5.smd
grabbing .\/crouch_aim_dualpistols_1_blend6.smd
grabbing .\/crouch_aim_dualpistols_1_blend7.smd
grabbing .\/crouch_aim_dualpistols_1_blend8.smd
grabbing .\/crouch_aim_dualpistols_1_blend9.smd
grabbing .\/crouch_shoot_dualpistols_1_blend1.smd
grabbing .\/crouch_shoot_dualpistols_1_blend2.smd
grabbing .\/crouch_shoot_dualpistols_1_blend3.smd
grabbing .\/crouch_shoot_dualpistols_1_blend4.smd
grabbing .\/crouch_shoot_dualpistols_1_blend5.smd
grabbing .\/crouch_shoot_dualpistols_1_blend6.smd
grabbing .\/crouch_shoot_dualpistols_1_blend7.smd
grabbing .\/crouch_shoot_dualpistols_1_blend8.smd
grabbing .\/crouch_shoot_dualpistols_1_blend9.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend1.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend2.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend3.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend4.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend5.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend6.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend7.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend8.smd
grabbing .\/crouch_shoot2_dualpistols_1_blend9.smd
grabbing .\/crouch_reload_dualpistols_1.smd
grabbing .\/ref_aim_dualpistols_1_blend1.smd
grabbing .\/ref_aim_dualpistols_1_blend2.smd
grabbing .\/ref_aim_dualpistols_1_blend3.smd
grabbing .\/ref_aim_dualpistols_1_blend4.smd
grabbing .\/ref_aim_dualpistols_1_blend5.smd
grabbing .\/ref_aim_dualpistols_1_blend6.smd
grabbing .\/ref_aim_dualpistols_1_blend7.smd
grabbing .\/ref_aim_dualpistols_1_blend8.smd
grabbing .\/ref_aim_dualpistols_1_blend9.smd
grabbing .\/ref_shoot_dualpistols_1_blend1.smd
grabbing .\/ref_shoot_dualpistols_1_blend2.smd
grabbing .\/ref_shoot_dualpistols_1_blend3.smd
grabbing .\/ref_shoot_dualpistols_1_blend4.smd
grabbing .\/ref_shoot_dualpistols_1_blend5.smd
grabbing .\/ref_shoot_dualpistols_1_blend6.smd
grabbing .\/ref_shoot_dualpistols_1_blend7.smd
grabbing .\/ref_shoot_dualpistols_1_blend8.smd
grabbing .\/ref_shoot_dualpistols_1_blend9.smd
grabbing .\/ref_shoot2_dualpistols_1_blend1.smd
grabbing .\/ref_shoot2_dualpistols_1_blend2.smd
grabbing .\/ref_shoot2_dualpistols_1_blend3.smd
grabbing .\/ref_shoot2_dualpistols_1_blend4.smd
grabbing .\/ref_shoot2_dualpistols_1_blend5.smd
grabbing .\/ref_shoot2_dualpistols_1_blend6.smd
grabbing .\/ref_shoot2_dualpistols_1_blend7.smd
grabbing .\/ref_shoot2_dualpistols_1_blend8.smd
grabbing .\/ref_shoot2_dualpistols_1_blend9.smd
grabbing .\/ref_reload_dualpistols_1.smd
grabbing .\/crouch_aim_rifle_blend1.smd
grabbing .\/crouch_aim_rifle_blend2.smd
grabbing .\/crouch_aim_rifle_blend3.smd
grabbing .\/crouch_aim_rifle_blend4.smd
grabbing .\/crouch_aim_rifle_blend5.smd
grabbing .\/crouch_aim_rifle_blend6.smd
grabbing .\/crouch_aim_rifle_blend7.smd
grabbing .\/crouch_aim_rifle_blend8.smd
grabbing .\/crouch_aim_rifle_blend9.smd
grabbing .\/crouch_shoot_rifle_blend1.smd
grabbing .\/crouch_shoot_rifle_blend2.smd
grabbing .\/crouch_shoot_rifle_blend3.smd
grabbing .\/crouch_shoot_rifle_blend4.smd
grabbing .\/crouch_shoot_rifle_blend5.smd
