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@ragnarok :
1. Không dùng JNG để test map đc (Mình thử nhìu rùi toàn báo lỗi) chỉ dùng WE
2. Bạn search Topic post spell - ducthai or Thảo luận và đóng góp ý kiến về custom spell - raivor
3. Để set như trên thì tạo các region phù hợp và làm trigger.
Stork[gm];17936259 nói:Ai có trình độ 1 chút làm hộ mình cái rupture của blood nhé.
trigger 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rupture
Actions
Set R_Caster = (Casting unit)
Set R_Level = (Level of (Ability being cast) for R_Caster)
Set R_Target = (Target unit of ability being cast)
Set R_Damage = (50.00 + ((Real(R_Level)) x 100.00))
Set R_Loc[1] = (Position of R_Target)
Unit - Cause R_Caster to damage R_Target, dealing R_Damage damage of attack type Chaos and damage type Universal
Unit - Create 1 Peasant for (Owner of R_Target) at R_Loc[1] facing Default building facing degrees
Set R_Dummy = (Last created unit)
Unit - Add a (3.00 + ((Real(R_Level)) x 2.00)) second Generic expiration timer to R_Dummy
Unit - Set level of Rupture Buff for R_Dummy to R_Level
Trigger - Turn on Untitled Trigger 001 <gen>
Untitled Trigger 001
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Set R_Loc[2] = (Position of R_Target)
Set R_Damage = (Distance between R_Loc[1] and R_Loc[2])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
R_Damage Less than or equal to 200.00
R_Damage Greater than 0.00
Then - Actions
Unit - Cause R_Caster to damage R_Target, dealing R_Damage damage of attack type Spells and damage type Magic
Special Effect - Create a special effect attached to the head of R_Target using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation( udg_R_Loc[1] )
Custom script: call RemoveLocation( udg_R_Loc[2] )
Set R_Loc[1] = (Position of R_Target)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(R_Dummy is alive) Equal to False
(R_Target is alive) Equal to False
Then - Actions
Custom script: call RemoveLocation( udg_R_Loc[1] )
Custom script: call RemoveLocation( udg_R_Loc[2] )
Unit - Remove Rupture buff from R_Target
Trigger - Turn off (This trigger)
Else - Actions
[spoil]Ai chỉ mình làm cái cục chuyển hết mana thành máu như DDay ( cái cục Biogrenerator gì đó màu xanh là cây)
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Convert Mana into Life
Actions
Set ConvertLifeMana_caster = (Casting unit)
Set ConvertLifeMana_real[1] = (Life of ConvertLifeMana_caster)
Set ConvertLifeMana_real[2] = (Max life of ConvertLifeMana_caster)
Set ConvertLifeMana_real[3] = (Mana of ConvertLifeMana_caster)
Unit - Set life of ConvertLifeMana_caster to ((Life of ConvertLifeMana_caster) + ConvertLifeMana_real[3])
Unit - Set mana of ConvertLifeMana_caster to (ConvertLifeMana_real[3] - (ConvertLifeMana_real[2] - ConvertLifeMana_real[1]))
Set ConvertLifeMana_caster = No unit
Set War Copy 2
Events
Map initialization
Conditions
Actions
Set Linh[1] = (Position of Footman 0000 <gen>)
Set units = (Units in Region 000 <gen>)
Revive Unit
Events
Conditions
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Unit - Create 1 Footman for Player 2 (Blue) at Linh[(Integer A)] facing Default building facing degrees
Unit Group - Add (Last created unit) to units
Check Unit Dead Copy 2
Events
Time - Every 0.01 seconds of game time
Conditions
(Number of units in units) Equal to 0
Actions
Trigger - Run Revive Unit <gen> (checking conditions)
Meteor
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor
Actions
Custom Script: local location loc
Set TempLoc = (Target point of ability being cast)
Unit - Create 1 Meteor for (Owner of (Triggering unit)) at TempLoc facing Default building facing degrees
Set Dummy = (Last created unit)
Unit - Add a 4.00 second Generic expiration timer to Dummy
Custom Script: set loc = udg_TempLoc
Wait 1.60 seconds
Custom Script: set udg_TempLoc = loc
Custom Script: set loc = null
Unit - Add Rain of Fire to Dummy
Unit - Order Dummy to Neutral Pit Lord - Rain Of Fire TempLoc
Custom script: call RemoveLocation (udg_TempLoc)

