HacAmChiTam1997
Mr & Ms Pac-Man
Tình hình là ai xem dùm em sao chơi chiêu này xong 1 lần là lần 2 chơi hết được
Mã:
Truy Hon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Truy Hån TÕ
Actions
Set HMLTInt = (HMLTInt + 1)
Set HMLT[1] = (Casting unit)
Set HMLTPoint[1] = (Position of HMLT[1])
Set HMLTGroup[1] = (Units within 500.00 of HMLTPoint[1])
Unit Group - Pick every unit in HMLTGroup[1] and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to False
((Picked unit) is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of HMLT[1])) Equal to True
Then - Actions
Unit Group - Add (Picked unit) to HMLTGroup2[HMLTInt]
EGUI Effect - Create an effect at (Position of (Picked unit)) using the model Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl that lasts for 1.00 seconds
Else - Actions
Wait 1.00 seconds
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit Group - Pick every unit in HMLTGroup2[HMLTInt] and do (Actions)
Loop - Actions
Unit - Cause HMLT[1] to damage (Picked unit), dealing (Real((25 + (25 x (Level of Truy Hån TÕ for HMLT[1]))))) damage of attack type Hero and damage type Cold
EGUI Dummy - Create a |cff696969HÃ¥n Ma Lang Thang|r for (Owner of HMLT[1]) at (Position of (Picked unit)) facing Default building facing. Give an expiration timer that will expire in 7.00 seconds
Wait 1.00 seconds
Trigger - Turn on (This trigger)
Custom script: call RemoveLocation ( udg_HMLTPoint[1] )
Custom script: call DestroyGroup ( udg_HMLTGroup[1] )
Unit Group - Remove all units from HMLTGroup2[HMLTInt]


Ai biết trã lời dùm i :(