grabbing .\/crouch_shoot_rifle_blend6.smd
grabbing .\/crouch_shoot_rifle_blend7.smd
grabbing .\/crouch_shoot_rifle_blend8.smd
grabbing .\/crouch_shoot_rifle_blend9.smd
grabbing .\/crouch_reload_rifle.smd
grabbing .\/ref_aim_rifle_blend1.smd
grabbing .\/ref_aim_rifle_blend2.smd
grabbing .\/ref_aim_rifle_blend3.smd
grabbing .\/ref_aim_rifle_blend4.smd
grabbing .\/ref_aim_rifle_blend5.smd
grabbing .\/ref_aim_rifle_blend6.smd
grabbing .\/ref_aim_rifle_blend7.smd
grabbing .\/ref_aim_rifle_blend8.smd
grabbing .\/ref_aim_rifle_blend9.smd
grabbing .\/ref_shoot_rifle_blend1.smd
grabbing .\/ref_shoot_rifle_blend2.smd
grabbing .\/ref_shoot_rifle_blend3.smd
grabbing .\/ref_shoot_rifle_blend4.smd
grabbing .\/ref_shoot_rifle_blend5.smd
grabbing .\/ref_shoot_rifle_blend6.smd
grabbing .\/ref_shoot_rifle_blend7.smd
grabbing .\/ref_shoot_rifle_blend8.smd
grabbing .\/ref_shoot_rifle_blend9.smd
grabbing .\/ref_reload_rifle.smd
grabbing .\/crouch_aim_mp5_blend1.smd
grabbing .\/crouch_aim_mp5_blend2.smd
grabbing .\/crouch_aim_mp5_blend3.smd
grabbing .\/crouch_aim_mp5_blend4.smd
grabbing .\/crouch_aim_mp5_blend5.smd
grabbing .\/crouch_aim_mp5_blend6.smd
grabbing .\/crouch_aim_mp5_blend7.smd
grabbing .\/crouch_aim_mp5_blend8.smd
grabbing .\/crouch_aim_mp5_blend9.smd
grabbing .\/crouch_shoot_mp5_blend1.smd
grabbing .\/crouch_shoot_mp5_blend2.smd
grabbing .\/crouch_shoot_mp5_blend3.smd
grabbing .\/crouch_shoot_mp5_blend4.smd
grabbing .\/crouch_shoot_mp5_blend5.smd
grabbing .\/crouch_shoot_mp5_blend6.smd
grabbing .\/crouch_shoot_mp5_blend7.smd
grabbing .\/crouch_shoot_mp5_blend8.smd
grabbing .\/crouch_shoot_mp5_blend9.smd
grabbing .\/crouch_reload_mp5.smd
grabbing .\/ref_aim_mp5_blend1.smd
grabbing .\/ref_aim_mp5_blend2.smd
grabbing .\/ref_aim_mp5_blend3.smd
grabbing .\/ref_aim_mp5_blend4.smd
grabbing .\/ref_aim_mp5_blend5.smd
grabbing .\/ref_aim_mp5_blend6.smd
grabbing .\/ref_aim_mp5_blend7.smd
grabbing .\/ref_aim_mp5_blend8.smd
grabbing .\/ref_aim_mp5_blend9.smd
grabbing .\/ref_shoot_mp5_blend1.smd
grabbing .\/ref_shoot_mp5_blend2.smd
grabbing .\/ref_shoot_mp5_blend3.smd
grabbing .\/ref_shoot_mp5_blend4.smd
grabbing .\/ref_shoot_mp5_blend5.smd
grabbing .\/ref_shoot_mp5_blend6.smd
grabbing .\/ref_shoot_mp5_blend7.smd
grabbing .\/ref_shoot_mp5_blend8.smd
grabbing .\/ref_shoot_mp5_blend9.smd
grabbing .\/ref_reload_mp5.smd
grabbing .\/crouch_aim_shotgun_blend1.smd
grabbing .\/crouch_aim_shotgun_blend2.smd
grabbing .\/crouch_aim_shotgun_blend3.smd
grabbing .\/crouch_aim_shotgun_blend4.smd
grabbing .\/crouch_aim_shotgun_blend5.smd
grabbing .\/crouch_aim_shotgun_blend6.smd
grabbing .\/crouch_aim_shotgun_blend7.smd
grabbing .\/crouch_aim_shotgun_blend8.smd
grabbing .\/crouch_aim_shotgun_blend9.smd
grabbing .\/crouch_shoot_shotgun_blend1.smd
grabbing .\/crouch_shoot_shotgun_blend2.smd
grabbing .\/crouch_shoot_shotgun_blend3.smd
grabbing .\/crouch_shoot_shotgun_blend4.smd
grabbing .\/crouch_shoot_shotgun_blend5.smd
grabbing .\/crouch_shoot_shotgun_blend6.smd
grabbing .\/crouch_shoot_shotgun_blend7.smd
grabbing .\/crouch_shoot_shotgun_blend8.smd
grabbing .\/crouch_shoot_shotgun_blend9.smd