Rupture:
Tạo base skill từ channel, (Image, Universal Spell, Unit target type)
Tạo 1 unit ability R_spell dựa trên aura bất kì, sửa data=0, area 99999 (vì chỉ cần có cái buff chứ chả có gì khác), (target allow: Hero, Player Units) có custom buff Rupture
Tạo 1 dummy có sẵn R_spell trên
[spoil][/spoil]Mã:trigger 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Rupture Actions Set R_Caster = (Casting unit) Set R_Level = (Level of (Ability being cast) for R_Caster) Set R_Target = (Target unit of ability being cast) Set R_Damage = (50.00 + ((Real(R_Level)) x 100.00)) Set R_Loc[1] = (Position of R_Target) Unit - Cause R_Caster to damage R_Target, dealing R_Damage damage of attack type Chaos and damage type Universal Unit - Create 1 Peasant for (Owner of R_Target) at R_Loc[1] facing Default building facing degrees Set R_Dummy = (Last created unit) Unit - Add a (3.00 + ((Real(R_Level)) x 2.00)) second Generic expiration timer to R_Dummy Unit - Set level of Rupture Buff for R_Dummy to R_Level Trigger - Turn on Untitled Trigger 001 <gen>
[spoil][/spoil]Mã:Untitled Trigger 001 Events Time - Every 0.25 seconds of game time Conditions Actions Set R_Loc[2] = (Position of R_Target) Set R_Damage = (Distance between R_Loc[1] and R_Loc[2]) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions R_Damage Less than or equal to 200.00 R_Damage Greater than 0.00 Then - Actions Unit - Cause R_Caster to damage R_Target, dealing R_Damage damage of attack type Spells and damage type Magic Special Effect - Create a special effect attached to the head of R_Target using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl Special Effect - Destroy (Last created special effect) Custom script: call RemoveLocation( udg_R_Loc[1] ) Custom script: call RemoveLocation( udg_R_Loc[2] ) Set R_Loc[1] = (Position of R_Target) Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions (R_Dummy is alive) Equal to False (R_Target is alive) Equal to False Then - Actions Custom script: call RemoveLocation( udg_R_Loc[1] ) Custom script: call RemoveLocation( udg_R_Loc[2] ) Unit - Remove Rupture buff from R_Target Trigger - Turn off (This trigger) Else - Actions
[spoil][/spoil]Mã:Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Convert Mana into Life Actions Set ConvertLifeMana_caster = (Casting unit) Set ConvertLifeMana_real[1] = (Life of ConvertLifeMana_caster) Set ConvertLifeMana_real[2] = (Max life of ConvertLifeMana_caster) Set ConvertLifeMana_real[3] = (Mana of ConvertLifeMana_caster) Unit - Set life of ConvertLifeMana_caster to ((Life of ConvertLifeMana_caster) + ConvertLifeMana_real[3]) Unit - Set mana of ConvertLifeMana_caster to (ConvertLifeMana_real[3] - (ConvertLifeMana_real[2] - ConvertLifeMana_real[1])) Set ConvertLifeMana_caster = No unit
Meteor
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor
Actions
[COLOR="Red"] Custom Script: local location loc[/COLOR]
Set TempLoc = (Target point of ability being cast)
Unit - Create 1 Meteor for (Owner of (Triggering unit)) at TempLoc facing Default building facing degrees
Set Dummy = (Last created unit)
Unit - Add a 4.00 second Generic expiration timer to Dummy
[B] Custom Script: set loc = udg_TempLoc[/B]
Wait 1.60 seconds
[B]Custom Script: set udg_TempLoc = loc
Custom Script: set loc = null[/B]
Unit - Add Rain of Fire to Dummy
Unit - Order Dummy to Neutral Pit Lord - Rain Of Fire TempLoc
Custom script: call RemoveLocation (udg_TempLoc)

ai cho mình hỏi cách tạo dual hero giống như x hero siege vớinhưng với cách chọn hero kiểu dday
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ai biết "fatal error" fix như thế nào không _ _!

làm sao để cho cái tường thành nó dính dzo cái cổng , trong khi cái vùng đỏ của tường thành với cổng thành nó vậy nè :
Set Players = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
View attachment [Spell] Rupture.rarStork[gm];17943595 nói:Mình đã làm giống hệt bạn sao ko có damage vậy? bạn gửi hộ mình demo nhé. cho mình hỏi luôn cách tính damage của rupture (20% distance move in damage là sao?)
Đã xem demo bác tom thì làm như sau:ai cho mình hỏi cách tạo dual hero giống như x hero siege vớinhưng với cách chọn hero kiểu dday
![]()
blood mage
Events
Unit - A unit enters blood mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sheep [HSS]
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Num_of_Hero[(Player number of (Owner of (Triggering unit)))] Equal to 1
Then - Actions
Unit - Kill (Triggering unit)
Else - Actions
Unit - Create 1 Blood Mage for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 1.00 seconds
Set Num_of_Hero[(Player number of (Owner of (Triggering unit)))] = (Num_of_Hero[(Player number of (Owner of (Triggering unit)))] + 1)
1) Scenario > Map size and camera boundsHỏi một đống thứ:
1/ Làm sao kiểm tra size map mình là ?x?
2/ Đang làm map mà muốn nới rộng map ra có được không (nghĩa là chỉnh lại cái ?x? ấy) ?
3/ Muốn set 1 agility tăng 1% attack speed thì set như thế nào trong gameplay?
4/ Hiện tại mình là newbie, ngu dốt cực kì, bro nào có hảo tâm thì để lại cái nick YH để mình tiện pm mà thỉnh giáo (thường xuyên hỏi những câu gà mờ) :(