
R.I.P GM

Archer :
Wisdom of the owl (PVE/PVP) Cooldown reduced to 90 secs, buff effect increase by 5%, buff duration increased from 2 to 4 seconds per skill level.
Fury of the Owl (PVE/PVP) Chance buff changed from 10% to 20%
Magic Arrow (PVE/PVP) Damage increase by 30%
Hunter (Bow Master)
Longbow and Crossbow Mastery (PVE) Damage increased by 30%
Siege Stance (PVE/PVP) Damage increase by 100%, buff duration decreased by 50%, reduce damage received when casting by 50% ~ Can be canceled when pressing jump button
Guided Misslie Damage increase by 30% (PVE); Damage decreased y 30%by 20% (PVP).
Fake Shot (PVE/PVP) Range increased and can't be attacked when casting skill for a few seconds (Invincible status)
Hawk Ballista (PVE/PVP) Damage increased by 20%
Bulls Eye (PVE) Damage increased by 5% per skill level
Sylph's Aid (PVE/PVP) Buff effect changed ~ Attack speed increased by 30%; movement speed increased by 30%. Damage increased by 10% (2.5 per level), Duration increased per level
Tracking arrows (PVP) damage reduce by 30% - cd 16ses->24sec
Acrobat
Shortbow Master (PVE) damage increased by 30% and range will be double
Spirit boost (PVE/PVP), it will also increase defense for a few seconds
Eagle Dive (PVE) Damage increased by 30%
Spindle Tumble (PVP) Cooldown skill 2 seconds per level
Ring Shot (PVP) Cooldown decreased 4 seconds
Cyclone Kick, Furious Winds (PVP), damage decreased by 50%
Sword Master
Great Wave (PVE/PVP) Damage animation change per hit will be displayed on screen
Dash Kick
• superarmor break increase 50% (PVE)
• cooldown increase 5 -> 20 sec (PVE)
• Damage increase 2-2.5 times with level 1 as reference (PVE, PVP)
• Can rotate view slightly after you jump before hitting the target (PVE, PVP
New Skill: Brave
Buff: phy and magic attack increase by 30% for a short duration (self only).
Debuff: enemies' superarmor break is reduced for a certain amount of time
Counter Wave, Counter Slash
• integrated into 1 skill
• increase damage 70% (PVE)
• add CD, level 1 is 5 sec, every 5 level reduce 2sec.
3) Triple Slash
• % attack increase by 15% (PVE)
4) Hacking Stance
• % attack increase by 15%, absolute damage increase by 15%. (PVE)
5) Line Drive
• % attack increase by 20%, absolute damage increase by 20% (PVE
6) Moonlight Splitter
• % attack decrease by 10%, absolute damage decrease by 10% (PVE)
7) Crescent Cleave
• % attack decrease by 30%, absolute damage decrease by 30% (PVE)
8) Cyclone Slash
• % attack increase by 25% (PVE)
9) Half Moon Slash
• % attack increase by 40%, absolute damage increase by 40% (PVE)
10) Dash Slash
• With level 1 skill as reference, % attack increase by 20%, absolute damage increase by 70% (PVE)
11) Deep Straight
• Damage proportion change: charging dmg reduce, additional slash damage increase (PVP, PVE)
• The charging hit will knock down target (PVE, PVP)
• % attack increase by 15%.
12) Hemorrahage
• The 2nd and 3rd hit AOE increase (PVE, PVP)
13) Eclipse
• Add suction effect while casting. AOE reduce slightly (PVE)
• Remove the superarmor break debuff effect (PVE, PVP)
14) Flash Stance, Deep Straight EX
• Fix the bug where you will be delayed when you are hit while using these skills
Gladiator Changes
Finishing Attack
• % attack increase by 30%, absolute damage increase by 30% (PVE)
• Additional damage growth when target's HP is below 60% is reduced to 0.5% damage increase every level (instead of 1% increase every level ).
[ translation correct: the effect of additonal damage is nerf, but overall dmg is increased ]
Moonlord Changes
Moonblade Dance
• adjust the hit count in PVP and on small mobs (10 hits instead of 15 hits)
• % attack decrease by 20%, absolute damage decrease by 20% (PVE)
Flash Stance
• % attack increase by 100%, absolute damage increase by 100% (PVE)
• Right click attack increase to 300% instead of 100%. (PVE, PVP)
• Right click charging time reduce by 0.7sec. After casting, the stance can be ended immediately by Tumbling. (PVE, PVP)
• In PVP, attack speed is reduced by 50%, duration is reduced by 2sec, attack is increased by 50%.
Mercenary
Battle Howl (PVP) Physical Attack/ Magical Attack/ Critical boost given reduced by 50%
Iron Skin (PVP) Damage reduction effect reduced by 50%
Panic Howl (PVP) Addition unlimited super armor effect by 200 or more
Crisis Howl (PVP) Cooldown increased by 45 seconds
Circle Swing (PVP) action speed decreased by few %
Sorceress
Toxic Spray (PVE/PVP) hit point increased per missile
Shockwave (PVE/PVP) Damage affected to super armor
Elemental Lord
Firewall (PVE/PVP) Super armor defense increased
Force User
Force Shield (PVP) Reduce damage received.25 sec CD
Paladin
Stance of Faith (PVP) Cooldown decreased by 40%
Divine Avatar (PVP)
*Lv1: Stats inc 300% -> 100%
*Lv2: Stats inc 330% -> 110%
Crusader
Judge's Power:(PVP)
Conversion of STR;INT to Mag Att/Phy Att is reduced 40%-> 10%, each level +2% -> +1%
Accademic
The following skill adjustments only apply to PVP.
1. Alchemist
• Icicle Explosion
- Reduce 30% attack
- Slow effect 50% > 30%
- Duration 11 sec > 4sec
• Magma Wave, Poison Ignite
- 3 Phantom 15% dmg inc / 5 Phantom 25% dmg inc.
2. Engineer
• Ping Pong Shot (EX)
- Additional damage from remaining jump count reduced by 50% (EX additional 5% dmg > 2% dmg )
- Jump count 8 times > 5 times (EX give additional 1 time)
3. Summon Unit HP changes
• Mechaduck : HP 50% > 5%
• Mechaduk EX: HP 30% > 10%
• Cannon Tower: HP 60% > 10%
• Gattling Tower: HP 60% > 10%
• Ice Palm: Invincible > HP 10%
• Chain Saw Tower: HP 60% > 10%
• Ice Pump Tower : HP 100% > 10%
Bug Fix
• Mechaduck EX: While casting it, the caster is no longer invincible
• Ice Pump Tower: Fix the bug whereby ice pump tower effect is 50% slow.