grabbing .\/crouch_reload_shotgun.smd
grabbing .\/ref_aim_shotgun_blend1.smd
grabbing .\/ref_aim_shotgun_blend2.smd
grabbing .\/ref_aim_shotgun_blend3.smd
grabbing .\/ref_aim_shotgun_blend4.smd
grabbing .\/ref_aim_shotgun_blend5.smd
grabbing .\/ref_aim_shotgun_blend6.smd
grabbing .\/ref_aim_shotgun_blend7.smd
grabbing .\/ref_aim_shotgun_blend8.smd
grabbing .\/ref_aim_shotgun_blend9.smd
grabbing .\/ref_shoot_shotgun_blend1.smd
grabbing .\/ref_shoot_shotgun_blend2.smd
grabbing .\/ref_shoot_shotgun_blend3.smd
grabbing .\/ref_shoot_shotgun_blend4.smd
grabbing .\/ref_shoot_shotgun_blend5.smd
grabbing .\/ref_shoot_shotgun_blend6.smd
grabbing .\/ref_shoot_shotgun_blend7.smd
grabbing .\/ref_shoot_shotgun_blend8.smd
grabbing .\/ref_shoot_shotgun_blend9.smd
grabbing .\/ref_reload_shotgun.smd
grabbing .\/crouch_aim_m249_blend1.smd
grabbing .\/crouch_aim_m249_blend2.smd
grabbing .\/crouch_aim_m249_blend3.smd
grabbing .\/crouch_aim_m249_blend4.smd
grabbing .\/crouch_aim_m249_blend5.smd
grabbing .\/crouch_aim_m249_blend6.smd
grabbing .\/crouch_aim_m249_blend7.smd
grabbing .\/crouch_aim_m249_blend8.smd
grabbing .\/crouch_aim_m249_blend9.smd
grabbing .\/crouch_shoot_m249_blend1.smd
grabbing .\/crouch_shoot_m249_blend2.smd
grabbing .\/crouch_shoot_m249_blend3.smd
grabbing .\/crouch_shoot_m249_blend4.smd
grabbing .\/crouch_shoot_m249_blend5.smd
grabbing .\/crouch_shoot_m249_blend6.smd
grabbing .\/crouch_shoot_m249_blend7.smd
grabbing .\/crouch_shoot_m249_blend8.smd
grabbing .\/crouch_shoot_m249_blend9.smd
grabbing .\/crouch_reload_m249.smd
grabbing .\/ref_aim_m249_blend1.smd
grabbing .\/ref_aim_m249_blend2.smd
grabbing .\/ref_aim_m249_blend3.smd
grabbing .\/ref_aim_m249_blend4.smd
grabbing .\/ref_aim_m249_blend5.smd
grabbing .\/ref_aim_m249_blend6.smd
grabbing .\/ref_aim_m249_blend7.smd
grabbing .\/ref_aim_m249_blend8.smd
grabbing .\/ref_aim_m249_blend9.smd
grabbing .\/ref_shoot_m249_blend1.smd
grabbing .\/ref_shoot_m249_blend2.smd
grabbing .\/ref_shoot_m249_blend3.smd
grabbing .\/ref_shoot_m249_blend4.smd
grabbing .\/ref_shoot_m249_blend5.smd
grabbing .\/ref_shoot_m249_blend6.smd
grabbing .\/ref_shoot_m249_blend7.smd
grabbing .\/ref_shoot_m249_blend8.smd
grabbing .\/ref_shoot_m249_blend9.smd
grabbing .\/ref_reload_m249.smd
grabbing .\/I_am_a_stupid_placeholder.smd
grabbing .\/so_am_I.smd
grabbing .\/ref_aim_grenade_blend1.smd
grabbing .\/ref_aim_grenade_blend2.smd
grabbing .\/ref_aim_grenade_blend3.smd
grabbing .\/ref_aim_grenade_blend4.smd
grabbing .\/ref_aim_grenade_blend5.smd
grabbing .\/ref_aim_grenade_blend6.smd
grabbing .\/ref_aim_grenade_blend7.smd
grabbing .\/ref_aim_grenade_blend8.smd
grabbing .\/ref_aim_grenade_blend9.smd
grabbing .\/ref_shoot_grenade_blend1.smd
grabbing .\/ref_shoot_grenade_blend2.smd
grabbing .\/ref_shoot_grenade_blend3.smd
grabbing .\/ref_shoot_grenade_blend4.smd
grabbing .\/ref_shoot_grenade_blend5.smd
grabbing .\/ref_shoot_grenade_blend6.smd
grabbing .\/ref_shoot_grenade_blend7.smd
grabbing .\/ref_shoot_grenade_blend8.smd
grabbing .\/ref_shoot_grenade_blend9.smd
grabbing .\/crouch_aim_grenade_blend1.smd
