Ăn xong dong
Mr & Ms Pac-Man
- 7/6/11
- 136
- 2
Cho e hỏi làm sao khi mag 2 item zầy thì speed = zầy1 + zầy2 thanks nhìu 

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đơn giản : lấy skill storm boilt của moutain king chỉnh missile là đạn của con firelord
sau đó tạo 1 skill slow với hiệu ứng tùy thích
dùng trigger gộp lại thành 1 là thành skill đó thôi
thằng này dốt thế, dame nó ở trong storm boilt hoặc dùng dame target = trigger cũng đk.
Gộp là khi nào cast storm boilt thì add skill slow cho dummy rồi cho dummy cast

thằng này dốt thế, dame nó ở trong storm boilt hoặc dùng dame target = trigger cũng đk.
Gộp là khi nào cast storm boilt thì add skill slow cho dummy rồi cho dummy cast
Trong WE làm gì có skill nào vừa gây dps vừa slow (shadow strike thì bị mắc 2 effect là con ma ở trên đầu target và số màu xanh nhảy lên nên rất xấu)làm thử đi xem nào?
nhớ là cục lửa trúng rồi mới có dps + slow nhé




Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Enchanted Owl
Actions
Set OWL_MBLevel_OwlLevel = 2
Set OWL_MB_Level_X_INT = 15
Set OWL_AOE = 750.00
Set OWL_DurationBase = 8
Set OWL_DurationPerLevel = 2
Set OWL_Speed = 15.00
Set OWL_ManaBurnPeriod = 170
Set OWL_CastCountInt = (OWL_CastCountInt + 1)
Set OWL_Caster[OWL_CastCountInt] = (Triggering unit)
Set OWL_TargetPoint[OWL_CastCountInt] = (Target point of ability being cast)
Set OWL_CasterPoint = (Position of (Triggering unit))
Set OWL_Distance[OWL_CastCountInt] = (Distance between OWL_CasterPoint and OWL_TargetPoint[OWL_CastCountInt])
Unit - Create 1 Owl Dummy 1 for (Triggering player) at OWL_CasterPoint facing (Facing of (Triggering unit)) degrees
Set OWL_Dummy[OWL_CastCountInt] = (Last created unit)
Animation - Play OWL_Dummy[OWL_CastCountInt]'s birth animation
Unit Group - Add OWL_Dummy[OWL_CastCountInt] to OWL_UnitGroup
Unit Group - Add OWL_Dummy[OWL_CastCountInt] to OWL_UnitGroup3
Custom script: call RemoveLocation(udg_OWL_CasterPoint)
Trigger - Turn on Loop v101 <gen>
Loop v101
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in OWL_UnitGroup) Not equal to 0
Then - Actions
For each (Integer OWL_LoopInt) from 1 to OWL_CastCountInt, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OWL_Dummy[OWL_LoopInt] is in OWL_UnitGroup) Equal to True
Then - Actions
Set OWL_TempPoint = (Position of OWL_Dummy[OWL_LoopInt])
Set OWL_MovePoint = (OWL_TempPoint offset by OWL_Speed towards (Facing of OWL_Dummy[OWL_LoopInt]) degrees)
Set OWL_Distance[OWL_LoopInt] = (OWL_Distance[OWL_LoopInt] - OWL_Speed)
Unit - Move OWL_Dummy[OWL_LoopInt] instantly to OWL_MovePoint, facing OWL_TargetPoint[OWL_LoopInt]
Custom script: call RemoveLocation(udg_OWL_TempPoint)
Custom script: call RemoveLocation(udg_OWL_MovePoint)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OWL_Dummy[OWL_LoopInt] is in OWL_UnitGroup) Equal to True
(Integer(OWL_Distance[OWL_LoopInt])) Less than or equal to 1
Then - Actions
Set OWL_ManaBurnCastCount[OWL_LoopInt] = 0
Unit Group - Remove OWL_Dummy[OWL_LoopInt] from OWL_UnitGroup
Unit Group - Add OWL_Dummy[OWL_LoopInt] to OWL_UnitGroup2
Set OWL_Point2 = (Position of OWL_Dummy[OWL_LoopInt])
Special Effect - Create a special effect at OWL_Point2 using Abilities\Spells\Items\AIim\AIimTarget.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_OWL_Point2)
Custom script: call RemoveLocation(udg_OWL_TargetPoint[udg_OWL_LoopInt])
Set OWL_Boolean[OWL_LoopInt] = True
Else - Actions
Else - Actions
Set OWL_Timing = (OWL_Timing + 10)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
OWL_Timing Equal to OWL_ManaBurnPeriod
Then - Actions
Set OWL_Timing = 0
