Initialization
Events
Map initialization
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Set Integer = (Integer + 1)
Set Creep_Loc[Integer] = (Position of (Picked unit))
Set Creep_Face_Ang[Integer] = (Facing of (Picked unit))
Unit - Set the custom value of (Picked unit) to Integer
Revive Creeps
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
Actions
Wait (Random real number between 10.00 and 25.00) seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at Creep_Loc[(Custom value of (Triggering unit))] facing Creep_Face_Ang[(Custom value of (Triggering unit))] degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))