grabbing .\/crouch_aim_grenade_blend2.smd
grabbing .\/crouch_aim_grenade_blend3.smd
grabbing .\/crouch_aim_grenade_blend4.smd
grabbing .\/crouch_aim_grenade_blend5.smd
grabbing .\/crouch_aim_grenade_blend6.smd
grabbing .\/crouch_aim_grenade_blend7.smd
grabbing .\/crouch_aim_grenade_blend8.smd
grabbing .\/crouch_aim_grenade_blend9.smd
grabbing .\/crouch_shoot_grenade_blend1.smd
grabbing .\/crouch_shoot_grenade_blend2.smd
grabbing .\/crouch_shoot_grenade_blend3.smd
grabbing .\/crouch_shoot_grenade_blend4.smd
grabbing .\/crouch_shoot_grenade_blend5.smd
grabbing .\/crouch_shoot_grenade_blend6.smd
grabbing .\/crouch_shoot_grenade_blend7.smd
grabbing .\/crouch_shoot_grenade_blend8.smd
grabbing .\/crouch_shoot_grenade_blend9.smd
grabbing .\/crouch_aim_c4_blend1.smd
grabbing .\/crouch_aim_c4_blend2.smd
grabbing .\/crouch_aim_c4_blend3.smd
grabbing .\/crouch_aim_c4_blend4.smd
grabbing .\/crouch_aim_c4_blend5.smd
grabbing .\/crouch_aim_c4_blend6.smd
grabbing .\/crouch_aim_c4_blend7.smd
grabbing .\/crouch_aim_c4_blend8.smd
grabbing .\/crouch_aim_c4_blend9.smd
grabbing .\/crouch_shoot_c4.smd
grabbing .\/ref_aim_c4_blend1.smd
grabbing .\/ref_aim_c4_blend2.smd
grabbing .\/ref_aim_c4_blend3.smd
grabbing .\/ref_aim_c4_blend4.smd
grabbing .\/ref_aim_c4_blend5.smd
grabbing .\/ref_aim_c4_blend6.smd
grabbing .\/ref_aim_c4_blend7.smd
grabbing .\/ref_aim_c4_blend8.smd
grabbing .\/ref_aim_c4_blend9.smd
grabbing .\/ref_shoot_c4.smd
grabbing .\/ref_reload_c4.smd
grabbing .\/crouch_aim_dualpistols_2_blend1.smd
grabbing .\/crouch_aim_dualpistols_2_blend2.smd
grabbing .\/crouch_aim_dualpistols_2_blend3.smd
grabbing .\/crouch_aim_dualpistols_2_blend4.smd
grabbing .\/crouch_aim_dualpistols_2_blend5.smd
grabbing .\/crouch_aim_dualpistols_2_blend6.smd
grabbing .\/crouch_aim_dualpistols_2_blend7.smd
grabbing .\/crouch_aim_dualpistols_2_blend8.smd
grabbing .\/crouch_aim_dualpistols_2_blend9.smd
grabbing .\/crouch_shoot_dualpistols_2_blend1.smd
grabbing .\/crouch_shoot_dualpistols_2_blend2.smd
grabbing .\/crouch_shoot_dualpistols_2_blend3.smd
grabbing .\/crouch_shoot_dualpistols_2_blend4.smd
grabbing .\/crouch_shoot_dualpistols_2_blend5.smd
grabbing .\/crouch_shoot_dualpistols_2_blend6.smd
grabbing .\/crouch_shoot_dualpistols_2_blend7.smd
grabbing .\/crouch_shoot_dualpistols_2_blend8.smd
grabbing .\/crouch_shoot_dualpistols_2_blend9.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend1.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend2.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend3.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend4.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend5.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend6.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend7.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend8.smd
grabbing .\/crouch_shoot2_dualpistols_2_blend9.smd
grabbing .\/crouch_reload_dualpistols_2.smd
grabbing .\/ref_aim_dualpistols_2_blend1.smd
grabbing .\/ref_aim_dualpistols_2_blend2.smd
grabbing .\/ref_aim_dualpistols_2_blend3.smd
grabbing .\/ref_aim_dualpistols_2_blend4.smd