For each (Integer OWL_LoopInt2) from 1 to OWL_CastCountInt, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
OWL_Boolean[OWL_LoopInt2] Equal to True
(OWL_Dummy[OWL_LoopInt2] is in OWL_UnitGroup) Equal to False
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OWL_Dummy[OWL_LoopInt2] is in OWL_UnitGroup2) Equal to True
Then - Actions
Set OWL_Point2 = (Position of OWL_Dummy[OWL_LoopInt2])
Unit Group - Remove OWL_Dummy[OWL_LoopInt2] from OWL_UnitGroup2
Unit - Add chain.......Lighting,,,,,,,,,,,,,,,. to OWL_Dummy[OWL_LoopInt2]
Unit - Set level of chain.......Lighting,,,,,,,,,,,,,,,. for OWL_Dummy[OWL_LoopInt2] to (((Intelligence of OWL_Caster[OWL_LoopInt2] (Include bonuses)) / OWL_MB_Level_X_INT) + (0 + ((Level of Enchanted Owl for OWL_Caster[OWL_LoopInt2]) x OWL_MBLevel_OwlLevel)))
Custom script: set bj_wantDestroyGroup = true
Unit - Order OWL_Dummy[OWL_LoopInt2] to Night Elf Demon Hunter - Mana Burn (Random unit from (Units within OWL_AOE of OWL_Point2 matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Owner of OWL_Dummy[OWL_LoopInt2])
Animation - Play OWL_Dummy[OWL_LoopInt2]'s walk animation
Unit - Create 1 ManaBurn Dummy for (Owner of OWL_Dummy[OWL_LoopInt2]) at OWL_Point2 facing Default building facing degrees
Unit - Add chain.......Lighting,,,,,,,,,,,,,,,. to (Last created unit)
Unit - Set level of chain.......Lighting,,,,,,,,,,,,,,,. for OWL_Dummy[OWL_LoopInt2] to (((Intelligence of OWL_Caster[OWL_LoopInt2] (Include bonuses)) / OWL_MB_Level_X_INT) + (0 + ((Level of Enchanted Owl for OWL_Caster[OWL_LoopInt2]) x OWL_MBLevel_OwlLevel)))
Custom script: set bj_wantDestroyGroup = true
Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from (Units within OWL_AOE of OWL_Point2 matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Owner of OWL_Dummy[OWL_LoopInt2])
Unit - Add a 1.30 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_OWL_Point2)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(OWL_Dummy[OWL_LoopInt2] is in OWL_UnitGroup3) Equal to True
Then - Actions
Set OWL_Point2 = (Position of OWL_Dummy[OWL_LoopInt2])
Custom script: set bj_wantDestroyGroup = true
Unit - Order OWL_Dummy[OWL_LoopInt2] to Night Elf Demon Hunter - Mana Burn (Random unit from (Units within OWL_AOE of OWL_Point2 matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Owner of OWL_Dummy[OWL_CastCountI
Unit - Create 1 ManaBurn Dummy for (Owner of OWL_Dummy[OWL_LoopInt2]) at OWL_Point2 facing Default building facing degrees
Unit - Add chain.......Lighting,,,,,,,,,,,,,,,. to (Last created unit)
Unit - Set level of chain.......Lighting,,,,,,,,,,,,,,,. for OWL_Dummy[OWL_LoopInt2] to (((Intelligence of OWL_Caster[OWL_LoopInt2] (Include bonuses)) / OWL_MB_Level_X_INT) + (0 + ((Level of Enchanted Owl for OWL_Caster[OWL_LoopInt2]) x OWL_MBLevel_OwlLevel)))
Custom script: set bj_wantDestroyGroup = true
Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from (Units within OWL_AOE of OWL_Point2 matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Owner of OWL_Dummy[OWL_LoopInt2])
Unit - Add a 1.30 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_OWL_Point2)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit Group - Remove OWL_Dummy[OWL_LoopInt2] from OWL_UnitGroup3
Unit - Add a 1.30 second Generic expiration timer to OWL_Dummy[OWL_LoopInt2]
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in OWL_UnitGroup3) Equal to 0
(Number of units in OWL_UnitGroup) Equal to 0
Then - Actions
Set OWL_CastCountInt = 0
Custom script: call RemoveLocation(udg_OWL_MovePoint)
Trigger - Turn off (This trigger)
Else - Actions