grabbing .\/ref_aim_dualpistols_2_blend5.smd
grabbing .\/ref_aim_dualpistols_2_blend6.smd
grabbing .\/ref_aim_dualpistols_2_blend7.smd
grabbing .\/ref_aim_dualpistols_2_blend8.smd
grabbing .\/ref_aim_dualpistols_2_blend9.smd
grabbing .\/ref_shoot_dualpistols_2_blend1.smd
grabbing .\/ref_shoot_dualpistols_2_blend2.smd
grabbing .\/ref_shoot_dualpistols_2_blend3.smd
grabbing .\/ref_shoot_dualpistols_2_blend4.smd
grabbing .\/ref_shoot_dualpistols_2_blend5.smd
grabbing .\/ref_shoot_dualpistols_2_blend6.smd
grabbing .\/ref_shoot_dualpistols_2_blend7.smd
grabbing .\/ref_shoot_dualpistols_2_blend8.smd
grabbing .\/ref_shoot_dualpistols_2_blend9.smd
grabbing .\/ref_shoot2_dualpistols_2_blend1.smd
grabbing .\/ref_shoot2_dualpistols_2_blend2.smd
grabbing .\/ref_shoot2_dualpistols_2_blend3.smd
grabbing .\/ref_shoot2_dualpistols_2_blend4.smd
grabbing .\/ref_shoot2_dualpistols_2_blend5.smd
grabbing .\/ref_shoot2_dualpistols_2_blend6.smd
grabbing .\/ref_shoot2_dualpistols_2_blend7.smd
grabbing .\/ref_shoot2_dualpistols_2_blend8.smd
grabbing .\/ref_shoot2_dualpistols_2_blend9.smd
grabbing .\/ref_reload_dualpistols_2.smd
grabbing .\/crouch_aim_knife_blend1.smd
grabbing .\/crouch_aim_knife_blend2.smd
grabbing .\/crouch_aim_knife_blend3.smd
grabbing .\/crouch_aim_knife_blend4.smd
grabbing .\/crouch_aim_knife_blend5.smd
grabbing .\/crouch_aim_knife_blend6.smd
grabbing .\/crouch_aim_knife_blend7.smd
grabbing .\/crouch_aim_knife_blend8.smd
grabbing .\/crouch_aim_knife_blend9.smd
grabbing .\/crouch_shoot_knife_blend1.smd
grabbing .\/crouch_shoot_knife_blend2.smd
grabbing .\/crouch_shoot_knife_blend3.smd
grabbing .\/crouch_shoot_knife_blend4.smd
grabbing .\/crouch_shoot_knife_blend5.smd
grabbing .\/crouch_shoot_knife_blend6.smd
grabbing .\/crouch_shoot_knife_blend7.smd
grabbing .\/crouch_shoot_knife_blend8.smd
grabbing .\/crouch_shoot_knife_blend9.smd
grabbing .\/ref_aim_knife_blend1.smd
grabbing .\/ref_aim_knife_blend2.smd
grabbing .\/ref_aim_knife_blend3.smd
grabbing .\/ref_aim_knife_blend4.smd
grabbing .\/ref_aim_knife_blend5.smd
grabbing .\/ref_aim_knife_blend6.smd
grabbing .\/ref_aim_knife_blend7.smd
grabbing .\/ref_aim_knife_blend8.smd
grabbing .\/ref_aim_knife_blend9.smd
grabbing .\/ref_shoot_knife_blend1.smd
grabbing .\/ref_shoot_knife_blend2.smd
grabbing .\/ref_shoot_knife_blend3.smd
grabbing .\/ref_shoot_knife_blend4.smd
grabbing .\/ref_shoot_knife_blend5.smd
grabbing .\/ref_shoot_knife_blend6.smd
grabbing .\/ref_shoot_knife_blend7.smd
grabbing .\/ref_shoot_knife_blend8.smd
grabbing .\/ref_shoot_knife_blend9.smd
grabbing .\/crouch_aim_ak47_blend1.smd
grabbing .\/crouch_aim_ak47_blend2.smd
grabbing .\/crouch_aim_ak47_blend3.smd
grabbing .\/crouch_aim_ak47_blend4.smd
grabbing .\/crouch_aim_ak47_blend5.smd
grabbing .\/crouch_aim_ak47_blend6.smd
grabbing .\/crouch_aim_ak47_blend7.smd
grabbing .\/crouch_aim_ak47_blend8.smd
grabbing .\/crouch_aim_ak47_blend9.smd
grabbing .\/crouch_shoot_ak47_blend1.smd
grabbing .\/crouch_shoot_ak47_blend2.smd
grabbing .\/crouch_shoot_ak47_blend3.smd
grabbing .\/crouch_shoot_ak47_blend4.smd
grabbing .\/crouch_shoot_ak47_blend5.smd
grabbing .\/crouch_shoot_ak47_blend6.smd
grabbing .\/crouch_shoot_ak47_blend7.smd
grabbing .\/crouch_shoot_ak47_blend8.smd
grabbing .\/crouch_shoot_ak47_blend9.smd
grabbing .\/crouch_reload_ak47.smd
grabbing .\/ref_aim_ak47_blend1.smd
grabbing .\/ref_aim_ak47_blend2.smd
grabbing .\/ref_aim_ak47_blend3.smd
grabbing .\/ref_aim_ak47_blend4.smd
grabbing .\/ref_aim_ak47_blend5.smd
grabbing .\/ref_aim_ak47_blend6.smd
grabbing .\/ref_aim_ak47_blend7.smd
grabbing .\/ref_aim_ak47_blend8.smd
grabbing .\/ref_aim_ak47_blend9.smd
grabbing .\/ref_shoot_ak47_blend1.smd
grabbing .\/ref_shoot_ak47_blend2.smd
grabbing .\/ref_shoot_ak47_blend3.smd
grabbing .\/ref_shoot_ak47_blend4.smd
grabbing .\/ref_shoot_ak47_blend5.smd
grabbing .\/ref_shoot_ak47_blend6.smd
grabbing .\/ref_shoot_ak47_blend7.smd
grabbing .\/ref_shoot_ak47_blend8.smd
grabbing .\/ref_shoot_ak47_blend9.smd
grabbing .\/ref_reload_ak47.smd
grabbing .\/crouch_aim_shieldgren_blend1.smd
grabbing .\/crouch_aim_shieldgren_blend2.smd
grabbing .\/crouch_aim_shieldgren_blend3.smd
grabbing .\/crouch_aim_shieldgren_blend4.smd
grabbing .\/crouch_aim_shieldgren_blend5.smd
grabbing .\/crouch_aim_shieldgren_blend6.smd
grabbing .\/crouch_aim_shieldgren_blend7.smd
grabbing .\/crouch_aim_shieldgren_blend8.smd
grabbing .\/crouch_aim_shieldgren_blend9.smd
grabbing .\/crouch_shoot_shieldgren_blend1.smd
grabbing .\/crouch_shoot_shieldgren_blend2.smd
grabbing .\/crouch_shoot_shieldgren_blend3.smd
grabbing .\/crouch_shoot_shieldgren_blend4.smd
grabbing .\/crouch_shoot_shieldgren_blend5.smd
grabbing .\/crouch_shoot_shieldgren_blend6.smd
grabbing .\/crouch_shoot_shieldgren_blend7.smd
grabbing .\/crouch_shoot_shieldgren_blend8.smd
grabbing .\/crouch_shoot_shieldgren_blend9.smd
grabbing .\/ref_aim_shieldgren_blend1.smd
grabbing .\/ref_aim_shieldgren_blend2.smd
grabbing .\/ref_aim_shieldgren_blend3.smd
grabbing .\/ref_aim_shieldgren_blend4.smd
grabbing .\/ref_aim_shieldgren_blend5.smd
grabbing .\/ref_aim_shieldgren_blend6.smd
grabbing .\/ref_aim_shieldgren_blend7.smd
grabbing .\/ref_aim_shieldgren_blend8.smd
grabbing .\/ref_aim_shieldgren_blend9.smd
grabbing .\/ref_shoot_shieldgren_blend1.smd
grabbing .\/ref_shoot_shieldgren_blend2.smd
grabbing .\/ref_shoot_shieldgren_blend3.smd
grabbing .\/ref_shoot_shieldgren_blend4.smd
grabbing .\/ref_shoot_shieldgren_blend5.smd
grabbing .\/ref_shoot_shieldgren_blend6.smd
grabbing .\/ref_shoot_shieldgren_blend7.smd
grabbing .\/ref_shoot_shieldgren_blend8.smd
grabbing .\/ref_shoot_shieldgren_blend9.smd
grabbing .\/crouch_aim_shieldknife_blend1.smd
grabbing .\/crouch_aim_shieldknife_blend2.smd
grabbing .\/crouch_aim_shieldknife_blend3.smd
grabbing .\/crouch_aim_shieldknife_blend4.smd
grabbing .\/crouch_aim_shieldknife_blend5.smd
grabbing .\/crouch_aim_shieldknife_blend6.smd
grabbing .\/crouch_aim_shieldknife_blend7.smd
grabbing .\/crouch_aim_shieldknife_blend8.smd
grabbing .\/crouch_aim_shieldknife_blend9.smd
grabbing .\/crouch_shoot_shieldknife_blend1.smd
grabbing .\/crouch_shoot_shieldknife_blend2.smd
grabbing .\/crouch_shoot_shieldknife_blend3.smd
grabbing .\/crouch_shoot_shieldknife_blend4.smd
grabbing .\/crouch_shoot_shieldknife_blend5.smd
grabbing .\/crouch_shoot_shieldknife_blend6.smd
grabbing .\/crouch_shoot_shieldknife_blend7.smd
grabbing .\/crouch_shoot_shieldknife_blend8.smd
grabbing .\/crouch_shoot_shieldknife_blend9.smd
grabbing .\/ref_aim_shieldknife_blend1.smd
grabbing .\/ref_aim_shieldknife_blend2.smd
grabbing .\/ref_aim_shieldknife_blend3.smd
grabbing .\/ref_aim_shieldknife_blend4.smd
grabbing .\/ref_aim_shieldknife_blend5.smd
grabbing .\/ref_aim_shieldknife_blend6.smd
grabbing .\/ref_aim_shieldknife_blend7.smd
grabbing .\/ref_aim_shieldknife_blend8.smd
grabbing .\/ref_aim_shieldknife_blend9.smd
grabbing .\/ref_shoot_shieldknife_blend1.smd
grabbing .\/ref_shoot_shieldknife_blend2.smd
grabbing .\/ref_shoot_shieldknife_blend3.smd
grabbing .\/ref_shoot_shieldknife_blend4.smd
grabbing .\/ref_shoot_shieldknife_blend5.smd
grabbing .\/ref_shoot_shieldknife_blend6.smd
grabbing .\/ref_shoot_shieldknife_blend7.smd
grabbing .\/ref_shoot_shieldknife_blend8.smd
grabbing .\/ref_shoot_shieldknife_blend9.smd
grabbing .\/crouch_aim_shieldgun_blend1.smd
grabbing .\/crouch_aim_shieldgun_blend2.smd
grabbing .\/crouch_aim_shieldgun_blend3.smd
grabbing .\/crouch_aim_shieldgun_blend4.smd
grabbing .\/crouch_aim_shieldgun_blend5.smd
grabbing .\/crouch_aim_shieldgun_blend6.smd
grabbing .\/crouch_aim_shieldgun_blend7.smd
grabbing .\/crouch_aim_shieldgun_blend8.smd
grabbing .\/crouch_aim_shieldgun_blend9.smd
grabbing .\/crouch_shoot_shieldgun_blend1.smd
grabbing .\/crouch_shoot_shieldgun_blend2.smd
grabbing .\/crouch_shoot_shieldgun_blend3.smd
grabbing .\/crouch_shoot_shieldgun_blend4.smd
grabbing .\/crouch_shoot_shieldgun_blend5.smd
grabbing .\/crouch_shoot_shieldgun_blend6.smd
grabbing .\/crouch_shoot_shieldgun_blend7.smd
grabbing .\/crouch_shoot_shieldgun_blend8.smd
grabbing .\/crouch_shoot_shieldgun_blend9.smd
grabbing .\/crouch_reload_shieldgun.smd
grabbing .\/ref_aim_shieldgun_blend1.smd
grabbing .\/ref_aim_shieldgun_blend2.smd
grabbing .\/ref_aim_shieldgun_blend3.smd
grabbing .\/ref_aim_shieldgun_blend4.smd
grabbing .\/ref_aim_shieldgun_blend5.smd
grabbing .\/ref_aim_shieldgun_blend6.smd
grabbing .\/ref_aim_shieldgun_blend7.smd
grabbing .\/ref_aim_shieldgun_blend8.smd
grabbing .\/ref_aim_shieldgun_blend9.smd
grabbing .\/ref_shoot_shieldgun_blend1.smd
grabbing .\/ref_shoot_shieldgun_blend2.smd
grabbing .\/ref_shoot_shieldgun_blend3.smd
grabbing .\/ref_shoot_shieldgun_blend4.smd
grabbing .\/ref_shoot_shieldgun_blend5.smd
grabbing .\/ref_shoot_shieldgun_blend6.smd
grabbing .\/ref_shoot_shieldgun_blend7.smd
grabbing .\/ref_shoot_shieldgun_blend8.smd
grabbing .\/ref_shoot_shieldgun_blend9.smd
grabbing .\/ref_reload_shieldgun.smd
grabbing .\/crouch_aim_shielded_blend1.smd
grabbing .\/crouch_aim_shielded_blend2.smd
grabbing .\/crouch_aim_shielded_blend3.smd
grabbing .\/crouch_aim_shielded_blend4.smd
grabbing .\/crouch_aim_shielded_blend5.smd
grabbing .\/crouch_aim_shielded_blend6.smd
grabbing .\/crouch_aim_shielded_blend7.smd
grabbing .\/crouch_aim_shielded_blend8.smd
grabbing .\/crouch_aim_shielded_blend9.smd
grabbing .\/ref_aim_shielded_blend1.smd
grabbing .\/ref_aim_shielded_blend2.smd
grabbing .\/ref_aim_shielded_blend3.smd
grabbing .\/ref_aim_shielded_blend4.smd
grabbing .\/ref_aim_shielded_blend5.smd
grabbing .\/ref_aim_shielded_blend6.smd
grabbing .\/ref_aim_shielded_blend7.smd
grabbing .\/ref_aim_shielded_blend8.smd
grabbing .\/ref_aim_shielded_blend9.smd
grabbing .\/gut_flinch_blend1.smd
grabbing .\/gut_flinch_blend2.smd
grabbing .\/gut_flinch_blend3.smd
grabbing .\/gut_flinch_blend4.smd
grabbing .\/gut_flinch_blend5.smd
grabbing .\/gut_flinch_blend6.smd
grabbing .\/gut_flinch_blend7.smd
grabbing .\/gut_flinch_blend8.smd
grabbing .\/gut_flinch_blend9.smd
grabbing .\/head_flinch_blend1.smd
grabbing .\/head_flinch_blend2.smd
grabbing .\/head_flinch_blend3.smd
grabbing .\/head_flinch_blend4.smd
grabbing .\/head_flinch_blend5.smd
grabbing .\/head_flinch_blend6.smd
grabbing .\/head_flinch_blend7.smd
grabbing .\/head_flinch_blend8.smd
grabbing .\/head_flinch_blend9.smd
grabbing .\/death1.smd
grabbing .\/death2.smd
grabbing .\/death3.smd
grabbing .\/head.smd
grabbing .\/gutshot.smd
grabbing .\/left.smd
grabbing .\/back.smd
grabbing .\/right.smd
grabbing .\/forward.smd
grabbing .\/crouch_die.smd
BMP helmet.bmp [512 512] (100%) 262912 bytes
BMP ojos.bmp [128 128] (100%) 17152 bytes
BMP head.bmp [512 512] (100%) 262912 bytes
BMP chrome2.bmp [64 64] (100%) 4864 bytes
BMP 006.bmp [128 128] (100%) 17152 bytes
BMP vest.bmp [512 256] (100%) 131840 bytes
BMP pants.bmp [512 256] (100%) 131840 bytes
BMP pockets_r.bmp [512 256] (100%) 131840 bytes
illegal parent bone replacement in sequence "dummy"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "dummy"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "idle1"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "idle1"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "crouch_idle"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "crouch_idle"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "walk"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "walk"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "run"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "run"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "crouchrun"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "crouchrun"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "jump"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "jump"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "longjump"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "longjump"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "swim"
"Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
illegal parent bone replacement in sequence "swim"
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "treadwater"
"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "treadwater"
"-- L wrist" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "treadwater"
"-- L Elbow" has "Bip01 L Arm1", referen[/spoil]
Nhắc lại thằng Rangers là mình nhờ ng` Rig bone chớ ko phải Model hoàn chỉnh mà sao nhìu ng` tải thế? Sau 24 giờ mà hơn 11 ng` down,Pro đông vậy?